Difference between revisions of "FF8/Field/Script/Opcodes/148 MOVEFLUSH"

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(Created page with "* Opcode: '''0x148''' * Short name: '''MOVEFLUSH''' * Long name: Flush Movement ==== Argument ==== none ==== Stack ==== :'''MOVEFLUSH''' ==== Description ==== Not confirme...")
 
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* Long name: Flush Movement
 
* Long name: Flush Movement
  
==== Argument ====
+
==== Argument ====
  
 
none
 
none
  
==== Stack ====
+
==== Stack ====
:'''MOVEFLUSH'''
+
 
 +
: '''MOVEFLUSH'''
 +
 
 +
====  Description  ====
  
==== Description ====
 
 
Not confirmed, but I'm pretty sure it halts the current entity's movements.
 
Not confirmed, but I'm pretty sure it halts the current entity's movements.

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x148
  • Short name: MOVEFLUSH
  • Long name: Flush Movement

Argument

none

Stack

MOVEFLUSH

Description

Not confirmed, but I'm pretty sure it halts the current entity's movements.