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Changes

From Final Fantasy Inside

FF8/WorldMap charaone

95 bytes added, 16:59, 16 February 2019
section 12 (arg4 == 0x12)
| 0x02
| ushort
| unknowncount of bone rotations
|-
| 0x04
| Idle origin rot Y
|-
| 0x11+ (boneID*6)
| short
| bone shift? ?? like bone offset location for upper bodyBone[boneID].RotX |-| 0x13 + (boneID*6)| short| Bone[boneID].RotZ |-| 0x14 + (boneID*6)| short| Bone[boneID].RotY
|}
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