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FF8/FileFormat ONE

294 bytes removed, 05:24, 23 May 2019
m
7 revisions imported
By myst6re.
 
= chara.one Archive =
== Header ==
{| borderclass="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;wikitable"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Length! style="background:rgb(204,204,204)" | Description
|-
| 0x00
For each model:
{| borderclass="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;wikitable"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Length! style="background:rgb(204,204,204)" | Description
|-
| 0x00
| 0x10
| Varies
| Tim offset (relative to the "Offset to model textures + data") list, ends with value 0xFFFFFFFF
|-
| 0x10 + Varies
== Data ==
This is the same data structure as a [[FF8/FileFormat_MCH|MCH model]] (without header). In the PlayStation version, each model textures + data is [[FF7/LZS_format|LZS]] compressed.

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