FF8/String Encoding

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Revision as of 15:29, 22 April 2019 by my_wiki>Sebanisu (Started stream encoding entry. still more to do but wanted to start special characters.)
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source for some of text codes

String Encoding

FF8 takes strings of text and converts them down to byte arrays. Some of which aligns to the grid of text in the texture. Some bytes = two characters.

Special Bytes

These bytes are points where things are inserted or a change in formatting. Some just say to ignore this string unless the player unlocked something.

Starting Byte Size Name Description
0x00 1 NULL End of string
0x03 2 Name When see 0x03??, in a string, it's usually a characters name.
0x05 2 Icon 0x05?? used to draw a symbol from icons.tex, like controller buttons.

On PC it draws the letter of keyboard keys assigned to the controls.

0x06 2 Color 0x06?? used to show a change in formatting like color
0x0A 2 Special_Value 0x0A?? can be a string or number value.

Depending on which string you are reading it can be a different value.

0x0B 2 or 3 Cursor_Locations Might be number of possible return values that determine whether this is 3 or 2 bytes.

Like YES or NO questions will only be 2 bytes
but screens with a list of multiple selections will will use 3 bytes.

0x0C 2 SpellID Used to place a name of a spell.