Anonymous

Changes

From Final Fantasy Inside

Main Page

1,318 bytes added, 22:33, 19 January 2009
Save Memory Bank 1/2
! style="background:rgb(204,204,204)" align="center" | Offset
! style="background:rgb(204,204,204)" align="center" | Length
! style="background:rgb(204,204,204)" align="center" colspan="2" | Description
|-
| 0
| 2 byte
| colspan="2" | Main progress variable
|-
| 3
| 1 byte
| colspan="2" | Aeris' current love points
|-
| 4
| 1 byte
| colspan="2" | Tifa's current love points
|-
| 5
| 1 byte
| colspan="2" | Yuffie's current love points
|-
| 6
| 1 byte
| colspan="2" | Barret's current love points
|-
| 21
| 1 byte
| colspan="2" | Game timer (Hours)
|-
| 22
| 1 byte
| colspan="2" | Game timer (Minutes)
|-
| 23
| 1 byte
| colspan="2" | Game timer (Seconds)
|-
|style="background:rgb(255,255,204)" | 0x0BB7|style="background:rgb(255,255,204)" | 1 byte| colspanstyle="2background:rgb(255,255,204)" | Game timer (Tenths)
|-
|style="background:rgb(255,255,204)" | 0x0BB8
|style="background:rgb(255,255,204)" | 4 bytes
|style="background:rgb(255,255,204)" colspan="2" | Unknown (curse ring usage?)
|-
|style="background:rgb(255,255,204)" | 0x0BBC|style="background:rgb(255,255,204)" | 2 bytes| colspanstyle="2background:rgb(255,255,204)" | Number of battles fought
|-
|style="background:rgb(255,255,204)" | 0x0BBE|style="background:rgb(255,255,204)" | 2 bytes| colspanstyle="2background:rgb(255,255,204)" | Number of escapes
|-
| rowspan="2" | 28
| 48
| 1 byte
| colspan="2" | Item masks.<br />0x01: Potion on MD8_3.
|-
|style="background:rgb(255,255,204)" | 0x0BD5|style="background:rgb(255,255,204)" | 1 byte| colspanstyle="2background:rgb(255,255,204)" | Materia Cave masks (applied when you pick up the corresponding Materia).<br />0x01: Mime, 0x02: HP&lt;-&gt;MP, 0x04: Quadra Magic, 0x08: KOTR
|-
|style="background:rgb(255,255,204)" | 0x0BD7|style="background:rgb(255,255,204)" | 1 byte| colspanstyle="2background:rgb(255,255,204)" | Item masks (applied when you pick them up).<br />0x10: Chaos & Death Penalty, others are unknown
|-
|style="background:rgb(255,255,204)" | 0x0BE4|style="background:rgb(255,255,204)" | 8 bytes| colspanstyle="2background:rgb(255,255,204)" | Key items [see Key Item List]
|-
| 80
| 1 byte
| colspan="2" | Aeris battle love points
|-
| 81
| 1 byte
| colspan="2" | Tifa battle love points
|-
| 82
| 1 byte
| colspan="2" | Yuffie battle love points
|-
| 83
| 1 byte
| colspan="2" | Barret battle love points
|-
|style="background:rgb(255,255,204)" | 0x0BF9|style="background:rgb(255,255,204)" | 1 byte| colspanstyle="2background:rgb(255,255,204)" | Field Chocobo rating
|-
|style="background:rgb(255,255,204)" | 0x0BFA|style="background:rgb(255,255,204)" | 1 byte| colspanstyle="2background:rgb(255,255,204)" | Field Chocobo rating
|-
|style="background:rgb(255,255,204)" | 0x0BFB|style="background:rgb(255,255,204)" | 1 byte| colspanstyle="2background:rgb(255,255,204)" | Field Chocobo rating
|-
|style="background:rgb(255,255,204)" | 0x0BFC|style="background:rgb(255,255,204)" | 1 byte| colspanstyle="2background:rgb(255,255,204)" | Field Chocobo rating
|-
|style="background:rgb(255,255,204)" | 0x0BFF|style="background:rgb(255,255,204)" | 3 bytes| colspanstyle="2background:rgb(255,255,204)" | Ultimate Weapon's remaining HP
|-
|style="background:rgb(255,255,204)" | 0x0C02|style="background:rgb(255,255,204)" | 1 byte| colspanstyle="2background:rgb(255,255,204)" | Rating for Penned Chocobo Number 1 (01: Wonderful -> 08: Worst)
|-
|style="background:rgb(255,255,204)" | 0x0C03|style="background:rgb(255,255,204)" | 1 byte| colspanstyle="2background:rgb(255,255,204)" | Rating for Penned Chocobo Number 2
|-
|style="background:rgb(255,255,204)" | 0x0C04|style="background:rgb(255,255,204)" | 1 byte| colspanstyle="2background:rgb(255,255,204)" | Rating for Penned Chocobo Number 3
|-
|style="background:rgb(255,255,204)" | 0x0C05|style="background:rgb(255,255,204)" | 1 byte| colspanstyle="2background:rgb(255,255,204)" | Rating for Penned Chocobo Number 4
|-
|style="background:rgb(255,255,204)" | 0x0C1E|style="background:rgb(255,255,204)" | 1 byte| colspanstyle="2background:rgb(255,255,204)" | Mask for the "target" text appearing over all available targets in battle<br />Inactive (0x00); Active (0x40)<br />(Other masks are still to be identified on this byte)
|-
| 225
| 1 byte
| colspan="2" | Mission 1st reactor flags.<br />0x01: elevator on top floor.<br /> 0x08: 1st door opened.<br />0x10: 2nd door opened.<br />0x20: Jessie free from stuck.<br />0x40: bomb set.<br />0x80: set if time is out for gameover check.
|-
| 226
| 1 byte
| colspan="2" | Mission 1st reactor flags.<br />0x02: elevator door opened.<br />0x04: scrolled at map init to show reactor.
|}
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