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FF8/WorldMap wmsetxx

204 bytes added, 14:15, 7 January 2020
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Every single byte is regionID used for example in section1 for encounters.
=== Section 3: UNKNOWN World Map Encounters unknown ===
UNKNOWNOne byte per encounter group in section 4. Unknown for now.
=== Section 4: World Map Encounters ===
=== Section 5: UNUSED ===
Unused in-game
 
One byte (always 0x08 here) per encounter group in section 6. Unknown for now. Analog to section 3, but for Lunar Cry encounters.
=== Section 6: World Map Encounters (after Lunar Cry) ===
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