65
edits
Changes
From Final Fantasy Inside
m
3 revisions imported
* Long name: Set base animation
==== Argument ====
Model Animation ID
==== Stack ====:''Last frame of animation'':''First frame of animation'':'''BASEANIME'''
: ''Last frame of animation'': ''First frame of animation'': '''BASEANIME''' ==== Description ====
Sets this entity's model to loop the given frames of this animation while it's idle.