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From Final Fantasy Inside
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==== Stack ====
:''Sound channel''
:'''UNKNOWN14'''
3 revisions imported
* Long name: Preserve Sound Channel
==== Argument ====
none
==== Stack ==== : ''Sound channel'': '''UNKNOWN14''' ==== Description ====
Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade.
Does not work on channel 0.