Difference between revisions of "FF8/Field/Script/Opcodes/170 UNKNOWN5"

From Final Fantasy Inside
< FF8‎ | Field‎ | Script‎ | Opcodes
Jump to navigation Jump to search
m (3 revisions imported)
(fixed opcode & confirmed returns 1 or 0)
 
Line 1: Line 1:
* Opcode: '''0x170'''
+
* Opcode: '''0x16A'''
 
* Short name: '''UNKNOWN5'''
 
* Short name: '''UNKNOWN5'''
* Long name: Has item (or Get Item Count?)
+
* Long name: Has item
  
 
====  Argument  ====
 
====  Argument  ====
Line 13: Line 13:
  
 
If the party has the item with the given ID, pushes 1 to temporary variable 0. Otherwise, pushes 0.
 
If the party has the item with the given ID, pushes 1 to temporary variable 0. Otherwise, pushes 0.
 
It's possible this just returns the number of the item the party has.
 

Latest revision as of 07:39, 26 October 2020

  • Opcode: 0x16A
  • Short name: UNKNOWN5
  • Long name: Has item

Argument

Stack

Item ID
UNKNOWN5

Description

If the party has the item with the given ID, pushes 1 to temporary variable 0. Otherwise, pushes 0.