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FF8/Field/Script/Opcodes/179 UNKNOWN14

12 bytes added, 05:24, 23 May 2019
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* Long name: Preserve Sound Channel
==== Argument ==== 
none
==== Stack ====
:''Sound channel''
:'''UNKNOWN14'''
==== Stack ==== : ''Sound channel'': '''UNKNOWN14''' ==== Description ==== 
Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade.
Does not work on channel 0.