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From Final Fantasy Inside

FF8/Engine const/BattleFiles

18 bytes added, 02:14, 21 March 2018
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Kernel32.dll LoadFile is started at 0x55d323 and 0x55d27b (FF8.EXE). Use below list to observe loaded files and manipulate it if needed. Thrughout the code, only thing you'll find is index of below array, so... no names, nothing.<pre>char *BattleFiles[1117] =
{
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