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FF8/BattleStructure

149 bytes added, 01:30, 6 January 2020
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! align="left" | 0x78
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| Enemy level. Each enemy level is 1 byte. Numbers from 0x0 1 to 0x64 100 are fixed levels up to 100. From 0x64 101 to 0xFF199 are max levels fixed (min level remains 1). When 255, it is disabled (standard behaviour). And 215 (Deep Sea), 210 (Deep Sea), 251 (Final Bosses), 252 (Ultimecia Castle), 254 (Scripted battles)... Still don't know because it makes weird things...
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