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From Final Fantasy Inside

FF8/Field/Script/Opcodes/05C MAPJUMPO

No change in size, 01:38, 29 November 2014
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:''Field Map ID''
:''Walkmesh ID''
:'''MAPJUMP3MAPJUMPO'''
==== Description ====
Jump the player to the field with the given ID and starting on the given walkmesh triangle. The walkmesh is almost always 0 because MAPJUMPO is intended to be used for teleporting the player into a cutscene, and the cutscenes place the characters where they need to be on initialization, so it doesn't matter where they're initially teleported.
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