Difference between revisions of "FF8/Field/Script/Opcodes/048 MESSYNC"

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(Created page with "__NOTOC__ * Opcode: '''0x048''' * Short name: '''MESSYNC''' * Long name: Message Window Sync ==== Argument ==== none ==== Stack ==== none ==== Description ==== After [[FF8...")
 
my_wiki>Shard
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==== Stack ====
 
==== Stack ====
none
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:''Message Channel''
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:'''MESSYNC'''
  
 
==== Description ====
 
==== Description ====
  
 
After [[FF8/Field/Script/Opcodes/065_AMES|AMES]] is called, the window it creates stays until either [[FF8/Field/Script/Opcodes/04C_WINCLOSE|WINCLOSE]] or [[FF8/Field/Script/Opcodes/048_MESSYNC|MESSYNC]] is called. WINCLOSE closes the window at that point in the script, while MESSYNC waits for the player to press the OK button. This allows the script to do other things while the window is open while preventing the player from dismissing the window too early (like play sounds or animations).
 
After [[FF8/Field/Script/Opcodes/065_AMES|AMES]] is called, the window it creates stays until either [[FF8/Field/Script/Opcodes/04C_WINCLOSE|WINCLOSE]] or [[FF8/Field/Script/Opcodes/048_MESSYNC|MESSYNC]] is called. WINCLOSE closes the window at that point in the script, while MESSYNC waits for the player to press the OK button. This allows the script to do other things while the window is open while preventing the player from dismissing the window too early (like play sounds or animations).

Revision as of 07:30, 30 January 2014

  • Opcode: 0x048
  • Short name: MESSYNC
  • Long name: Message Window Sync

Argument

none

Stack

Message Channel
MESSYNC

Description

After AMES is called, the window it creates stays until either WINCLOSE or MESSYNC is called. WINCLOSE closes the window at that point in the script, while MESSYNC waits for the player to press the OK button. This allows the script to do other things while the window is open while preventing the player from dismissing the window too early (like play sounds or animations).