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From Final Fantasy Inside

FF8/Field/Script/Opcodes/175 UNKNOWN10

95 bytes added, 05:24, 23 May 2019
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4 revisions imported
* Long name: (?)
==== Argument ====
none
 ==== Stack ==== 
none
==== Description ====
Checks something, then pushes the result to temporary variable 0.
Every ==== Description ==== I think this pushes the current sample time this of the playing music track (or something like that) into temporary variable 0. UNKNOWN10 is used in always called just before a map transition, and after the gametransition, the variables storing the result ends up being saved to byte (bytes 458 or and 459, but I have no clue what those control in ) are the gameparameter of MUSICSKIP.