Difference between revisions of "FF8/Field/Script/Opcodes/062 TALKRADIUS"

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my_wiki>Shard
(Created page with "__NOTOC__ * Opcode: '''0x062''' * Short name: '''TALKRADIUS''' * Long name: Set Talk Radius ==== Argument ==== none ==== Stack ==== :''Distance'' :'''TALKRADIUS''' ==== De...")
 
my_wiki>Albeoris
(Created page with "* Opcode: '''0x062''' * Short name: '''TALKRADIUS''' * Long name: Set Talk Radius ==== Argument ==== none ==== Stack ==== : ''Distance'' : '''TALKRADIUS''' ==== Desc...")
Line 1: Line 1:
__NOTOC__
 
 
* Opcode: '''0x062'''
 
* Opcode: '''0x062'''
 
* Short name: '''TALKRADIUS'''
 
* Short name: '''TALKRADIUS'''
 
* Long name: Set Talk Radius
 
* Long name: Set Talk Radius
  
==== Argument ====
+
==== Argument ====
  
 
none
 
none
  
==== Stack ====
+
==== Stack ====
:''Distance''
 
:'''TALKRADIUS'''
 
  
==== Description ====
+
: ''Distance''
 +
: '''TALKRADIUS'''
 +
 
 +
==== Description ====
  
 
Sets how many units maximum the player must be to fire this event's '''talk''' script when they press the OK button. Most humanoids have a talk radius of about 200.
 
Sets how many units maximum the player must be to fire this event's '''talk''' script when they press the OK button. Most humanoids have a talk radius of about 200.

Revision as of 15:17, 24 March 2018

  • Opcode: 0x062
  • Short name: TALKRADIUS
  • Long name: Set Talk Radius

Argument

none

Stack

Distance
TALKRADIUS

Description

Sets how many units maximum the player must be to fire this event's talk script when they press the OK button. Most humanoids have a talk radius of about 200.