Difference between pages "FF8/Menu mngrp bin" and "FF8/String Encoding"

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my_wiki>Sebanisu
(Mapped Data: defined the group of tim files and linked to articles to be made to further define them.)
 
my_wiki>Sebanisu
(Started stream encoding entry. still more to do but wanted to start special characters.)
 
Line 1: Line 1:
This file is an archive the contains 117 files. I created map by reading [[FF8/Menu_mngrphd_bin|mngrphd.bin]] and filling in data from [http://forums.qhimm.com/index.php?topic=17099.0 FF8 - mngrp.bin by JWP].
+
[https://sourceforge.net/p/ifrit/code-0/HEAD/tree/trunk%20ifrit-code-0/Resources/textformat.ifr source for some of text codes]
==Mapped Data==
+
=== String Encoding ===
 +
FF8 takes strings of text and converts them down to byte arrays. Some of which aligns to the grid of text in the texture. Some bytes = two characters.
 +
==Special Bytes==
 +
These bytes are points where things are inserted or a change in formatting. Some just say to ignore this string unless the player unlocked something.
 
{| class="wikitable"
 
{| class="wikitable"
|-
+
! Starting Byte
! Pos
 
! Seek
 
 
! Size
 
! Size
! Filename
+
! Name
 
! Description
 
! Description
 
|-
 
|-
| 0
+
| 0x00
| 0x0
 
| 0x800
 
| [[FF8/Menu_tkmnmes|tkmnmes1.bin]]
 
| Encoded string archive
 
|-
 
 
| 1
 
| 1
| 0x800
+
| NULL
| 0x1800
+
| End of string
| [[FF8/Menu_tkmnmes|tkmnmes2.bin]]
 
| Encoded string archive
 
 
|-
 
|-
 +
| 0x03
 
| 2
 
| 2
| 0x2000
+
| Name
| 0x2000
+
| When see 0x03??, in a string, it's usually a characters name.
| [[FF8/Menu_tkmnmes|tkmnmes3.bin]]
 
| Encoded string archive
 
 
|-
 
|-
| 3
+
| 0x05
| 0x4000
+
| 2
| 0xE000
+
| Icon
|
+
| 0x05?? used to draw a symbol from icons.tex, like controller buttons.
|
+
On PC it draws the letter of keyboard keys assigned to the controls.
 
|-
 
|-
| 4
+
| 0x06
| 0x12000
+
| 2
| 0x1000
+
| Color
|
+
| 0x06?? used to show a change in formatting like color
|
 
 
|-
 
|-
| 5
+
| 0x0A
| 0x13000
+
| 2
| 0x6800
+
| Special_Value
| [[FF8/Menu_sp2#Content_of_face1.tex_and_face2.tex|face1.tim]]
+
| 0x0A?? can be a string or number value.
| Character portraits
+
Depending on which string you are reading it can be a different value.
 
|-
 
|-
| 6
+
| 0x0B
| 0x19800
+
| 2 or 3
| 0x6800
+
| Cursor_Locations
| [[FF8/Menu_sp2#Content_of_face1.tex_and_face2.tex|face2.tim]]
+
| Might be number of possible return values that determine whether this is 3 or 2 bytes.
| GF portraits
+
Like YES or NO questions will only be 2 bytes<br/>
 +
but screens with a list of multiple selections will will use 3 bytes.
 
|-
 
|-
| 7
+
| [http://forums.qhimm.com/index.php?topic=17120.msg243579#msg243579 0x0C]
| 0x20000
+
| 2
| 0x800
+
| SpellID
| magita.tim
+
| Used to place a name of a spell.
| Tutorial/Magazine background texture
 
|-
 
| 8
 
| 0x20800
 
| 0xE000
 
| start00_and_start01.tim
 
| Title screen logo
 
|-
 
| 9
 
| 0x2E800
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag00.tim]]
 
| Weapons Monthly, 1st Issue
 
|-
 
| 10
 
| 0x3B000
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag07.tim]]
 
| Pet Pals
 
|-
 
| 11
 
| 0x47800
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag00.tim]]
 
| Weapons Monthly, 1st Issue
 
duplicate of 0x2E800
 
|-
 
| 12
 
| 0x54000
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag01.tim]]
 
| Weapons Monthly, March Issue
 
|-
 
| 13
 
| 0x60800
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag02.tim]]
 
| Weapons Monthly, April Issue
 
|-
 
| 14
 
| 0x6D000
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag03.tim]]
 
| Weapons Monthly, May Issue
 
|-
 
| 15
 
| 0x79800
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag04.tim]]
 
| Weapons Monthly, June Issue
 
|-
 
| 16
 
| 0x86000
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag05.tim]]
 
| Weapons Monthly, July Issue
 
|-
 
| 17
 
| 0x92800
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag06.tim]]
 
| Weapons Monthly, August Issue
 
|-
 
| 18
 
| 0x9F000
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag08.tim]]
 
| Occult Fan I & II
 
|-
 
| 19
 
| 0xAB800
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag09.tim]]
 
| Occult Fan III & IV
 
|-
 
| 20
 
| 0xB8000
 
| 0xC800
 
| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc00.tim]]
 
| Card textures for menus
 
|-
 
| 21
 
| 0xC4800
 
| 0xC800
 
| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc01.tim]]
 
| Card textures for menus
 
|-
 
| 22
 
| 0xD1000
 
| 0xC800
 
| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc02.tim]]
 
| Card textures for menus
 
|-
 
| 23
 
| 0xDD800
 
| 0xC800
 
| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc03.tim]]
 
| Card textures for menus
 
|-
 
| 24
 
| 0xEA000
 
| 0xC800
 
| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc04.tim]]
 
| Card textures for menus
 
|-
 
| 25
 
| 0xF6800
 
| 0xC800
 
| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc05.tim]]
 
| Card textures for menus
 
|-
 
| 26
 
| 0x103000
 
| 0xC800
 
| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc06.tim]]
 
| Card textures for menus
 
|-
 
| 27
 
| 0x10F800
 
| 0xC800
 
| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc07.tim]]
 
| Card textures for menus
 
|-
 
| 28
 
| 0x11C000
 
| 0xC800
 
| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc08.tim]]
 
| Card textures for menus
 
|-
 
| 29
 
| 0x128800
 
| 0xC800
 
| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc09.tim]]
 
| Card textures for menus
 
|-
 
| 30
 
| 0x135000
 
| 0x11800
 
| PSX_Controller00.tim
 
| Tutorial image
 
|-
 
| 31
 
| 0x146800
 
| 0x11800
 
| PSX_Controller01.tim
 
| Tutorial image
 
|-
 
| 32
 
| 0x158000
 
| 0x11800
 
| PSX_Controller02.tim
 
| Tutorial image
 
|-
 
| 33
 
| 0x169800
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag10.tim]]
 
| Triple Triad tutorial
 
|-
 
| 34
 
| 0x176000
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag11.tim]]
 
| Triple Triad tutorial
 
|-
 
| 35
 
| 0x182800
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag12.tim]]
 
| Triple Triad tutorial
 
|-
 
| 36
 
| 0x18F000
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag13.tim]]
 
| Battle tutorial
 
|-
 
| 37
 
| 0x19B800
 
| 0xC800
 
| [[ff8/Menu_mag_textures|mag14.tim]]
 
| Battle tutorial
 
|-
 
| 38
 
| 0x1A8000
 
| 0x3000
 
| [[ff8/Menu_mag_textures|mag15.tim]]
 
| Battle tutorial
 
|-
 
| 39
 
| 0x1AB000
 
| 0x800
 
|-
 
| 40
 
| 0x1AB800
 
| 0x1000
 
|-
 
| 41
 
| 0x1AC800
 
| 0x1000
 
|-
 
| 42
 
| 0x1AD800
 
| 0x800
 
|-
 
| 43
 
| 0x1AE000
 
| 0x800
 
|-
 
| 44
 
| 0x1AE800
 
| 0x800
 
|-
 
| 45
 
| 0x1AF000
 
| 0x800
 
|-
 
| 46
 
| 0x1AF800
 
| 0x800
 
|-
 
| 47
 
| 0x1B0000
 
| 0x800
 
|-
 
| 48
 
| 0x1B0800
 
| 0x800
 
|-
 
| 49
 
| 0x1B1000
 
| 0x800
 
|-
 
| 50
 
| 0x1B1800
 
| 0x800
 
|-
 
| 51
 
| 0x1B2000
 
| 0x800
 
|-
 
| 52
 
| 0x1B2800
 
| 0x800
 
|-
 
| 53
 
| 0x1B3000
 
| 0x800
 
|-
 
| 54
 
| 0x1B3800
 
| 0x800
 
|-
 
| 55
 
| 0x1B4000
 
| 0x800
 
|-
 
| 56
 
| 0x1B4800
 
| 0x800
 
|-
 
| 57
 
| 0x1B5000
 
| 0x800
 
|-
 
| 58
 
| 0x1B5800
 
| 0x800
 
|-
 
| 59
 
| 0x1B6000
 
| 0x800
 
|-
 
| 60
 
| 0x1B6800
 
| 0x800
 
|-
 
| 61
 
| 0x1B7000
 
| 0x800
 
|-
 
| 62
 
| 0x1B7800
 
| 0x800
 
|-
 
| 63
 
| 0x1B8000
 
| 0x800
 
|-
 
| 64
 
| 0x1B8800
 
| 0x800
 
|-
 
| 65
 
| 0x1B9000
 
| 0x800
 
|-
 
| 66
 
| 0x1B9800
 
| 0x800
 
|-
 
| 67
 
| 0x1BA000
 
| 0x800
 
|-
 
| 68
 
| 0x1BA800
 
| 0x800
 
|-
 
| 69
 
| 0x1BB000
 
| 0x800
 
|-
 
| 70
 
| 0x1BB800
 
| 0x800
 
|-
 
| 71
 
| 0x1BC000
 
| 0x800
 
|-
 
| 72
 
| 0x1BC800
 
| 0x800
 
|-
 
| 73
 
| 0x1BD000
 
| 0x800
 
|-
 
| 74
 
| 0x1BD800
 
| 0x800
 
|-
 
| 75
 
| 0x1BE000
 
| 0x4800
 
|-
 
| 76
 
| 0x1C2800
 
| 0x4000
 
|-
 
| 77
 
| 0x1C6800
 
| 0x4800
 
|-
 
| 78
 
| 0x1CB000
 
| 0x4000
 
|-
 
| 79
 
| 0x1CF000
 
| 0x2800
 
|-
 
| 80
 
| 0x1D1800
 
| 0x4800
 
|-
 
| 81
 
| 0x1D6000
 
| 0x1000
 
|-
 
| 82
 
| 0x1D7000
 
| 0x800
 
|-
 
| 83
 
| 0x1D7800
 
| 0x800
 
|-
 
| 84
 
| 0x1D8000
 
| 0x800
 
|-
 
| 85
 
| 0x1D8800
 
| 0x800
 
|-
 
| 86
 
| 0x1D9000
 
| 0x800
 
|-
 
| 87
 
| 0x1D9800
 
| 0x800
 
|-
 
| 88
 
| 0x1DA000
 
| 0x800
 
|-
 
| 89
 
| 0x1DA800
 
| 0x800
 
|-
 
| 90
 
| 0x1DB000
 
| 0x800
 
|-
 
| 91
 
| 0x1DB800
 
| 0x800
 
|-
 
| 92
 
| 0x1DC000
 
| 0x800
 
|-
 
| 93
 
| 0x1DC800
 
| 0x800
 
|-
 
| 94
 
| 0x1DD000
 
| 0x800
 
|-
 
| 95
 
| 0x1DD800
 
| 0x800
 
|-
 
| 96
 
| 0x1DE000
 
| 0x800
 
|-
 
| 97
 
| 0x1DE800
 
| 0x800
 
|-
 
| 98
 
| 0x1DF000
 
| 0x800
 
|-
 
| 99
 
| 0x1DF800
 
| 0x800
 
|-
 
| 100
 
| 0x1E0000
 
| 0x800
 
|-
 
| 101
 
| 0x1E0800
 
| 0xC800
 
|-
 
| 102
 
| 0x1ED000
 
| 0xC800
 
|-
 
| 103
 
| 0x1F9800
 
| 0xC800
 
|-
 
| 104
 
| 0x206000
 
| 0xC800
 
|-
 
| 105
 
| 0x212800
 
| 0xC800
 
|-
 
| 106
 
| 0x21F000
 
| 0x800
 
|-
 
| 107
 
| 0x21F800
 
| 0x800
 
|-
 
| 108
 
| 0x220000
 
| 0x800
 
|-
 
| 109
 
| 0x220800
 
| 0x800
 
|-
 
| 110
 
| 0x221000
 
| 0x800
 
|-
 
| 111
 
| 0x221800
 
| 0x1800
 
|-
 
| 112
 
| 0x223000
 
| 0x2000
 
|-
 
| 113
 
| 0x225000
 
| 0x800
 
|-
 
| 114
 
| 0x225800
 
| 0x800
 
|-
 
| 115
 
| 0x226000
 
| 0x1800
 
|-
 
| 116
 
| 0x227800
 
| 0x800
 
|-
 
| 117
 
| 0x228000
 
| 0x800
 
 
|}
 
|}

Revision as of 15:29, 22 April 2019

source for some of text codes

String Encoding

FF8 takes strings of text and converts them down to byte arrays. Some of which aligns to the grid of text in the texture. Some bytes = two characters.

Special Bytes

These bytes are points where things are inserted or a change in formatting. Some just say to ignore this string unless the player unlocked something.

Starting Byte Size Name Description
0x00 1 NULL End of string
0x03 2 Name When see 0x03??, in a string, it's usually a characters name.
0x05 2 Icon 0x05?? used to draw a symbol from icons.tex, like controller buttons.

On PC it draws the letter of keyboard keys assigned to the controls.

0x06 2 Color 0x06?? used to show a change in formatting like color
0x0A 2 Special_Value 0x0A?? can be a string or number value.

Depending on which string you are reading it can be a different value.

0x0B 2 or 3 Cursor_Locations Might be number of possible return values that determine whether this is 3 or 2 bytes.

Like YES or NO questions will only be 2 bytes
but screens with a list of multiple selections will will use 3 bytes.

0x0C 2 SpellID Used to place a name of a spell.