Difference between revisions of "FF8/Field/Script/Opcodes/12D ACTORMODE"

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Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).
 
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).
  
[[Category:Unused FF8 Opcodes]]
+
[[Category:Unfinished FF8 Opcodes]]

Revision as of 06:11, 23 March 2015

  • Opcode: 0x12D
  • Short name: ACTORMODE
  • Long name: Set Actor Mode

Argument

none

Stack

Mode
ACTORMODE

Description

Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).