http://wiki.ffrtt.ru/index.php?title=FF8/WorldMap_texl&feed=atom&action=history
FF8/WorldMap texl - Revision history
2024-03-29T11:35:49Z
Revision history for this page on the wiki
MediaWiki 1.32.1
http://wiki.ffrtt.ru/index.php?title=FF8/WorldMap_texl&diff=5043&oldid=prev
BukTop: 2 revisions imported
2019-05-23T02:25:16Z
<p>2 revisions imported</p>
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<td colspan="1" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="1" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:25, 23 May 2019</td>
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BukTop
http://wiki.ffrtt.ru/index.php?title=FF8/WorldMap_texl&diff=5042&oldid=prev
my_wiki>BukTop: 1 revision imported
2018-04-04T09:36:53Z
<p>1 revision imported</p>
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<td colspan="1" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="1" style="background-color: #fff; color: #222; text-align: center;">Revision as of 09:36, 4 April 2018</td>
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my_wiki>BukTop
http://wiki.ffrtt.ru/index.php?title=FF8/WorldMap_texl&diff=5041&oldid=prev
my_wiki>MaKiPL: Added texture descriptions and offsets
2015-05-15T17:21:59Z
<p>Added texture descriptions and offsets</p>
<p><b>New page</b></p><div>Contains 20 [[PSX/TIM_file|.TIM]] Textures. Every texture is 128x256. Textures represent world map (grass, rocks, tunnel entries, gardens, towns). The textures appear every 0x12800 of bytes (75766 B). Part between next 0x12800 and previous texture end is just filled with 0. <br />
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{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"<br />
! style="background:rgb(204,204,204)" | Number<br />
! style="background:rgb(204,204,204)" | Offset<br />
! style="background:rgb(204,204,204)" | Comment<br />
|-<br />
| 1<br />
| 0x00<br />
| Snowy ground, snowy rocks. Snow<br />
|-<br />
| 2<br />
| 0x12800<br />
| Trabia Garden<br />
|-<br />
| 3<br />
| 0x25000<br />
| Rocks, train tunnel entry, garden halo<br />
|-<br />
| 4<br />
| 0x37800<br />
| Garden hole texture (after garden become mobile), Balamb texture (even part of rail)<br />
|-<br />
| 5<br />
| 0x4A000<br />
| Esthar territory related town/place<br />
|-<br />
| 6<br />
| 0x5C800<br />
| As above<br />
|-<br />
| 7<br />
| 0x6F000<br />
| Unknown<br />
|-<br />
| 8<br />
| 0x81800<br />
| Rocks at Galbadia. Some entrance, machina. <br />
|-<br />
| 9<br />
| 0x94000<br />
| Grass, rocks or desert sand. Depends on which palette we use. <br />
|-<br />
| 10<br />
| 0xA6800<br />
| Rocks. Place near the great crater, where lunar cry dropped. <br />
|-<br />
| 11<br />
| 0xB9000<br />
| This is the place with red-like ground. Some sand. More like centra regions.<br />
|-<br />
| 12<br />
| 0xCB800<br />
| Unknown. Some forest texture I've never seen. <br />
|-<br />
| 13<br />
| 0xDE000<br />
| Timber. Also train (probably) tunnel entrance. <br />
|-<br />
| 14<br />
| 0xF0800<br />
| Deling City. <br />
|-<br />
| 15<br />
| 0x103000<br />
| Desert-like environment.<br />
|-<br />
| 16<br />
| 0x15800<br />
| Galbadia Garden.<br />
|-<br />
| 17<br />
| 0x128000<br />
| Unknown. Ground textures. Rock. Similiar to 0x81800 (8)<br />
|-<br />
| 18<br />
| 0x13A800<br />
| Completely black<br />
|-<br />
| 19<br />
| 0x14D000<br />
| SAME AS 0x6F000 (7)<br />
|-<br />
| 20<br />
| 0x15F800<br />
| SAME AS 0x81800 (8)<br />
|}</div>
my_wiki>MaKiPL