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396 bytes added, 10:26, 12 January 2012
m
Save Memory Bank 3/4
|style="background:rgb(255,255,204)" | 0x0D23
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Current room in TUNNEL_1. From 1 to 6. <br />If less then 1 then we go to TUNNEL_3. If 6 then to TUNNEL_2. <br />Used instead of duplicating tunnel rooms. Start room set during mission 5 reactor train minigame.
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|style="background:rgb(255,255,204)" | 0x0D24
Bit=0(Not spoken to), Bit=1(Spoken to).<br />
0x08: Spoke to the child in the house next to the Inn<br />
0x10: Freed the dog in a house<br />
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|style="background:rgb(255,205,154)" | 0x0D25
|style="background:rgb(255,255,204)" | 0x0D2D
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Kalm Traveler sidequest Progression ([http://forums.qhimm.com/index.php?topic=5289.0 details])bit-mask (applied when you speak).<br />0x08: Applied when you give him the Guide Book.<br />0x10: For the Desert Rose<br />0x20: For the Earth Harp.<br />0x40: The first time he says he's looking for the Guide Book, the Earth Harp and the Desert Rose.<br />0x80: Once the Kalm Traveler has collected the 3 items he was looking for. He goes on a journey and you never see him again in the game.
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|style="background:rgb(255,205,154)" | 0x0D2E
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Bits kept for the doors at floor 63, Shinra HQ(applied when you speak).<br />
Bit=0(Door opened), Bit=1(Door closed).<br />
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|style="background:rgb(255,255,204)" | 0x0D53
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Bits kept for the doors at floor 63, Shinra HQ (applied when you speak).<br />
Bit=0(Door opened), Bit=1(Door closed).<br />
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|style="background:rgb(255,205,154)" | 0x0D54
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Bits kept for the doors at floor 63, Shinra HQ (applied when you speak).<br />
Bit=0(Door opened), Bit=1(Door closed).<br />
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|style="background:rgb(255,255,204)" | 0x0D57
|style="background:rgb(255,255,204)" | 0x0D7C
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | MDS7ST3 event flags.<br />0x01: when everyone start run to hideout.<br />0x02: when trainman tells you about war (3 talk).<br />0x04: when pair on station agreed with each other.<br />0x08: when Jessie, Biggs and Wedge run into train.
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|style="background:rgb(255,255,204)" | 0x0D7D
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Midgard train flags.<br />0x01: when we talk to Biggs on way to sector 7.<br />0x02: when we talk to Wedge twice on way to sector 7.<br />0x04: when talk to Jessie, before look at map.<br />0x10: this bit is checked on ROOTMAP, though it doesn't use ingame.
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|style="background:rgb(255,205,154)" | 0x0D84
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