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From Final Fantasy Inside

FF8/FileFormat X

250 bytes added, 20:00, 3 May 2016
Camera data: Newest info directly from disassembly
== Camera data ==
Starts at ~0x5d4 (see How the engine handles this file?), operates on 4 bytes translation of X Y and Z axis. Due to orthogenical view also operates camera in screen view making it possible to move camera from 2D generated screen[. text:00509820]
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
| 0
| uInt16
| ??/ Fixed 2 (02 00(Unused in code)
|-
| 2
| uInt16
| ??/ Fixed 8 (08 00)Relative jump to CameraSetting
|-
| 4
| uInt16
| Pointer Relative jump to camera animationCameraAnimation
|-
| 6
| uInt16
| Camera data size (starting from 0)[unused in code]
|-
| 8
| uInt1624 bytes| UnknownCamera Settings
|-
| 1032| uInt16?? bytes| UNKNOWNCamera Animation|} Camera Setting: {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Length! style="background:rgb(204,204,204)" | Description
|-
| 120| uInt160| UNKNOWN0|}Camera Animation: {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border- Has something with looping/timer?collapse: collapse;"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Length! style="background:rgb(204,204,204)" | Description
|-
| 140| 2 bytes0| UNKNOWN|-| 16| 4 bytes| UNKNOWN|-| 20| 4 bytes| UNKNOWN|-| 24| 4 bytes| UNKNOWN|-| 28| 4 bytes| UNKNOWN|-| 32| Camera Animation?| Camera Animation?0
|}
 
Camera data:
== Geometry ==
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