Xeno/GameDirectoryDescription/Directory11 Field

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< Xeno
Revision as of 09:04, 12 November 2006 by my_wiki>Akari
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File Format

There are pairs of two files. First one are field model textures. The second one are model, sprites data, as well as text and script.

First file - Textures and CLUT

Second file - Field Data

This is uniq pack of different data. There are always 8 files in there. All of them are compressed. The most part of header are unknown, except few data.

Start offset Size Value
0x010C 0x04 bytes Length of uncompressed file 1
0x0110 0x04 bytes Length of uncompressed file 2
0x0114 0x04 bytes Length of uncompressed file 3
0x0118 0x04 bytes Length of uncompressed file 4
0x011C 0x04 bytes Length of uncompressed file 5
0x0120 0x04 bytes Length of uncompressed file 6
0x0124 0x04 bytes Length of uncompressed file 7
0x0128 0x04 bytes Length of uncompressed file 8
0x012C 0x04 bytes Unknown
0x0130 0x04 bytes Offset to file 1
0x0134 0x04 bytes Offset to file 2
0x0138 0x04 bytes Offset to file 3
0x013C 0x04 bytes Offset to file 4
0x0140 0x04 bytes Offset to file 5
0x0144 0x04 bytes Offset to file 6
0x0148 0x04 bytes Offset to file 7
0x014C 0x04 bytes Offset to file 8
0x0150 0x04 bytes Offset to end of pack

There are files: 1) unknown 2) walkmeshes 3) pack of 3d models 4) sprites 5) sprites animation 6) entitys and scripts 7) unknown 8) text

2) walkmeshes