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From Final Fantasy Inside

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488 bytes added, 05:47, 26 May 2010
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Save Memory Bank 3/4
! style="background:rgb(204,204,204)" align="center" | Description
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|style="background:rgb(255,255,204)" | 66|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Escape from 1st reactor progress.<br />0x01: after scroll at start of map MD8_2 (maybe unneded).<br />0x02: after people panic on MD8_3 is over to never show it again.|-| 0x0CEE| 2 bytes| Party GP (0-10000)
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|style="background:rgb(255,255,204)" | 740xCF0|style="background:rgb(255,255,204)" | 2 bytes12 Bytes|style="background:rgb(255,255,204)" | Party GP (0-10000)Unknown
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|style="background:rgb(255,255,204)" | 880x0CFC|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Number of chocobo stables owned
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|style="background:rgb(255,255,204)" | 900x0CFD|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Number of occupied stables
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|style="background:rgb(255,255,204)" | 91
|style="background:rgb(255,255,204)" | Kalm Traveler sidequest Progression ([http://forums.qhimm.com/index.php?topic=5289.0 details])
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|style="background:rgb(255,255,204)" | 111|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Aeris flower quest progress.<br />0x01: if we buy flower from Aeris.
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|style="background:rgb(255,255,204)" | 127|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Current room in TUNNEL_1. From 1 to 6. If less then 1 then we go to TUNNEL_3. If 6 then to TUNNEL_2. Used instead of duplicating tunnel rooms. Start room set during mission 5 reactor train minigame.
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|style="background:rgb(255,255,204)" | 208|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | MDS7PLR1 event flags.<br />0x01: when everyone run to hideout.<br />0x02: when talk to man to view pillar to call. This will run special event script when return to this map. Remove this bit after script is called.<br />0x04: when Barret return to map and call us again.<br />0x08: after return to this map after seeing pillar.<br />0x10: after talking to right soldier twice (before mission in 5th reactor).
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|style="background:rgb(255,255,204)" | 216|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | MDS7ST3 event flags.<br />0x01: when everyone start run to hideout.<br />0x02: when trainman tells you about war (3 talk).<br />0x04: when pair on station agreed with each other.<br />0x08: when Jessie, Biggs and Wedge run into train.
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|style="background:rgb(255,255,204)" | 223|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Midgard train flags.<br />0x01: when we talk to Biggs on way to sector 7.<br />0x02: when we talk to Wedge twice on way to sector 7.<br />0x04: when talk to Jessie, before look at map.<br />0x10: this bit is checked on ROOTMAP, though it doesn't use ingame.
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