Difference between revisions of "FF8/Field/Script/Opcodes/064 AMESW"

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(Created page with "* Opcode: '''0x064''' * Short name: '''AMESW''' * Long name: Animate, Message, and Wait ==== Argument ==== none ==== Stack ==== ''Animation ID'' ''Field message ID'' ''(?)'...")
 
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* Opcode: '''0x064'''
 
* Opcode: '''0x064'''
 
* Short name: '''AMESW'''
 
* Short name: '''AMESW'''
* Long name: Animate, Message, and Wait
+
* Long name: A?, Message, and Wait
  
==== Argument ====
+
==== Argument ====
  
 
none
 
none
  
==== Stack ====
+
==== Stack ====
''Animation ID''
 
''Field message ID''
 
''(?)''
 
''(?)''
 
AMESW call
 
  
==== Description ====
+
: ''Message Channel''
 +
: ''Field message ID''
 +
: ''X position of window''
 +
: ''Y position of window''
 +
: '''AMESW'''
  
Call one of this entity's animations, then pop up a message window and wait for the player to hit "ok."
+
====  Description  ====
  
==== Notes ====
+
Pop up a message window and pauses script execution until the player dismisses the window.
Parameter 3 seems frame related, in some other MES calls it's the wait time, but AMESW waits indefinitely for player input.
 
Parameter 4 is probably also frame related, but I don't know how.
 

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x064
  • Short name: AMESW
  • Long name: A?, Message, and Wait

Argument

none

Stack

Message Channel
Field message ID
X position of window
Y position of window
AMESW

Description

Pop up a message window and pauses script execution until the player dismisses the window.