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| nbAnimations * 4 bytes
| Animations Positions
|}
== Section 4: Unknown ==
Optionnal section, often empty.
== Section 5: A.I. ==
Maybe A.I. scripts.
=== Header ===
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Length
! style="background:rgb(204,204,204)" | Description
|-
| 0
| 2 bytes
| Number of scripts
|-
| 2
| nbScripts * 2 bytes
| Scripts Positions
|}
== Section 6: unknown ==
Can be empty.
== Section 7: Informations & stats ==
TODO (interpreted at 94%)
== Section 8: Battle scripts ==
== Section 9: Sounds ==
Contains AKAO sequences.
== Section 10: Sounds ==
Contains AKAO sequences.
== Section 11: Textures ==
Contains some [[PSX/TIM_format|TIMs]] with size 128x128 (8bit paletized).
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Length
! style="background:rgb(204,204,204)" | Description
|-
| 0
| 4 bytes
| Number of TIMs
|-
| 4
| nbTIMs * 4 bytes
| TIMs Positions
|-
| 4 + nbTIMs * 4
| 4 bytes
| End of file
|-
| 8 + nbTIMs * 4
| Varies * nbTIMs
| TIMs
|}