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FF8

2,407 bytes added, 16:00, 29 March 2023
Battle files: Link to list.
= Contents====History===Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]]. The Game Engine * [[FF8/Engine|Final Fantasy VIII's Engine]] === Engine constants ===* [[FF8/Engine_const/BattleFiles|Array of Battle files]] === Details of the Game ===* [[FF8/Kernel|Final Fantasy VIII's Kernel]] * [[FF8/Variables|Game variables used in scripting]] * [[FF8/Engine/WorldMapCamera|World map camera]]* [[FF8/Encounter_Codes|Battle encounters list]]* [[FF8/String_Encoding|String Encoding]]
=== Media Formats ===
* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.
* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.
* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]
<br/>
= File Formats =
=== Movie Files ===
* [[FF8/FileFormat_PAK|[PAK]]] Movie Archives
=== Sound Files ===
* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives
=== Battle files ===
* [[FF8/FileFormat_X|[X]]] Battle Fields
* [[FF8/BS_list|[X]]] Battle Field List.
* [[FF8/FileFormat_DAT|[DAT]]] Battle Models
* [[FF8/BattleStructure|Scene.out]] Battle encounter data
* [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence
* [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font)
* [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW)
* [[FF8/FileFormat_magfiles|.mag files]] - MAG files
==The Game Engine= Field files ===* [[FF8/EngineField/Script/Opcodes|Final Fantasy VIII's EngineOpcodes]]Field script opcodes* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models * [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container * [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data ==Details of the Game==* [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data * [[FF8/FileFormat_JSM|[JSM]]] Field Scripts * [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused) * [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs * [[FF8/FileFormat_INF|[INF]]] Field Gateways * [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7) * [[FF8/FileFormat_CA|[CA]]] Field Camera * [[FF8/KernelFileFormat_TDW|Final Fantasy VIII's Kernel[TDW]]] Extra font * [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?) * [[FF8/FileFormat_RAT_MRT|[RAT]] & [MRT]] Battle related ==Media Formats==* [[FF8/FileFormat_PMD|[PMD]]] Particle Info * [[FF8/PlaystationMediaFileFormat_PMP|Final Fantasy VIII PS1[PMP]]] media information.Particle Image Data * [[FF8/PC_MediaFileFormat_PVP|Final Fantasy VIII PC[PVP]] media information.] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000) * [[FF8/GameSaveFormatFileFormat_SFX|Final Fantasy VIII Save data[SFX]]]Indexes to Sound Effects (?)
=== World map files ===
* [[FF8/WorldMap_music|music0.obj]]
* [[FF8/WorldMap_music|music1.obj]]
* [[FF8/WorldMap_music|music2.obj]]
* [[FF8/WorldMap_music|music3.obj]]
* [[FF8/WorldMap_music|music4.obj]]
* [[FF8/WorldMap_music|music5.obj]]
* [[FF8/WorldMap_rail|rail.obj]]
* [[FF8/WorldMap_texl|texl.obj]]
* [[FF8/WorldMap_wmset|wmset.obj]]
* [[FF8/WorldMap_wmsetxx|wmsetXX.obj]]
* [[FF8/WorldMap_wmx|wmx.obj]]
* [[FF8/WorldMap_charaone|chara.one]]
== File Formats == === Battle files Main ===* [[FF8/FileFormat_XMain_wm2|wm2field.tbl]] * [[XFF8/Main_kernel|kernel.bin]]* [[FF8/Main_harata|harata.cnf]] Battle Fields* [[FF8/FileFormat_DATMain_init|init.out]] * [DAT][FF8/Main_namedic|namedic.bin]] Battle Models === Field files Menu ===* [[FF8/FileFormat_MCHMenu_sp2|[MCH*.sp1/*.sp2]]] Field Character Models* [[FF8/FileFormat_MIMMenu_mngrphd_bin|[MIMmngrphd.bin]]] Field Background Image Data* [[FF8/FileFormat_MAPMenu_mngrp_bin|[MAP]mngrp.bin]] Field Background Tile Data* [[FF8/FileFormat_JSMMenu_tkmnmes|tkmnmes*.bin]]* [[JSMFf8/Menu_mag_textures|mag*.tex]]] Field Scripts* [[FF8/FileFormat_SYMMenu_mngrp_strings_locations|[SYM]mngrp strings]] Field Script names* [[FF8/FileFormat_MSDMenu_mngrp_complex_strings|[MSD]mngrp complex strings]] Field Dialogs* [[FF7/FieldFF8/WalkmeshMenu_m000_m004|[ID]m00*.bin and m00*.msg]] Field Walkmesh (same format as FF7)* [[FF7/FieldFF8/Camera_MatrixMenu_areames_dc1|[CA]areames.dc1]] Field Camera (same format as FF7)* [[FF8/FileFormat_SFXMenu_price_bin|[SFX]price.bin]] Field Sound Effects (?)
==Tools and Patches==* [[FF8/Tools|Tools and Patches]]
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