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From Final Fantasy Inside
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== File Format ==
There are pairs of two files. First one are field model textures. The second one are model, sprites data, as well as text and script.
== First file - Textures and CLUT ==
== Second file - Field Data ==
This is uniq pack of different data. There are always 8 files in there. All of them are compressed. The most part of header are unknown, except few data.
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse; background: rgb(255,255,255);" align="center"
! align="center" style="background:rgb(204,204,204)" | Start offset
! align="center" style="background:rgb(204,204,204)" | Size
! align="center" style="background:rgb(204,204,204)" | Value
|-
| 0x010C
| 0x04 bytes
| Length of uncompressed file 1
|-
| 0x0110
| 0x04 bytes
| Length of uncompressed file 2
|-
| 0x0114
| 0x04 bytes
| Length of uncompressed file 3
|-
| 0x0118
| 0x04 bytes
| Length of uncompressed file 4
|-
| 0x011C
| 0x04 bytes
| Length of uncompressed file 5
|-
| 0x0120
| 0x04 bytes
| Length of uncompressed file 6
|-
| 0x0124
| 0x04 bytes
| Length of uncompressed file 7
|-
| 0x0128
| 0x04 bytes
| Length of uncompressed file 8
|-
| 0x012C
| 0x04 bytes
| Unknown
|-
| 0x0130
| 0x04 bytes
| Offset to file 1
|-
| 0x0134
| 0x04 bytes
| Offset to file 2
|-
| 0x0138
| 0x04 bytes
| Offset to file 3
|-
| 0x013C
| 0x04 bytes
| Offset to file 4
|-
| 0x0140
| 0x04 bytes
| Offset to file 5
|-
| 0x0144
| 0x04 bytes
| Offset to file 6
|-
| 0x0148
| 0x04 bytes
| Offset to file 7
|-
| 0x014C
| 0x04 bytes
| Offset to file 8
|-
| 0x0150
| 0x04 bytes
| Offset to end of pack
|}
There are files:
1) unknown
2) walkmeshes
3) pack of 3d models
4) sprites
5) sprites animation
6) entitys and scripts
7) unknown
8) text
'''2) walkmeshes'''
There are pairs of two files. First one are field model textures. The second one are model, sprites data, as well as text and script.
== First file - Textures and CLUT ==
== Second file - Field Data ==
This is uniq pack of different data. There are always 8 files in there. All of them are compressed. The most part of header are unknown, except few data.
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse; background: rgb(255,255,255);" align="center"
! align="center" style="background:rgb(204,204,204)" | Start offset
! align="center" style="background:rgb(204,204,204)" | Size
! align="center" style="background:rgb(204,204,204)" | Value
|-
| 0x010C
| 0x04 bytes
| Length of uncompressed file 1
|-
| 0x0110
| 0x04 bytes
| Length of uncompressed file 2
|-
| 0x0114
| 0x04 bytes
| Length of uncompressed file 3
|-
| 0x0118
| 0x04 bytes
| Length of uncompressed file 4
|-
| 0x011C
| 0x04 bytes
| Length of uncompressed file 5
|-
| 0x0120
| 0x04 bytes
| Length of uncompressed file 6
|-
| 0x0124
| 0x04 bytes
| Length of uncompressed file 7
|-
| 0x0128
| 0x04 bytes
| Length of uncompressed file 8
|-
| 0x012C
| 0x04 bytes
| Unknown
|-
| 0x0130
| 0x04 bytes
| Offset to file 1
|-
| 0x0134
| 0x04 bytes
| Offset to file 2
|-
| 0x0138
| 0x04 bytes
| Offset to file 3
|-
| 0x013C
| 0x04 bytes
| Offset to file 4
|-
| 0x0140
| 0x04 bytes
| Offset to file 5
|-
| 0x0144
| 0x04 bytes
| Offset to file 6
|-
| 0x0148
| 0x04 bytes
| Offset to file 7
|-
| 0x014C
| 0x04 bytes
| Offset to file 8
|-
| 0x0150
| 0x04 bytes
| Offset to end of pack
|}
There are files:
1) unknown
2) walkmeshes
3) pack of 3d models
4) sprites
5) sprites animation
6) entitys and scripts
7) unknown
8) text
'''2) walkmeshes'''