Difference between revisions of "FF8/Field/Script/Opcodes/116 RAMESW"

From Final Fantasy Inside
< FF8‎ | Field‎ | Script‎ | Opcodes
Jump to navigation Jump to search
my_wiki>Shard
(Created page with "__NOTOC__ * Opcode: '''0x116''' * Short name: '''RAMESW''' * Long name: Remote Animate, Message, and Wait ==== Argument ==== none ==== Stack ==== :''Animation ID'' :''Field...")
 
m (11 revisions imported)
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTOC__
 
 
* Opcode: '''0x116'''
 
* Opcode: '''0x116'''
 
* Short name: '''RAMESW'''
 
* Short name: '''RAMESW'''
* Long name: Remote Animate, Message, and Wait
+
* Long name: Resume script, A? Message, and Wait
  
==== Argument ====
+
==== Argument ====
  
 
none
 
none
  
==== Stack ====
+
==== Stack ====
:''Animation ID''
 
:''Field message ID''
 
:''(?)''
 
:''ID of the entity to call''
 
:'''RAMESW'''
 
  
==== Description ====
+
: ''Message Channel''
 +
: ''Field message ID''
 +
: ''X position of window''
 +
: ''Y position of window''
 +
: '''RAMESW'''
  
Call one of the given entity's animations, then pop up a message window and wait for the player to hit "ok."
+
====  Description  ====
  
==== Notes ====
+
Pop up a message window and wait for the player to hit "ok." Unlike [[FF8/Field/Script/Opcodes/064_AMESW|AMESW]], RAMESW will let the script continue running.
Parameter 3 seems frame related, in some other MES calls it's the wait time, but RAMESW waits indefinitely for player input.
 

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x116
  • Short name: RAMESW
  • Long name: Resume script, A? Message, and Wait

Argument

none

Stack

Message Channel
Field message ID
X position of window
Y position of window
RAMESW

Description

Pop up a message window and wait for the player to hit "ok." Unlike AMESW, RAMESW will let the script continue running.