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No change in size, 21:46, 1 June 2010
KERNEL.BIN Section 4 Entry: Addresses were WAY off.
== KERNEL.BIN Section 4 Entry ==
During game initialization, section 4 from KERNEL.BIN is decompressed and copied into RAM. This is all the initial values and structure for most of the Save, excluding the header data and the tail of the last bank (0x0054 to 0x0FE70x0B93).
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