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From Final Fantasy Inside

FF8/Field/Script/Opcodes/05C MAPJUMPO

11 bytes added, 05:24, 23 May 2019
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* Long name: Map jump
==== Argument ==== 
none
==== Stack ==== :''Field Map ID'':''Walkmesh ID'':'''MAPJUMP3MAPJUMPO'''
==== Description ====
Jump the player to the field with the given ID and starting on the given walkmesh triangle. The walkmesh is almost always 0 because MAPJUMPO is intended to be used for teleporting the player into a cutscene, and the cutscenes place the characters where they need to be on initialization, so it doesn't matter where they're initially teleported.