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2,029 bytes removed, 18:53, 18 June 2013
The Savemap: Added a few known values
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| 0x0000
| 2 (4) bytes| colspan="2" | Checksum ([http://forums.qhimm.com/index.php?topic=4211.msg60545#msg60545 how to generate])<br />|-|style="background:rgb(255Technically this is a DWord,205,154)"| 0x0002|style="background:rgb(255,205,154)"| 2 bytes|style="background:rgb(255,205,154)" colspan="2" | z_1 Unknown (Always 0x00?)but the checksum generation method only stores the lower Word.
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| 0x0004
| colspan="2" | Party member in slot 3
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|style="background:rgb(255,205,154)"| 0x04FB|style="background:rgb(255,205,154)"| 1 byte|style="background:rgb(255,205,154)" colspan="2" | z_2 Unknown Alignment (Always 0xFF?)
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| 0x04FC
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| 0x0B84
| 3 4 bytes
| colspan="2" | Countdown Timer (HH:MM:SS)
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|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" | 0x0B870x0B88|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" | 13 4 bytes|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" colspan="2" | z_4 UnknownUsed to calculate fractions of seconds (1/65535) of game timer.
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|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0B88<br />z_4[1]0x0B8C|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 1 byte4 bytes|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Game Used to calculate fractions of seconds (1/65535) of Countdown timer / ~ 10 times faster that 0x0B89.
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|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0B89<br />z_4[2]|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 1 byte|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Game timer / from 0 to 255 in one sec|-0x0B90|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0B8A<br />z_4[3]|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 2 4 bytes|style="background:rgb(255,255205,204154); border-top: 1px dashed" colspan="2" | Unknown 0x00 padding?|-|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0B8C<br />z_4[5]|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 1 byte|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="Set to 2" | Same value that 0x0B88. Game timer cs(Centiseconds???)|-|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0B8D<br />z_4[6]|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | if Current map is 3 and 0 if Current map is 1 byte|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Same value that 0x0B89. Game timer dc(Deciseconds???)|-|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0B8E<br />z_4[7]|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 2 bytes|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Unknown 0x00 padding?
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| 0x0B94
| colspan="2" | Current location
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|style="background:rgb(255,205,154)" | 0x0B98|style="background:rgb(255,205,154)" | 2 bytes|style="background:rgb(255,205,154)" colspan="2" | z_5 UnknownAlignment
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| 0x0B9A
| 1 byte
| colspan="2" | Direction of Player Model on Field Map(Unsigned)
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|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" | 0x0BA1
|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" | 3 bytes
|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" colspan="2" | z_6 Unknown
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|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0BA1<br />z_6[0]
|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 1 byte
|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Field Encounter Timer: Offset ([http://forums.qhimm.com/index.php?topic=9625.msg191219#msg191219])
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|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0BA3<br />z_6[2]
|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 1 byte
|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Alignment
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|style="background:rgb(205,205,154)" | 0x0BA4
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