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From Final Fantasy Inside

FF7/Field Module

109 bytes added, 09:43, 20 January 2019
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PSX DAT Format: Specified the header of the compressed DAT file / spelling mistakes
=== PSX DAT Format ===
The PSX script is contained in the DAT file, it is compressed with [[FF7/LZS_format|LZS compression]]. The first 4 bytes of the compressed DAT file is the length of the compressed data starting at address 0x4.
The header for the DAT file (after it is decompressed), is 28 bytes in size (they are used in the PSX, it's a list of 7 long word values which point to locations in PSX RAM). So for each of these sections are addressable by taking the first memory location subtracting it and adding 28.
There are 7 sections each coresponding corresponding to the first 7 memory locations at the begining beginning of the file.
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