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FF8

1,923 bytes added, 16:00, 29 March 2023
Battle files: Link to list.
= Contents====History===Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]]. The Game Engine * [[FF8/Engine|Final Fantasy VIII's Engine]] === Engine constants ===* [[FF8/Engine_const/BattleFiles|Array of Battle files]] === Details of the Game ===* [[FF8/Kernel|Final Fantasy VIII's Kernel]] * [[FF8/Variables|Game variables used in scripting]] * [[FF8/Engine/WorldMapCamera|World map camera]]* [[FF8/Encounter_Codes|Battle encounters list]]* [[FF8/String_Encoding|String Encoding]]
=== Media Formats ===
* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.
* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.
* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]
<br/>
= File Formats =
=== Movie Files ===
* [[FF8/FileFormat_PAK|[PAK]]] Movie Archives
=== Sound Files ===
* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives
=== Battle files ===
* [[FF8/FileFormat_X|[X]]] Battle Fields
* [[FF8/BS_list|[X]]] Battle Field List.
* [[FF8/FileFormat_DAT|[DAT]]] Battle Models
* [[FF8/BattleStructure|Scene.out]] Battle encounter data
* [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence
* [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font)
* [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW)
* [[FF8/FileFormat_magfiles|.mag files]] - MAG files
==The Game Engine=Field files ===* [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models * [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container * [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data * [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data * [[FF8/FileFormat_JSM|[JSM]]] Field Scripts * [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused) * [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs * [[FF8/FileFormat_INF|[INF]]] Field Gateways * [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7) * [[FF8/FileFormat_CA|[CA]]] Field Camera * [[FF8/FileFormat_TDW|[TDW]]] Extra font * [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?) * [[FF8/FileFormat_RAT_MRT|[RAT]] & [MRT]] Battle related * [[FF8/FileFormat_PMD|[PMD]]] Particle Info * [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data * [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000) * [[FF8/EngineFileFormat_SFX|Final Fantasy VIII's Engine[SFX]]]Indexes to Sound Effects (?)
=== World map files ===
* [[FF8/WorldMap_music|music0.obj]]
* [[FF8/WorldMap_music|music1.obj]]
* [[FF8/WorldMap_music|music2.obj]]
* [[FF8/WorldMap_music|music3.obj]]
* [[FF8/WorldMap_music|music4.obj]]
* [[FF8/WorldMap_music|music5.obj]]
* [[FF8/WorldMap_rail|rail.obj]]
* [[FF8/WorldMap_texl|texl.obj]]
* [[FF8/WorldMap_wmset|wmset.obj]]
* [[FF8/WorldMap_wmsetxx|wmsetXX.obj]]
* [[FF8/WorldMap_wmx|wmx.obj]]
* [[FF8/WorldMap_charaone|chara.one]]
==Details of the Game=Main =*[[FF8/Kernel|Final Fantasy VIII's Kernel]]*[[FF8/Variables|Game variables used in scripting]] ==Media Formats==* [[FF8/PlaystationMediaMain_wm2|Final Fantasy VIII PS1wm2field.tbl]] media information.* [[FF8/PC_MediaMain_kernel|Final Fantasy VIII PCkernel.bin]] media information.* [[FF8/GameSaveFormatMain_harata|Final Fantasy VIII Save dataharata.cnf]]  == File Formats == === Battle files ===* [[FF8/FileFormat_XMain_init|[Xinit.out]]] Battle Fields* [[FF8/FileFormat_DATMain_namedic|[DATnamedic.bin]]] Battle Models === Field files Menu ===* [[FF8/FileFormat_MCHMenu_sp2|[MCH]]] Field Character Models* [[FF8.sp1/FileFormat_ONE|[ONE]]] Field Character Models Container* [[FF8/FileFormat_MIM|[MIM.sp2]]] Field Background Image Data* [[FF8/FileFormat_MAPMenu_mngrphd_bin|[MAP]mngrphd.bin]] Field Background Tile Data* [[FF8/FileFormat_JSMMenu_mngrp_bin|[JSMmngrp.bin]]] Field Scripts* [[FF8/FileFormat_SYMMenu_tkmnmes|[SYM]]] Field Script names (unused)tkmnmes* [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs* [[FF8/FileFormat_INF|[INF.bin]]] Field Gateways* [[FF7Ff8/Field/WalkmeshMenu_mag_textures|[ID]]] Field Walkmesh (same format as FF7)mag* [[FF8/FileFormat_CA|[CA.tex]]] Field Camera* [[FF8/FileFormat_TDWMenu_mngrp_strings_locations|[TDWmngrp strings]]] Extra font* [[FF8/FileFormat_MSKMenu_mngrp_complex_strings|[MSK]mngrp complex strings]] Movie cam (?)* [[FF8/FileFormat_RAT_MRTMenu_m000_m004|[RAT] & [MRT]]] Battle relatedm00* [[FF8/FileFormat_PMD|[PMD]]] Particle Info.bin and m00* [[FF8/FileFormat_PMP|[PMP.msg]]] Particle Image Data* [[FF8/FileFormat_PVPMenu_areames_dc1|[PVPareames.dc1]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)* [[FF8/FileFormat_SFXMenu_price_bin|[SFX]price.bin]] Indexes to Sound Effects (?)
==Tools and Patches==* [[FF8/Tools|Tools and Patches]]
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