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33 bytes added, 06:26, 8 May 2010
Save Materia List
== Save Materia List ==
Materia is stored as a single-byte index ID followed by the amount of AP on that instance of Materia stored as an unsigned 24-bit integer.eskill materia does not use the ap# value, but instead the 24 bits as a switch switches for each skillthat can be learned. For every materia ap =0xFFFFFF when mastered
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