FF8/Field/Script/Opcodes/164 SPUSYNC

From Final Fantasy Inside
< FF8‎ | Field‎ | Script‎ | Opcodes
Revision as of 12:36, 4 April 2018 by my_wiki>BukTop (1 revision imported)
  • Opcode: 0x164
  • Short name: SPUSYNC
  • Long name: SPU Sync

Argument

none

Stack

Frame count
SPUSYNC

Description

Pauses this script until frame count frames have passed since SPUREADY was called.