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Changes

From Final Fantasy Inside

FF8/WorldMap charaone

15 bytes removed, 17:27, 16 February 2019
section 12 (arg4 == 0x12)
| 0x00
| short
| Idle X offset
|-
| 0x02
| short
| Idle Z offset
|-
| 0x04
| short
| Idle Y (up) offset
|-
| 0x06 + (boneID*6)
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