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FF8/Field/Script/Opcodes/0BC EFFECTPLAY

12 bytes added, 15:33, 24 March 2018
Created page with "* Opcode: '''0x0BC''' * Short name: '''EFFECTPLAY''' * Long name: Play sound effect ==== Argument ==== none ==== Stack ==== : ''FF8Audio Field ID -7850'' : ''Sound cha..."
* Long name: Play sound effect
==== Argument ====
none
==== Stack ====:''FF8Audio Field ID -7850'':''Sound channel (must be power of 2)'':''Pan (0=left, 255=right)'':''Volume (0-127)'':'''EFFECTPLAY'''
: ''FF8Audio Field ID -7850'': ''Sound channel (must be power of 2)'': ''Pan (0=left, 255=right)'': ''Volume (0-127)'': '''EFFECTPLAY''' == == Description ====
Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in [[FF8/Field/Script/Opcodes/0CD_SESTOP|SESTOP]] to halt a specific sound effect (and also to avoid multiple sounds from silencing each other).
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