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FF8/WorldMap wmsetxx

1,171 bytes added, 15:09, 15 August 2015
Section 16: World map objects data
=== Section 16: World map objects data ===
TODO{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Length! style="background:rgb(204,204,204)" | Description|-| 0| 4 bytes| Relative offset to Model structure (below)|-| Various| 4 bytes| '00 00 00 00' - offset list end|-| Offset pointed by header| Various| Models (see below)|}   Researched by: Vehek (http://forums.qhimm.com/index.php?topic=13799.msg193791#msg193791)  struct { u16 triangle_count; u16 quad_count; u16 texture_page; u16 vertex_count; triangle triangleData[triangle_count]; quad quadData[quad_count]; vertex verticeData[vertex_count]; } model  struct { u8 vertexIndices[3]; u8 semitransp; //Sets semitransparency if bit 0x01 is set u8 texcoords1[2]; u8 texcoords2[2]; u8 texcoords3[2]; u16 CLUT_ID; } triangle  struct { u8 vertexIndices[4]; u8 texcoords1[2]; u8 texcoords2[2]; u8 texcoords3[2]; u8 texcoords4[2]; u16 CLUT_ID; u8 semitransp;//Sets semitransparency if bit 0x01 is set u8 unknown } quad  struct { s16 coordinates[3]; u16 unknown; }vertex
=== Section 17-19: UNKNOWN ===
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