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FF8/WorldMap wmsetxx

2 bytes added, 01:21, 6 January 2020
Section 7-8: roads, train track, bridge
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In script data you have 4-bytes opcodes, the first byte is the identifier, and the last two bytes are the parameter (the second by byte is always 0xFF).
Scripts always start with 0x01 opcode, and finish with 0x16 opcode. There is always one 0x04 opcode inside.
For now most is unknown, I only understood that 0x2B opcode refer to scene ID in its parameter (you can find UFO, Koyo-K and Lac Obel battles in Section 32).
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