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FF8/WorldMap wmsetxx

2,407 bytes added, 16:00, 10 August 2015
TODO - I need to AFK, so I'm saving draft
==Info==
WMSETxx.obj (where xx may refer to gr,us,it,fr,sp) is a multi-data world map file containing many world map core functions and 3D objects. This file contains almost everything: sounds, scripts, dialogs, texts, textures, models- all contained in one file. Main differences between en/it/gr/sp/fr are localized dialogs, so next sections have different offsets. Offsets before this are all the same. [[FF8/Worldmap_wmset|Wmset.obj]] is probably never used in-game and is leftover. Dialogs in lang-en/wmset.obj are in english, but the file is different from wmsetus.obj.
*Mobile objects on world map (Pandora, vessel, tonberry statue...) + Vehicles (with textures!)*Entry points to fields*Dialogs and texts displayed on world map (also world map side quests)*1/2 world map textures*World map events and it's bounding boxes locations*???==General structure==
===General structure===WMSETxx.obj is made from 48 sections. File starts with header, that has 48*4 bytes. Every offset is 4 bytes long.
TODO{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Length! style="background:rgb(204,204,204)" | Description|-| 0| 4 bytes| Section 1|-| SectNmbr * 4| 4 bytes| Section SectNmbr|} The last section is offset 188.   === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN === Section 1: UNKNOWN === UNKNOWN
===Objects===
TODO
==Models list by language code==
Anonymous user

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