Difference between revisions of "FF8/Field/Script/Opcodes/0A3 MOVIEREADY"

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__NOTOC__
 
 
* Opcode: '''0x0A3'''
 
* Opcode: '''0x0A3'''
 
* Short name: '''MOVIEREADY'''
 
* Short name: '''MOVIEREADY'''
 
* Long name: Prepare Movie
 
* Long name: Prepare Movie
  
==== Argument ====
+
==== Argument ====
  
 
none
 
none
  
==== Stack ====
+
==== Stack ====
:''Movie ID''
 
:''(?)''
 
:'''MOVIEREADY'''
 
  
==== Description ====
+
: ''Movie ID''
 +
: ''(?)''
 +
: '''MOVIEREADY'''
 +
 
 +
==== Description ====
  
 
Prepares a FMV movie to be played with [[FF8/Field/Script/Opcodes/04F_MOVIE|MOVIE]]. The second parameter is either 0 or 1, but I have no idea what it does.
 
Prepares a FMV movie to be played with [[FF8/Field/Script/Opcodes/04F_MOVIE|MOVIE]]. The second parameter is either 0 or 1, but I have no idea what it does.
Line 19: Line 19:
 
The movie that plays depends on which disc is currently active.
 
The movie that plays depends on which disc is currently active.
  
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
+
{| style="border: 1px solid black; border-collapse: collapse" border="1" cellspacing="1" cellpadding="3"
! style="background:rgb(204,204,204)" | Movie ID
+
! Movie ID
! style="background:rgb(204,204,204)" | Disc 1 Description
+
! Disc 1 Description
! style="background:rgb(204,204,204)" | Disc 2 Description
+
! Disc 2 Description
! style="background:rgb(204,204,204)" | Disc 3 Description
+
! Disc 3 Description
! style="background:rgb(204,204,204)" | Disc 4 Description
+
! Disc 4 Description
 
|-
 
|-
 
! align="left" | 0
 
! align="left" | 0
 
| Balamb Garden explore
 
| Balamb Garden explore
| ?
+
| Squall's Cell
| ?
+
| Esthar Decloaks
| ?
+
| Rinoa and Adel
 
|-
 
|-
 
! align="left" | 1
 
! align="left" | 1
 
| Quistis Appears
 
| Quistis Appears
| ?
+
| Prison Desert Overlook
| ?
+
| Esthar Elevator 1
| ?
+
| Time Compression
 
|-
 
|-
 
! align="left" | 2
 
! align="left" | 2
 
| Zell Appears
 
| Zell Appears
| ?
+
| Prison Submerges 1
| ?
+
| Esthar Leave (car)
| ?
+
| Ultimecia's Castle
 
|-
 
|-
 
! align="left" | 3
 
! align="left" | 3
 
| Dollet Intro
 
| Dollet Intro
| ?
+
| Prison Submerges 2
| ?
+
| Esthar Arrive (car)
| ?
+
| Showdown with Ultimecia
 
|-
 
|-
 
! align="left" | 4
 
! align="left" | 4
 
| Selphie Appears
 
| Selphie Appears
| ?
+
| Missile Launch
| ?
+
| Presidential Palace leave?
| ?
+
| Ending 1 (Squall in Limbo)
 
|-
 
|-
 
! align="left" | 5
 
! align="left" | 5
 
| Dollet Tower Transform
 
| Dollet Tower Transform
| ?
+
| Missile Base Explodes 1
| ?
+
| Presidential Palace enter?
| ?
+
| Credits 2 (Balcony)
 
|-
 
|-
 
! align="left" | 6
 
! align="left" | 6
 
| X-ATM Steps on a Car
 
| X-ATM Steps on a Car
| ?
+
| Missile Base Explodes 2
| ?
+
| Pandora Lab Elevator down
| ?
+
| Ending and Credits
 
|-
 
|-
 
! align="left" | 7
 
! align="left" | 7
 
| Dollet Escape
 
| Dollet Escape
| ?
+
| Missiles in Clouds
| ?
+
| Space Pod Launch
| ?
+
|
 
|-
 
|-
 
! align="left" | 8
 
! align="left" | 8
 
| Ballroom - Shooting Star
 
| Ballroom - Shooting Star
| ?
+
| Missiles over Water
| ?
+
| Space Pods exit atmosphere
| ?
+
|
 
|-
 
|-
 
! align="left" | 9
 
! align="left" | 9
 
| Ballroom Dance
 
| Ballroom Dance
| ?
+
| MD Machine Startup
| ?
+
| Space Station enter
| ?
+
|
 
|-
 
|-
 
! align="left" | 10
 
! align="left" | 10
 
| Timber Train 1
 
| Timber Train 1
| ?
+
| Garden Ring Energizes
| ?
+
| Closeup of Moon 1
| ?
+
|
 
|-
 
|-
 
! align="left" | 11
 
! align="left" | 11
 
| Timber Train 2
 
| Timber Train 2
| ?
+
| Missile Impact
| ?
+
| Closeup of Moon 2
| ?
+
|
 
|-
 
|-
 
! align="left" | 12
 
! align="left" | 12
 
| Timber TV Distortion
 
| Timber TV Distortion
| ?
+
| Missiles Destroy Garden (unused)
| ?
+
| LP over Esthar
| ?
+
|
 
|-
 
|-
 
! align="left" | 13
 
! align="left" | 13
 
| Timber TV Camera Tilt
 
| Timber TV Camera Tilt
| ?
+
| Flying Garden Overlook
| ?
+
| LP Over Tears' Point
| ?
+
|
 
|-
 
|-
 
! align="left" | 14
 
! align="left" | 14
 
| Enter Galbadia Garden
 
| Enter Galbadia Garden
| ?
+
| Flying Garden Overlook (w/ Rinoa)
| ?
+
| Monsters falling off Moon
| ?
+
|
 
|-
 
|-
 
! align="left" | 15
 
! align="left" | 15
 
| Irvine Appears
 
| Irvine Appears
| ?
+
| Garden over Balamb
| ?
+
| Adel's Tomb
| ?
+
|
 
|-
 
|-
 
! align="left" | 16
 
! align="left" | 16
 
| Enter Deling City
 
| Enter Deling City
| ?
+
| Garden Crashes into Ocean
| ?
+
| Escape Pods Launch
| ?
+
|
 
|-
 
|-
 
! align="left" | 17
 
! align="left" | 17
 
| Edea Appears
 
| Edea Appears
| ?
+
| Garden in Ocean
| ?
+
| Rinoa in Space 1
| ?
+
|
 
|-
 
|-
 
! align="left" | 18
 
! align="left" | 18
 
| Edea Approaches Podium
 
| Edea Approaches Podium
| ?
+
| White SeeD Ship
| ?
+
| Rinoa in Space 2
| ?
+
|
 
|-
 
|-
 
! align="left" | 19
 
! align="left" | 19
 
| Crowd Cheers
 
| Crowd Cheers
| ?
+
| Crash into FH
| ?
+
| Rinoa in Space 3
| ?
+
|
 
|-
 
|-
 
! align="left" | 20
 
! align="left" | 20
 
| Iguions Attack
 
| Iguions Attack
| ?
+
| FH Overlook
| ?
+
| Rinoa in Space - Ring
| ?
+
|
 
|-
 
|-
 
! align="left" | 21
 
! align="left" | 21
 
| Parade Starts
 
| Parade Starts
| ?
+
| G-Garden through Binocs
| ?
+
| Rinoa Life Support
| ?
+
|
 
|-
 
|-
 
! align="left" | 22
 
! align="left" | 22
 
| Parade 1
 
| Parade 1
| ?
+
| G-Garden through Forest
| ?
+
| View of Lunar Cry
| ?
+
|
 
|-
 
|-
 
! align="left" | 23
 
! align="left" | 23
 
| Parade 2
 
| Parade 2
| ?
+
| Garden Showdown
| ?
+
| Ragnarok Conveniently Appears
| ?
+
|
 
|-
 
|-
 
! align="left" | 24
 
! align="left" | 24
 
| Carousel Raises
 
| Carousel Raises
| ?
+
| G-Cyclist Attack
| ?
+
| Board Ragnarok
| ?
+
|
 
|-
 
|-
 
! align="left" | 25
 
! align="left" | 25
 
| Gateway Trap
 
| Gateway Trap
| ?
+
| Rinoa Falls
| ?
+
| Ragnarok Hatch Open
| ?
+
|
 
|-
 
|-
 
! align="left" | 26
 
! align="left" | 26
 
| Irvine's Shot
 
| Irvine's Shot
| ?
+
| After Rinoa Falls
| ?
+
| Unlock Rinoa's Tomb
| ?
+
|
 
|-
 
|-
 
! align="left" | 27
 
! align="left" | 27
 
| Squall Assaults Edea
 
| Squall Assaults Edea
| ?
+
| G-Garden pre-Ram
| ?
+
| Enter LP 1
| ?
+
|
 
|-
 
|-
 
! align="left" | 28
 
! align="left" | 28
 
| Seifer and Edea
 
| Seifer and Edea
| ?
+
| G-Garden Ram
| ?
+
| Ragnarok with Adel's Tomb
| ?
+
|
 
|-
 
|-
 
! align="left" | 29
 
! align="left" | 29
 
| Wounded
 
| Wounded
| ?
+
| G-Mechs Launch
| ?
+
| Enter LP 2
| ?
+
|
 
|-
 
|-
 
! align="left" | 30
 
! align="left" | 30
 
| Liberi Fatali
 
| Liberi Fatali
| ?
+
| Another Ram
| ?
+
| Lunar Cry
| ?
+
|
 
|-
 
|-
 
! align="left" | 31
 
! align="left" | 31
| ?
+
|
| ?
+
| Balamb Ram
| ?
+
| Lunar Cry Begins
| ?
+
|
 
|-
 
|-
 
! align="left" | 32
 
! align="left" | 32
| ?
+
|
| ?
+
| Escape Hatch
| ?
+
|
| ?
+
|
 
|-
 
|-
 
! align="left" | 33
 
! align="left" | 33
| ?
+
|
| ?
+
| Paratrooper fight
| ?
+
|
| ?
+
|
 
|}
 
|}

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x0A3
  • Short name: MOVIEREADY
  • Long name: Prepare Movie

Argument

none

Stack

Movie ID
(?)
MOVIEREADY

Description

Prepares a FMV movie to be played with MOVIE. The second parameter is either 0 or 1, but I have no idea what it does.

The movie that plays depends on which disc is currently active.

Movie ID Disc 1 Description Disc 2 Description Disc 3 Description Disc 4 Description
0 Balamb Garden explore Squall's Cell Esthar Decloaks Rinoa and Adel
1 Quistis Appears Prison Desert Overlook Esthar Elevator 1 Time Compression
2 Zell Appears Prison Submerges 1 Esthar Leave (car) Ultimecia's Castle
3 Dollet Intro Prison Submerges 2 Esthar Arrive (car) Showdown with Ultimecia
4 Selphie Appears Missile Launch Presidential Palace leave? Ending 1 (Squall in Limbo)
5 Dollet Tower Transform Missile Base Explodes 1 Presidential Palace enter? Credits 2 (Balcony)
6 X-ATM Steps on a Car Missile Base Explodes 2 Pandora Lab Elevator down Ending and Credits
7 Dollet Escape Missiles in Clouds Space Pod Launch
8 Ballroom - Shooting Star Missiles over Water Space Pods exit atmosphere
9 Ballroom Dance MD Machine Startup Space Station enter
10 Timber Train 1 Garden Ring Energizes Closeup of Moon 1
11 Timber Train 2 Missile Impact Closeup of Moon 2
12 Timber TV Distortion Missiles Destroy Garden (unused) LP over Esthar
13 Timber TV Camera Tilt Flying Garden Overlook LP Over Tears' Point
14 Enter Galbadia Garden Flying Garden Overlook (w/ Rinoa) Monsters falling off Moon
15 Irvine Appears Garden over Balamb Adel's Tomb
16 Enter Deling City Garden Crashes into Ocean Escape Pods Launch
17 Edea Appears Garden in Ocean Rinoa in Space 1
18 Edea Approaches Podium White SeeD Ship Rinoa in Space 2
19 Crowd Cheers Crash into FH Rinoa in Space 3
20 Iguions Attack FH Overlook Rinoa in Space - Ring
21 Parade Starts G-Garden through Binocs Rinoa Life Support
22 Parade 1 G-Garden through Forest View of Lunar Cry
23 Parade 2 Garden Showdown Ragnarok Conveniently Appears
24 Carousel Raises G-Cyclist Attack Board Ragnarok
25 Gateway Trap Rinoa Falls Ragnarok Hatch Open
26 Irvine's Shot After Rinoa Falls Unlock Rinoa's Tomb
27 Squall Assaults Edea G-Garden pre-Ram Enter LP 1
28 Seifer and Edea G-Garden Ram Ragnarok with Adel's Tomb
29 Wounded G-Mechs Launch Enter LP 2
30 Liberi Fatali Another Ram Lunar Cry
31 Balamb Ram Lunar Cry Begins
32 Escape Hatch
33 Paratrooper fight