Difference between revisions of "FF8/Field/Script/Opcodes/178 UNKNOWN13"

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my_wiki>Shard
(Created page with "* Opcode: '''0x178''' * Short name: '''UNKNOWN13''' * Long name: Sound channel available? ==== Argument ==== none ==== Stack ==== :''Sound channel?'' :'''UNKNOWN13''' :''r...")
 
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* Long name: Sound channel available?
 
* Long name: Sound channel available?
  
==== Argument ====
+
==== Argument ====
  
 
none
 
none
  
==== Stack ====
+
==== Stack ====
  
:''Sound channel?''
+
: ''Sound channel?''
:'''UNKNOWN13'''
+
: '''UNKNOWN13'''
:''return value''
 
  
==== Description ====
+
==== Description ====
  
Used in Galbadian Missile Base when pushing the launcher into its bay. It controls which channel the pushing sound plays through.
+
Used in Galbadian Missile Base when pushing the launcher into its bay. It's supposed to control which channel the pushing sound plays through. However, it doesn't seem to actually do anything.
 
 
My guess is it returns true if a sound channel isn't currently playing a sound.
 

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x178
  • Short name: UNKNOWN13
  • Long name: Sound channel available?

Argument

none

Stack

Sound channel?
UNKNOWN13

Description

Used in Galbadian Missile Base when pushing the launcher into its bay. It's supposed to control which channel the pushing sound plays through. However, it doesn't seem to actually do anything.