FF8/WorldMap wmsetxx

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Revision as of 18:31, 10 August 2015 by my_wiki>MaKiPL (Models list by language code: No need for that anymore)
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Info

WMSETxx.obj (where xx may refer to gr,us,it,fr,sp) is a multi-data world map file containing many core functions and 3D objects. This file contains almost everything: sounds, scripts, dialogs, texts, textures, models- all contained in one file. Main differences between en/it/gr/sp/fr are localized dialogs, so next sections have different offsets. Offsets before this are all the same. Wmset.obj is probably never used in-game and is leftover. Dialogs in lang-en/wmset.obj are in english, but the file is different from wmsetus.obj.

General structure

WMSETxx.obj is made from 48 sections. File starts with header, that has 48*4 bytes. Every offset is 4 bytes long.

Offset Length Description
0 4 bytes Section 1
SectNmbr * 4 4 bytes Section SectNmbr

The last section is offset 188.


Section 1: UNKNOWN

Offset Length Description
0 4 bytes Section size
4 Section size UNKNOWN

UNKNOWN

Section 2-13: UNKNOWN

UNKNOWN

Section 14: Side quests texts/tialogs

This section provides dialogs on world map used in side quests.

This section starts with header pointing to relative offsets to dialog/text portions.

Dumped data from wmsetus.obj:

…+-1 Airstation5 … 7  Get off…YesNo5 + 7  Get off…YesNo5 - 7  Get off…YesNo”Bound for 5 4 7“Pay 4111 Gil to rideDon't ride”
Bound for 5 3 7“Pay 4111 Gil to rideDon't ride”Bound for 5 ! 7“Pay 4111 Gil to rideDon't ride7 ”You don't have enough money“
Selphie ”C'mon?  To the 5Missile Base7?“ n Soldier”Give it up“ n Soldier”I'm busy“ n Soldier”There's no way you're getting 
through?“ n Soldier”This is our duty“ n Soldier”Just like always“ n Soldier”How 'bout a date…“Found a draw point?But no one 
can drawFound a draw point?Nothing thereFound a draw point? foundCan't carry anymoreYou do not have DrawWho will draw…Don't 
draw  stocked 1+-=*&??()·.71Out of/  …?3  7remaining …YesNo#‘2 How to drive 7          4!Back  7!Forward          6!Get on
:off Steer with directional button 1!Change POV2 Garden Controls 7          4!Back  7!Forward  5!To cockpit          6!Get on
:off Steer with directional button 1!Change POV2 How to ride a Chocobo 7 6!Get off Run with directional button 1!Change POV2
 Spaceship Controls 7          4!Back  7!Forward  5!To cockpit          6!Get on:off Directional button to go up:down:steer 1!
Change POV)This place looksfamiliar·It looks abandonedand run=down”Huh?…“Nida”The gauge is going berserk?…“)Shouldn't be getting
 off·This must be Obel LakeThrow a rockTry hummingIt's Obel LakeThrow a rockTry hummingA black shadow rose to the surfaceThrow
 a rockTry humming againThe black shadow disappearedThe rock sank .The rock skipped once . .The rock skipped twice . . .The 
rock skipped 4 times . . . .The rock skipped 5 times . . . . .The rock skipped 6 times . . . . . .The rock skipped 7 times . 
. . . . .The rock skippedmany many timesBlack Shadow”Hello human  What a lovely tune“A black shadow rose to the surface”Hello?“)
There's something large there·”Thanks for speaking to me again?“”Umm“”Can you do me a favor…“)What is it·)I don't want to hear 
it·”It's my friend Mr Monkey Can you find him for me…“”Please“”“”Mr Monkey should be in a forest somewhere Keep walking around 
and I'm sure you'll find him“”Oh yeah do you know what…“”Oh yeah“”What a beautiful day“”I wonder what it means…“”Mysterious 
writing on the rock“”Mr Monkey had a rock like this I think“”Take a break at the railroad bridge“”Take some time off at Eldbeak
 Peninsula“”I bet it's a wonderful place“Relayed the whereabouts of Mr Monkey”Thank you?“There's the monkey?Throw a rockSing”
You suck?“The monkey disappeared into the forestThe monkey told you off and disappeared into the forest”Ahhh?  Darn it? 
Y=You're just a big loser?  I'm able to skip the rock as many times as I want? So there? Ha=Ha? Loser? Dork? Idiot? Your mom 
wears combat boots?“”OUCH? D=Darn it? You're gonna pay for that?“The monkey threw a rock at you and ran?Upon inspecting the 
rockit looks man=made andhas some carving on itYou found the monkey”You big dork???“Almost?The monkey ran awayWhat's this?…You
 found a piece of rock by your footIt looks man=made andhas some carving on itBut it was just a rockA bird is warming an egg
Check it outLeave it aloneIt seems that the birdwent to go look for foodYou found a piece of rock thereNothing there1  
S T S L R M 1  U R H A E O 1  R E A I D R 1  E A S N P D 1  S T S L R M 71  U R H A E O 71  R E A I D R 71  E A S N P D 7”
At the beach in 2 something special washes ashore at times“”You'll find something on an island east of 4 too“”There's also 
something on top of a mountain with a lake and cavern“”Back in the day south of here there used to be a small but beautiful 
village surrounded by deep forests Everyone lived a happy life there“There is a stone pillarIf you look closelythere's something
 written on it”TRETIMEASUREAT MINOFFDEISLE“)…·Found 9?Found L?Found ?Found 1?That sound disappeared into the lakeThere are many
 multicoloredrocks with faces all over the placeThe black=faced rock tells you sternly”The treasure is probably in the direction
 of the North Star“The white=faced rock tells you coldly”It's east“The white=faced rock tells you coldly”It's west“The white=
faced rock tells you coldly”It's south“The white=faced rock tells you coldly”It's north“The red=faced rock tells you angrily”
The blue one's a liar?“The red=faced rock tells you angrily”The treasure's to the east?“The red=faced rock tells you angrily”
The treasure's to the west?“The red=faced rock tells you angrily”The treasure's to the south?“The red=faced rock tells you angrily
”The treasure's to the north?“The red=faced rock tells you angrily”The treasure's not here?“The blue=faced rock whispers”
I don't know where the treasure is“The blue=faced rock whispers”People call us ‘The Liar Rocks'“The blue=faced rock whispers”
Some of us just repeat the same thing“The blue=faced rock whispers”Some of us just talk nonsense“The blue=faced whispers”
Some of us just say the opposite of what we mean“This place just has rubble lying among the grassAbsolutely nothing)
Is thispart of something…·)Seems like the same rock     I picked up before·)This must be all of them·”This must be all the rocks““
If he's not around perhaps he took a train towards Dollet…“)I remember now This is Edea's house I get the feeling there's something
nearby Something hugenearby·

Section 15: NULL

4 Bytes NULL

Section 16: World map objects data

TODO

Section 17-19: UNKNOWN

UNKNOWN

Section 20: UNKNOWN

Bunch of AKAO frames headers packed

Section 21: AKAO

Starts with AKAO header

Section 22-28: NULL

4 Bytes NULL

Section 29: UNKNOWN

UNKNOWN

Section 30: NULL

4 Bytes NULL

Section 31: UNKNOWN

UNKNOWN

Section 32: Text- Location names

This section provides location names (probably for Ragnarok landing?)

This section starts with header pointing to relative offsets to dialog/text portions.

Dumped data from wmsetus.obj:

?2344 Forest  Garden  Garden: Station!9Missile Base7WinhillEdea's House%:
51 Seaside Station1 City1: AirstationLunatic Pandora Laboratory=1
Sorceress MemorialTears' Point1 Seaside Station=Tears' PointTears' 
PointLunatic Pandora Laboratory1:Airstation1 Sorceress Memorial

Section 33-37: UNKNOWN

UNKNOWN

Section 38: World map textures archive

This section starts with header pointing to relative offsets to .TIM textures. When engine reads offset as 0 (00 00 00 00) then ends reading offsets (so 0 is end of offset list). This is one of the larger sections in file. THIS section is responsible for 1/2 world map textures (Those are really used in-game). There is 36 textures inside as of original release. Also, sea, beach and special effects texture is present.

Offset Length Description
0 4 bytes Relative offset to texture
Various (144 originally) 4 bytes '00 00 00 00' - offset list end
Offset pointed by header Various .TIM texture (10 00 00 00 08)

Section 39: Textures - roads, train track, bridge

This section starts with header pointing to relative offsets to .TIM textures. When engine reads offset as 0 (00 00 00 00) then ends reading offsets (so 0 is end of offset list). THIS section is responsible for train track textures, road textures, bridge train track texture (the one that gets through FH).

Offset Length Description
0 4 bytes Relative offset to texture
Various (52 originally) 4 bytes '00 00 00 00' - offset list end
Offset pointed by header Various .TIM texture (10 00 00 00 08)

Section 40: One world map texture/NULL

This section starts with header pointing to relative offsets to only one .TIM texture. This is the first texture that is in texl.obj or wmsetxx.obj/Section 38.

Offset Length Description
0 4 bytes Relative offset to texture
4 4 bytes '00 00 00 00' - offset list end
8 Various (16384 originally) .TIM texture (10 00 00 00 08)
After Texture Next offset-(header+TIM texture) NULL data

Section 41: UNKNOWN

UNKNOWN

Section 42: Vehicle and object textures

This section starts with header pointing to relative offsets to .TIM textures. When engine reads offset as 0 (00 00 00 00) then ends reading offsets (so 0 is end of offset list). THIS section is responsible for vehicles, world map objects textures (Balamb mobile, Galbadia mobile, Balamb halo ring, cactuar statue, lunatic pandora...)

Offset Length Description
0 4 bytes Relative offset to texture
Various (132 originally) 4 bytes '00 00 00 00' - offset list end
Offset pointed by header Various .TIM texture (10 00 00 00 08)

Section 43-47: UNKNOWN

UNKNOWN

Section 48: AKAO frame

Starts with AKAO