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From Final Fantasy Inside

FF8/Field/Script/Opcodes/0BD EFFECTLOAD

23 bytes removed, 05:24, 23 May 2019
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5 revisions imported
* Long name: Play Ambient Sound Loop
==== Argument ====
none
==== Stack ==== :''Effect ID'':'''EFFECTLOAD''' ==== Description ====
==== Description ====
Start playing a background looping sound effect. Sound effect IDs follow no pattern I can see from the FMT file.
:Test data
*5 = Train
*10 = Lava cavern
: Test data
[[Category:Unfinished FF8 Opcodes]]* 5 = Train* 10 = Lava cavern