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From Final Fantasy Inside

FF8/BattleStage/Pointers

925 bytes added, 05:22, 23 May 2019
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FF8 engine reads [[FF8/FileFormat_X|Battle Stage files]] by positions coded in executable (.text section of .EXE)
Engine loads whole file, but starts working with it from specified position. You CANNOT replace stages, even with originals with the stages, that camera section starts at different position.
 
How to change levels that use different camera positions:
 
*Check camera position in the stage that'd be replaced
*Add, delete, manipulate bytes before camera data to be EQUAL to amount of replaced stage
*Voila!
 
Example:
You want to change a0stg004.x to a0stg000.x
 
1. Check where camera starts in a0stg004.x (this file will be replaced)
 
2. Copy and rename a0stg000.x to a0stg004.x
 
3. Open HEX editor and add FOUR additional bytes at beginning of file (because a0stg000.x cam_position is 0x5D8)
 
4. Done
'''Here's the list:'''
5D4 5D8 OUTprivate static uint GetCameraPointer() { int[] _x5D4 = {4 0 8 ,5 1 16 ,9 2 19 ,12 3 20 ,13 6 30 ,14 7 31 ,15 10 37 ,21 11 44 ,22 17 45 ,23 18 46 ,24 25 48 ,26 27 51, 29 28 52 ,32 38 54 ,33 41 56 ,34 42 79 ,35 43 92 ,36 47 107 ,39 49 108 ,40 57 136 ,50 58 137 ,53 59 142 ,55 60 147 ,61 74 157 ,62 76 ,63 77 ,64 80 ,65 81 ,66 84 ,67 93 ,68 95 ,69 101 ,70 102 , 71 103 ,72 104 ,73 109 ,75 110 ,78 111 ,82 112 ,83 113 ,85 114 ,86 115 ,87 116 ,88 117 ,89 118 ,90 119 ,91 120 ,94 128 ,96 129 ,97 130 ,98 131 ,99 132 ,100 133 ,105 134 , 106 139 ,121 140 ,122 143 ,123 146 ,124 152 ,125 153 ,126 154 ,127 155 ,135 156 ,138 159 ,141 161 ,144 162 ,145 ,148 ,149 ,150 , 151 ,158,160}; 158 int[] _x5D8 = { 0,1,2,3,6,7,10,11,17,18,25,27,28,38,41,42,43,47,49,57,58,59,60,74, 76,77,80,81,84,93,95,101,102,103,104,109,110,111,112,113,114,115,116, 117,118,119,120,128,129,130,131,132,133,134,139,140,143,146,152,153,154, 155,156,159,161,162}; int _5d4 = _x5D4.Count(x => x== Memory.encounters[Memory.battle_encounter].bScenario); int _5d8 = _x5D8.Count(x => x == Memory.encounters[Memory.battle_encounter].bScenario); 160 if (_5d4 > 0) return 0x5D4; if (_5d8 > 0) return 0x5D8;*OUT are other locations I didn't investigate yet switch (Memory.encounters[TODOMemory.battle_encounter].bScenario) { case 8: case 48: case 79: return 0x618; case 16: return 0x628; case 19: return 0x644; case 20: return 0x61c; case 30: case 31: return 0x934; case 37: return 0xcc0; case 44: case 45: case 46: return 0x9A4; case 51: case 52: case 107: case 108: return 0x600; case 54: case 56: return 0x620; case 92: return 0x83c; case 136: return 0x5fc; case 137: return 0xFDC; //That one is really giant, what is it? //It's a witch stage, worth to see at MIPS case 142: return 0x183C; //That one won! xD //It's a final battle case 147: return 0xa0c; case 157: return 0x638; } throw new Exception("0xFFF, unknown pointer!"); }