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From Final Fantasy Inside

FF8/Variables

1,805 bytes added, 04:49, 5 March 2015
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! style="background:rgb(204,204,204)" | Var Number
! style="background:rgb(204,204,204)" | Description
|-
! align="left" style="background:rgb(224,224,224)" | Byte
| style="background:rgb(224,224,224)" | 0-15
| style="background:rgb(224,224,224)" | unused in fields
|-
! align="left" | Signed Word
| 16
| SeeD rank points?
|-
! align="left" style="background:rgb(224,224,224)" | Byte
| style="background:rgb(224,224,224)" | 18-19
| style="background:rgb(224,224,224)" | unused in fields
|-
! align="left" | Long
| 20
| Built-in engine variable. Controls something with the basketball.
|-
! align="left" | Word
| 26
| Built-in engine variable. Unknown function.
|-
! align="left" | Word
| 28
| Enemies killed by Squall
|-
! align="left" style="background:rgb(224,224,224)" | Byte
| style="background:rgb(224,224,224)" | 30-33
| style="background:rgb(224,224,224)" | unused in fields
|-
! align="left" | Word
| 34
| Enemies killed by Quistis
|-
! align="left" style="background:rgb(224,224,224)" | Byte
| style="background:rgb(224,224,224)" | 36-43
| style="background:rgb(224,224,224)" | unused in fields
|-
! align="left" | Word
| 44
| Number of times Squall has died in battle.
|-
! align="left" style="background:rgb(224,224,224)" | Byte
| style="background:rgb(224,224,224)" | 46-49
| style="background:rgb(224,224,224)" | unused in fields
|-
! align="left" | Word
| 50
| Number of times Quistis has died in battle.
|-
! align="left" style="background:rgb(224,224,224)" | Byte
| style="background:rgb(224,224,224)" | 52-67
| style="background:rgb(224,224,224)" | unused in fields
|-
! align="left" | Long
| Last area visited. This is related to [[FF8/Field/Script/Opcodes/133_SETPLACE|SETPLACE]] somehow.<sub>4</sub>
|-
! align="left" | Signed Byte
| 86
| Has something to do with whether the party is entering a field in a vehicle from the world map. Type of vehicle maybe?
|-
! align="left" | Signed Byte
| 87
| ?Built-in engine variable. No idea what it does. Scripts always check if it's equal to 0 or 10.
|-
! align="left" | Signed Byte
| 88
| ?Built-in engine variable. Used exclusively on save points. Never written to with field scripts.
|-
! align="left" style="background:rgb(224,224,224)" | Byte
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