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FF8/FileFormat DAT

1,143 bytes added, 14:17, 26 August 2013
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== Section 4: Unknown ==
Optionnal Optional section, often empty.
== Section 5: Unknown ==
== Section 8: Battle scripts/AI ==
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Length
! style="background:rgb(204,204,204)" | Description
|-
| 0
| 4 bytes
| Number of sub-sections
|-
| 4
| 4 bytes
| Offset to AI sub-section
|-
| 8
| 4 bytes
| Offset to text offsets
|-
| 12
| 4 bytes
| Offset to text sub-section
|}
 
=== AI ===
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Length
! style="background:rgb(204,204,204)" | Description
|-
| 0
| 4 bytes
| Offset to init code
|-
| 4
| 4 bytes
| Offset to code executed at ennemy's turn
|-
| 8
| 4 bytes
| Offset to counterattack code
|-
| 12
| 4 bytes
| Offset to death code
|-
|style="background:rgb(255,255,204)" | 16
|style="background:rgb(255,255,204)" | 4 bytes
|style="background:rgb(255,255,204)" | Unknown offset
|}
 
=== Texts ===
Text offsets is a list of text positions in the text sub-section.
== Section 9: Sounds ==
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