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From Final Fantasy Inside
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I put question marks next to the parameters because, while I haven't actually tested them at all, I don't see how they could represent any other value.
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* Long name: Set Window Size
==== Argument ====
none
==== Stack ====:''Message Channel'':''X?'':''Y?'':''Width?'':''Height?'':'''WINSIZE'''
: ''Message Channel'': ''X'': ''Y'': ''Width'': ''Height'': '''WINSIZE''' ==== Description ====
Sets the window location and size for the given message channel. Only useful before calling MES, which has no built-in size parameters. WINSIZE is only used in the first hallway of the game, where Quistis is imitating Squall (and also in some debug areas). Probably, Square's eventers used this a few times, hated how tedious it was, and asked for the AMES family of opcodes to be added, but didn't change the ones they already did.