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FF8/PlaystationMedia

460 bytes added, 03:48, 11 January 2020
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By myst6re = FF8DISCX.IMG File Format =
Almost all of the game files are hidden in the FF8DISCX.IMG (with X=disc number) file.
== Root Files ==
In the case of a Japanese iso, the file begins directly with a list of file location and size, with the following format:
{| borderclass="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;wikitable"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Size! style="background:rgb(204,204,204)" | Data
|-
| 0
|}
In the case of a PAL iso, there are 5 unknown sectors (a sector = 2048 bytes in data, 2352 bytes in disk) before this list of files.
'''Notes:'''
<ul>
<li>I do not have the American iso, please fix this article if you can.
<li>We do not know how many files there are in the list, neither file names!
<li>Each file in FF8DISCX.IMG are relative to the start of the '''iso'''!
</ul>
* I do not have the American iso, please fix this article if you can.* We do not know how many files there are in the list, neither file names!* Each file in FF8DISCX.IMG are relative to the start of the '''iso'''! {| class="wikitable"! ID! Filename (from PC version)! Notes|-| 0| ? + packcode.bin| Contains a font file (tim format)|-| 2|[[#Field_Files|field.bin]]| LZSed|-| 3| wm2field.tbl| size= 72*24 bytes|-| 4| ? + mmagic.bin + mitem.bin + areames.dc1 + ?||-| 7| ? + pet_exp.bin + ?||-| 9| ? + mwepon.bin + mwepon.msg + shop.bin + price.bin + ?||-| 11| ? + mmag.bin + mthomas.bin||-| 12| ? + magsort.bin||-| 15| ? + mmag2.bin + cyocobo.bin||-| 16| ? + cardanm.sp2||-| 17| ? + mtmag.bin||-| 21| mngrp.bin||-| 22| init.out||-| 23| Triple Triad (in ff8.exe in PC version)| Some Triple Triad tims (LZSed)|-| 25| battle.bin (not present in PC version)||-| 26| world.bin (not present in PC version)||-| 30 -> 127| AKAO files (music)||-| 128| kernel.bin||-| 129| sysfnt.tdw||-| 130| icon.tim||-| 131| namedic.tim||} <br /> == Field Files ==
In the list of root files, the third file is in fact the "FIELD.BIN". This file is [[FF7/LZS_format|LZS]] compressed, and contains some informations, like the list of field files position and size.
Order of files (sorted by id):
<ul>
<li>D000.[[FF8/FileFormat_MCH|MCH]] -> D075.MCH files [id=0 -> id=76]
<li>Field files (MIM, MAP and LZK) [id=77 -> id=last]
</ul>
There are three LZSed * D000.[[FF8/FileFormat_MCH|MCH]] -> D075.MCH files [id=0 -> id=76]* Field files for each field: EXAMPLE.(MIM, EXAMPLE.MAP DAT and EXAMPLE.LZK.If you want to convert Playstation fields to PC fields format, this is a concatenation of some PC files.) [id=77 -> id=last]
=== First file There are three LZSed files for each field: EXAMPLE.MIM, EXAMPLE.DAT and EXAMPLE.LZK (Extension names *.MIM, *.DAT and *.LZK found in PC version, field.fs &gt; mapdata.fs &gt; map1.bak) ===. If you want to convert Playstation fields to PC fields format, this is a concatenation of some PC files.
{| border="1" cellspacing="1" cellpadding="3" align First file (*.MIM) ==="center" style {| class="border: 1px solid black; border-collapse: collapse;wikitable"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Size! style="background:rgb(204,204,204)" | Data
|-
| 0
| 4
| Location of section 1 3 in PSX RAM
|-
| 4
| 4
| Location of section 2 4 in PSX RAM
|-
| 8
| 4
|style="background:rgb(255,255,204)" | [[FF8/FileFormat_PVP|Unknown data [PVP]]]
|-
| 12
| 438272
|[[FF8/FileFormat_MIM| Background data [MIM]]]|-| 438284 (section 3)| ''Varies''|[[FF8/FileFormat_MIMFileFormat_TDW|Font data [TDW]]]|-| ''Varies'' (section 4)| ''Varies''|[[FF8/FileFormat_PMP|Particle Image Data [MIMPMP]]]
|}
=== Second file (*.MAPDAT) ===
{| borderclass="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;wikitable"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Size! style="background:rgb(204,204,204)" | Data! style="background:rgb(204,204,204)" | Section Data
|-
| 0
| 4
| Location of section 1 in PSX RAM
| [[FF8/FileFormat_INF|Triggers & gateways[INF]]]
|-
| 4
| 4
| Location of section 2 in PSX RAM
| [[FF7FF8/Field/Camera_MatrixFileFormat_CA|Camera[CA]]]
|-
| 8
| 4
| Location of section 3 in PSX RAM
| [[FF7/Field/Camera_Matrix|Walkmesh[ID]]]
|-
| 12
| 4
| Location of section 4 in PSX RAM
| [[FF8/FileFormat_MAP|Background infos[MAP]]]
|-
| 16
| 4
| Location of section 5 in PSX RAM
|style="background:rgb(255,255,204)" | [[FF8/FileFormat_MSK|Movie cam (?)[MSK]]]
|-
| 20
| 4
| Location of section 6 in PSX RAM
|style="background:rgb(255,255,204)" | [[FF8/FileFormat_RATFileFormat_RAT_MRT|Battle rate [RAT]]]
|-
| 24
| 4
| Location of section 7 in PSX RAM
|style="background:rgb(255,255,204)" | [[FF8/FileFormat_MRTFileFormat_RAT_MRT|Battle formations [MRT]]]
|-
| 28
| 4
| Location of section 8 in PSX RAM
|style="background:rgb(255,255,204)" | Sounds/AKAOs
|-
| 32
| 4
| Location of section 9 in PSX RAM
| [[FF8/FileFormat_MSD|Texts[MSD]]]
|-
| 36
| 4
| Location of section 10 in PSX RAM
|style="background:rgb(255,255,204)" | [[FF8/FileFormat_PMD|Particle Infos [PMD]]]
|-
| 40
| 4
| Location of section 11 in PSX RAM
| [[FF8/FileFormat_JSM|Scripts[JSM]]]
|-
| 44
| 4
| Size Location of the end of file in PSX RAM|
|-
| 48
| ''varies''
| Triggers and gateways
|
|-
| ...
|}
=== Third file (*.LZK) ===
Almost like the [[FF8/FileFormat_ONE|chara.one]] file. The main difference is that the models data are compressed.
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