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FF8/Field/Script/Opcodes/064 AMESW

264 bytes removed, 06:31, 20 January 2014
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* Opcode: '''0x064'''
* Short name: '''AMESW'''
* Long name: AnimateA?, Message, and Wait
==== Argument ====
==== Stack ====
:''Animation ID(?)''
:''Field message ID''
:''X position of window''
==== Description ====
Call one of this entity's animations, then pop Pop up a message window and wait for the player to hit "ok." ==== Notes ====Parameter 3 seems frame related, in some other MES calls it's the wait time, but AMESW waits indefinitely for player input.Parameter 4 is probably also frame related, but I don't know how.
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