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	<id>https://wiki.ffrtt.ru/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Seifer</id>
	<title>Final Fantasy Inside - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ffrtt.ru/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Seifer"/>
	<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php/Special:Contributions/Seifer"/>
	<updated>2026-08-04T01:59:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.1</generator>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/140_MUSICSTATUS&amp;diff=6043</id>
		<title>FF8/Field/Script/Opcodes/140 MUSICSTATUS</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/140_MUSICSTATUS&amp;diff=6043"/>
		<updated>2026-03-16T18:51:46Z</updated>

		<summary type="html">&lt;p&gt;Seifer: Created page with &amp;quot;* Opcode: '''0x140''' * Short name: '''MUSICSTATUS''' * Long name:   ====  Description  ====  Checks if the music is still playing. Used during the Julia's bar scene in LD1.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Opcode: '''0x140'''&lt;br /&gt;
* Short name: '''MUSICSTATUS'''&lt;br /&gt;
* Long name: &lt;br /&gt;
&lt;br /&gt;
====  Description  ====&lt;br /&gt;
&lt;br /&gt;
Checks if the music is still playing. Used during the Julia's bar scene in LD1.&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/168_UNKNOWN3&amp;diff=6042</id>
		<title>FF8/Field/Script/Opcodes/168 UNKNOWN3</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/168_UNKNOWN3&amp;diff=6042"/>
		<updated>2026-03-16T18:18:56Z</updated>

		<summary type="html">&lt;p&gt;Seifer: Created page with &amp;quot;* Opcode: '''0x168''' * Short name: '''UNKNOWN3''' * Long name: Close train door (?)  ====  Description  ====  It closes the train door in Timber&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Opcode: '''0x168'''&lt;br /&gt;
* Short name: '''UNKNOWN3'''&lt;br /&gt;
* Long name: Close train door (?)&lt;br /&gt;
&lt;br /&gt;
====  Description  ====&lt;br /&gt;
&lt;br /&gt;
It closes the train door in Timber&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/167_UNKNOWN2&amp;diff=6041</id>
		<title>FF8/Field/Script/Opcodes/167 UNKNOWN2</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/167_UNKNOWN2&amp;diff=6041"/>
		<updated>2026-03-16T18:18:19Z</updated>

		<summary type="html">&lt;p&gt;Seifer: Created page with &amp;quot;* Opcode: '''0x167''' * Short name: '''UNKNOWN2''' * Long name: Open train door (?)  ====  Description  ====  It opens the train door in Timber&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Opcode: '''0x167'''&lt;br /&gt;
* Short name: '''UNKNOWN2'''&lt;br /&gt;
* Long name: Open train door (?)&lt;br /&gt;
&lt;br /&gt;
====  Description  ====&lt;br /&gt;
&lt;br /&gt;
It opens the train door in Timber&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Encounter_Codes&amp;diff=5932</id>
		<title>FF8/Encounter Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Encounter_Codes&amp;diff=5932"/>
		<updated>2023-08-01T15:21:37Z</updated>

		<summary type="html">&lt;p&gt;Seifer: /* Usable Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Usable Encounters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Encounter ID&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| 000&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Dollet&lt;br /&gt;
|-&lt;br /&gt;
| 001&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Dollet&lt;br /&gt;
|-&lt;br /&gt;
| 002&lt;br /&gt;
| 3 G-Soldier&lt;br /&gt;
| Dollet&lt;br /&gt;
|-&lt;br /&gt;
| 003&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Dollet&lt;br /&gt;
|-&lt;br /&gt;
| 004&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Dollet&lt;br /&gt;
|-&lt;br /&gt;
| 005&lt;br /&gt;
| Elite Soldier&lt;br /&gt;
| Dollet&lt;br /&gt;
|-&lt;br /&gt;
| 006&lt;br /&gt;
| Elite Soldier + G-Soldier&lt;br /&gt;
| Dollet&lt;br /&gt;
|-&lt;br /&gt;
| 007&lt;br /&gt;
| 4 Paratrooper&lt;br /&gt;
| Balamb Garden 2f Classroom&lt;br /&gt;
|-&lt;br /&gt;
| 008&lt;br /&gt;
| Elite Soldier + 2 G-Soldier&lt;br /&gt;
| Dollet&lt;br /&gt;
|-&lt;br /&gt;
| 009&lt;br /&gt;
| X-ATM092&lt;br /&gt;
| Dollet&lt;br /&gt;
|-&lt;br /&gt;
| 010&lt;br /&gt;
| X-ATM092&lt;br /&gt;
| Dollet&lt;br /&gt;
|-&lt;br /&gt;
| 011&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Dollet Bridge&lt;br /&gt;
|-&lt;br /&gt;
| 012&lt;br /&gt;
| 3 G-Soldier&lt;br /&gt;
| Dollet Bridge&lt;br /&gt;
|-&lt;br /&gt;
| 013&lt;br /&gt;
| X-ATM092&lt;br /&gt;
| Dollet Bridge&lt;br /&gt;
|-&lt;br /&gt;
| 014&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 015&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 016&lt;br /&gt;
| 3 G-Soldier&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 017&lt;br /&gt;
| Elite Soldier&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 018&lt;br /&gt;
| Elite Soldier + G-Soldier&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 019&lt;br /&gt;
| Elite Soldier + 2 G-Soldier&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 020&lt;br /&gt;
| Anacondaur&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 021&lt;br /&gt;
| 2 Anacondaur&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 022&lt;br /&gt;
| Geezard&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 023&lt;br /&gt;
| 2 Geezard&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 024&lt;br /&gt;
| 3 Geezard&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 025&lt;br /&gt;
| Anacondaur + 2 Geezard&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 026&lt;br /&gt;
| X-ATM092&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 027&lt;br /&gt;
| X-ATM092&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 028&lt;br /&gt;
| X-ATM092&lt;br /&gt;
| Dollet Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 029&lt;br /&gt;
| Biggs -&amp;gt; Wedge -&amp;gt; Elvoret&lt;br /&gt;
| Dollet Radio Tower&lt;br /&gt;
|-&lt;br /&gt;
| 030&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Dollet Elevator&lt;br /&gt;
|-&lt;br /&gt;
| 031&lt;br /&gt;
| G-Soldier + Elite Soldier&lt;br /&gt;
| Dollet Elevator&lt;br /&gt;
|-&lt;br /&gt;
| 032&lt;br /&gt;
| Elite Soldier&lt;br /&gt;
| Dollet Elevator&lt;br /&gt;
|-&lt;br /&gt;
| 033&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Dollet Elevator&lt;br /&gt;
|-&lt;br /&gt;
| 034&lt;br /&gt;
| Grat&lt;br /&gt;
| Balamb Garden Gate&lt;br /&gt;
|-&lt;br /&gt;
| 035&lt;br /&gt;
| 2 Grat&lt;br /&gt;
| Balamb Garden Gate&lt;br /&gt;
|-&lt;br /&gt;
| 036&lt;br /&gt;
| 2 Caterchipiller + 1 Bomb&lt;br /&gt;
| Balamb Garden Gate&lt;br /&gt;
|-&lt;br /&gt;
| 037&lt;br /&gt;
| Caterchipiller&lt;br /&gt;
| Balamb Garden Gate&lt;br /&gt;
|-&lt;br /&gt;
| 038&lt;br /&gt;
| 1 T-Rexaur&lt;br /&gt;
| Balamb Garden Gate&lt;br /&gt;
|-&lt;br /&gt;
| 039&lt;br /&gt;
| 1 Bomb&lt;br /&gt;
| Balamb Garden Hall&lt;br /&gt;
|-&lt;br /&gt;
| 040&lt;br /&gt;
| 4 Bite Bug&lt;br /&gt;
| Balamb Garden Hall&lt;br /&gt;
|-&lt;br /&gt;
| 041&lt;br /&gt;
| 1 Glacial Eye&lt;br /&gt;
| Balamb Garden Hall&lt;br /&gt;
|-&lt;br /&gt;
| 042&lt;br /&gt;
| 2 Glacial Eye + 1 Bomb&lt;br /&gt;
| Balamb Garden Hall&lt;br /&gt;
|-&lt;br /&gt;
| 043&lt;br /&gt;
| 1 T-Rexaur&lt;br /&gt;
| Balamb Garden Hall&lt;br /&gt;
|-&lt;br /&gt;
| 044&lt;br /&gt;
| 1 Bomb&lt;br /&gt;
| Balamb Garden 2f Hall&lt;br /&gt;
|-&lt;br /&gt;
| 045&lt;br /&gt;
| 1 Glacial Eye + 1 Caterchipiller&lt;br /&gt;
| Balamb Garden 2f Hall&lt;br /&gt;
|-&lt;br /&gt;
| 046&lt;br /&gt;
| 1 Grat&lt;br /&gt;
| Balamb Garden 2f Hall&lt;br /&gt;
|-&lt;br /&gt;
| 047&lt;br /&gt;
| 1 T-Rexaur&lt;br /&gt;
| Balamb Garden 2f Hall&lt;br /&gt;
|-&lt;br /&gt;
| 048&lt;br /&gt;
| 2 Bite Bug&lt;br /&gt;
| Balamb Garden Quad&lt;br /&gt;
|-&lt;br /&gt;
| 049&lt;br /&gt;
| 2 Glacial Eye&lt;br /&gt;
| Balamb Garden Quad&lt;br /&gt;
|-&lt;br /&gt;
| 050&lt;br /&gt;
| 1 Glacial Eye + 1 Caterchipiller&lt;br /&gt;
| Balamb Garden Quad&lt;br /&gt;
|-&lt;br /&gt;
| 051&lt;br /&gt;
| 1 Bite Bug + 1 Grat + 1 Bomb&lt;br /&gt;
| Balamb Garden Quad&lt;br /&gt;
|-&lt;br /&gt;
| 052&lt;br /&gt;
| 1 Grat&lt;br /&gt;
| Balamb Garden Walkway&lt;br /&gt;
|-&lt;br /&gt;
| 053&lt;br /&gt;
| 1 Caterchipiller&lt;br /&gt;
| Balamb Garden Walkway&lt;br /&gt;
|-&lt;br /&gt;
| 054&lt;br /&gt;
| 1 Bomb&lt;br /&gt;
| Balamb Garden Walkway&lt;br /&gt;
|-&lt;br /&gt;
| 055&lt;br /&gt;
| 1 T-Rexaur&lt;br /&gt;
| Balamb Garden Walkway&lt;br /&gt;
|-&lt;br /&gt;
| 056&lt;br /&gt;
| 1 Glacial Eye&lt;br /&gt;
| Balamb Garden Walkway&lt;br /&gt;
|-&lt;br /&gt;
| 057&lt;br /&gt;
| 1 Bite Bug + 2 Glacial Eye&lt;br /&gt;
| Balamb Garden Walkway&lt;br /&gt;
|-&lt;br /&gt;
| 058&lt;br /&gt;
| 1 Grat&lt;br /&gt;
| Balamb Garden Training Center&lt;br /&gt;
|-&lt;br /&gt;
| 059&lt;br /&gt;
| 2 Grat&lt;br /&gt;
| Balamb Garden Training Center&lt;br /&gt;
|-&lt;br /&gt;
| 060&lt;br /&gt;
| 3 Grat&lt;br /&gt;
| Balamb Garden Training Center&lt;br /&gt;
|-&lt;br /&gt;
| 061&lt;br /&gt;
| 1 T-Rexaur&lt;br /&gt;
| Balamb Garden Training Center&lt;br /&gt;
|-&lt;br /&gt;
| 062&lt;br /&gt;
| 1 Grenaldo + 3 Raldo (boss)&lt;br /&gt;
| Balamb Garden Training Center&lt;br /&gt;
|-&lt;br /&gt;
| 063&lt;br /&gt;
| NORG (boss)&lt;br /&gt;
| Master's Room&lt;br /&gt;
|-&lt;br /&gt;
| 064&lt;br /&gt;
| 1 Geezard&lt;br /&gt;
| Balamb Garden MD Level&lt;br /&gt;
|-&lt;br /&gt;
| 065&lt;br /&gt;
| 2 Geezard&lt;br /&gt;
| Balamb Garden MD Level&lt;br /&gt;
|-&lt;br /&gt;
| 066&lt;br /&gt;
| 3 Geezard&lt;br /&gt;
| Balamb Garden MD Level&lt;br /&gt;
|-&lt;br /&gt;
| 067&lt;br /&gt;
| 1 Blood Soul&lt;br /&gt;
| Balamb Garden MD Level&lt;br /&gt;
|-&lt;br /&gt;
| 068&lt;br /&gt;
| 1 Buel + 1 Blood Soul&lt;br /&gt;
| Balamb Garden MD Level&lt;br /&gt;
|-&lt;br /&gt;
| 069&lt;br /&gt;
| 1 Geezard&lt;br /&gt;
| Balamb Garden MD Level (Pillar room)&lt;br /&gt;
|-&lt;br /&gt;
| 070&lt;br /&gt;
| 1 Buel&lt;br /&gt;
| Balamb Garden MD Level (Pillar room)&lt;br /&gt;
|-&lt;br /&gt;
| 071&lt;br /&gt;
| 1 Tri Face&lt;br /&gt;
| Balamb Garden MD Level (Pillar Room)&lt;br /&gt;
|-&lt;br /&gt;
| 072&lt;br /&gt;
| 1 Geezard + 1 Blood Soul&lt;br /&gt;
| Balamb Garden MD Level (Pillar room)&lt;br /&gt;
|-&lt;br /&gt;
| 073&lt;br /&gt;
| 1 Buel + 2 Blood Soul&lt;br /&gt;
| Balamb Garden MD Level (Pillar room)&lt;br /&gt;
|-&lt;br /&gt;
| 074&lt;br /&gt;
| 2 Geezard + 1 Blood Soul&lt;br /&gt;
| Balamb Garden MD Level (Pillar room)&lt;br /&gt;
|-&lt;br /&gt;
| 075&lt;br /&gt;
| 1 Geezard + 1 Blood Soul&lt;br /&gt;
| Balamb Garden MD Level (Pillar room)&lt;br /&gt;
|-&lt;br /&gt;
| 076&lt;br /&gt;
| 2 Blobra + 1 Blood Soul&lt;br /&gt;
| Balamb Garden MD Level (Bridge)&lt;br /&gt;
|-&lt;br /&gt;
| 077&lt;br /&gt;
| 2 Blobra&lt;br /&gt;
| Balamb Garden MD Level (Bridge)&lt;br /&gt;
|-&lt;br /&gt;
| 078&lt;br /&gt;
| 1 Tri Face&lt;br /&gt;
| Balamb Garden MD Level (Bridge)&lt;br /&gt;
|-&lt;br /&gt;
| 079&lt;br /&gt;
| 2 Oilboyle (boss)&lt;br /&gt;
| Balamb Garden MD Level (Bridge)&lt;br /&gt;
|-&lt;br /&gt;
| 080&lt;br /&gt;
| 3 Paratrooper&lt;br /&gt;
| Balamb Garden 2f Classroom&lt;br /&gt;
|-&lt;br /&gt;
| 081&lt;br /&gt;
| 2 Paratrooper&lt;br /&gt;
| Balamb Garden 2f Classroom&lt;br /&gt;
|-&lt;br /&gt;
| 082&lt;br /&gt;
| 1 Paratrooper&lt;br /&gt;
| Balamb Garden 2f Classroom&lt;br /&gt;
|-&lt;br /&gt;
| 083&lt;br /&gt;
| Raijin + 2 G-Soldier (boss)&lt;br /&gt;
| Balamb Hotel (outside)&lt;br /&gt;
|-&lt;br /&gt;
| 084&lt;br /&gt;
| Raijin + Fujin (boss)&lt;br /&gt;
| Balamb Hotel&lt;br /&gt;
|-&lt;br /&gt;
| 085&lt;br /&gt;
| Red Propagator&lt;br /&gt;
| Ragnarok&lt;br /&gt;
|-&lt;br /&gt;
| 085&lt;br /&gt;
| Red Propagator&lt;br /&gt;
| Ragnarok&lt;br /&gt;
|-&lt;br /&gt;
| 085&lt;br /&gt;
| Red Propagator&lt;br /&gt;
| Ragnarok Cargo Bay&lt;br /&gt;
|-&lt;br /&gt;
| 086&lt;br /&gt;
| Red Propagator&lt;br /&gt;
| Ragnarok Cargo Bay (door)&lt;br /&gt;
|-&lt;br /&gt;
| 087&lt;br /&gt;
| 1 Buel&lt;br /&gt;
| Fire Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 088&lt;br /&gt;
| 1 Bomb&lt;br /&gt;
| Fire Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 089&lt;br /&gt;
| 2 Red Bat&lt;br /&gt;
| Fire Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 090&lt;br /&gt;
| 2 Red Bat + 1 Buel&lt;br /&gt;
| Fire Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 091&lt;br /&gt;
| 2 Bomb&lt;br /&gt;
| Fire Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 092&lt;br /&gt;
| 2 Red Bat + 1 Bomb + 1 Buel&lt;br /&gt;
| Fire Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 093&lt;br /&gt;
| 2 Red Bat + 2 Bomb&lt;br /&gt;
| Fire Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 094&lt;br /&gt;
| Ifrit (boss)&lt;br /&gt;
| Ifrit's Chamber&lt;br /&gt;
|-&lt;br /&gt;
| 095&lt;br /&gt;
| 1 G-Soldier&lt;br /&gt;
| Timber (outside pub)&lt;br /&gt;
|-&lt;br /&gt;
| 096&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Timber (outside pub)&lt;br /&gt;
|-&lt;br /&gt;
| 097&lt;br /&gt;
| 3 G-Soldier&lt;br /&gt;
| Timber (outside pub)&lt;br /&gt;
|-&lt;br /&gt;
| 098&lt;br /&gt;
| 1 G-Soldier + 1 Elite Soldier&lt;br /&gt;
| Timber (outside pub)&lt;br /&gt;
|-&lt;br /&gt;
| 099&lt;br /&gt;
| 1 G-Soldier&lt;br /&gt;
| Timber Square&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Timber Square&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| 3 G-Soldier&lt;br /&gt;
| Timber Square&lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| 1 Elite Soldier&lt;br /&gt;
| Timber Square&lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| 2 Elite Soldier&lt;br /&gt;
| Timber Square&lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| Fake President / Gerogero (boss)&lt;br /&gt;
| President's Car&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| 1 G-Soldier&lt;br /&gt;
| Galbadia Garden Stairwell&lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| 2 Creeps&lt;br /&gt;
| Galbadia Garden Stairwell&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| 1 Tri Face&lt;br /&gt;
| Galbadia Garden Stairwell&lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| 1 Blitz + 2 Creeps&lt;br /&gt;
| Galbadia Garden Stairwell&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| 2 Blitz&lt;br /&gt;
| Galbadia Garden Stairwell&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| 1 Creeps&lt;br /&gt;
| Galbadia Garden Hallway&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| 2 GIM52A&lt;br /&gt;
| Galbadia Garden Hallway&lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| 2 Jelleye&lt;br /&gt;
| Galbadia Garden Hallway&lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| 2 Jelleye + 1 Creeps&lt;br /&gt;
| Galbadia Garden Hallway&lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| 1 Blitz&lt;br /&gt;
| Galbadia Garden Hallway&lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| 1 Death Claw&lt;br /&gt;
| Galbadia Garden Main Hall&lt;br /&gt;
|-&lt;br /&gt;
| 116&lt;br /&gt;
| 1 Tri Face&lt;br /&gt;
| Galbadia Garden Main Hall&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| 1 Red Dragon&lt;br /&gt;
| Galbadia Garden Main Hall&lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| Cerberus (boss)&lt;br /&gt;
| Galbadia Garden Main Hall&lt;br /&gt;
|-&lt;br /&gt;
| 119&lt;br /&gt;
| Seifer (2nd)&lt;br /&gt;
| Galbadia Garden Master Room&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| Seifer + Edea (2nd)&lt;br /&gt;
| Galbadia Garden Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| 1 Caterchipiller&lt;br /&gt;
| Winhill&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| 1 Caterchipiller + 1 Bite Bug&lt;br /&gt;
| Winhill&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| 1 Death Claw&lt;br /&gt;
| Galbadia Garden Lobby&lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| 1 Jelleye&lt;br /&gt;
| Galbadia Garden Lobby&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| 1 SAM08G&lt;br /&gt;
| Galbadia Garden Lobby&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| 1 G-Soldier + 1 Elite Soldier&lt;br /&gt;
| Galbadia Garden Lobby&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| 3 Slapper&lt;br /&gt;
| Galbadia Garden Ice Rink&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| 4 Slapper&lt;br /&gt;
| Galbadia Garden Ice Rink&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| 1 Esthar Soldier&lt;br /&gt;
| Centra Excavation Overlook&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| 2 Esthar Soldier&lt;br /&gt;
| Centra Excavation Overlook&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| 3 Esthar Soldier&lt;br /&gt;
| Centra Excavation Overlook&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| 1 Esthar Soldier&lt;br /&gt;
| Centra Excavation Site Entrance&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| 1 Esthar Soldier (robot)&lt;br /&gt;
| Centra Excavation Site Entrance&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| 2 Esthar Soldier + 1 Esthar Soldier (robot)&lt;br /&gt;
| Centra Excavation Site Entrance&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| 2 G-Soldier + 1 Elite Soldier&lt;br /&gt;
| FH Town Square&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| Edea (1st) (see notes)&lt;br /&gt;
| Parade Float&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| Red Bat&lt;br /&gt;
| Deling Sewers&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| 2 Red Bat&lt;br /&gt;
| Deling Sewers&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| 3 Red Bat&lt;br /&gt;
| Deling Sewers&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| Creeps&lt;br /&gt;
| Deling Sewers&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| 2 Creeps&lt;br /&gt;
| Deling Sewers&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| 2 Red Bat + 2 Creeps&lt;br /&gt;
| Deling Sewers&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| Grand Mantis&lt;br /&gt;
| Deling Sewers&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| Creeps&lt;br /&gt;
| Deling Sewers Access&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| 2 Creeps + Grand Mantis&lt;br /&gt;
| Deling Sewers Access&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| Grand Mantis&lt;br /&gt;
| Deling Sewers Access&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| 2 Iguion (boss)&lt;br /&gt;
| Commencement Room&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Missile Base?&lt;br /&gt;
|-&lt;br /&gt;
| 149&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Missile Base?&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| GIM52A&lt;br /&gt;
| Missile Base?&lt;br /&gt;
|-&lt;br /&gt;
| 151&lt;br /&gt;
| Biggs + Wedge (2nd)&lt;br /&gt;
| D-District Prison&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| D-District Prison&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| D-District Prison&lt;br /&gt;
|-&lt;br /&gt;
| 154&lt;br /&gt;
| GIM52A&lt;br /&gt;
| D-District Prison&lt;br /&gt;
|-&lt;br /&gt;
| 155&lt;br /&gt;
| GIM47N&lt;br /&gt;
| D-District Prison&lt;br /&gt;
|-&lt;br /&gt;
| 156&lt;br /&gt;
| GIM47N + 2 G-Soldier&lt;br /&gt;
| D-District Prison&lt;br /&gt;
|-&lt;br /&gt;
| 157&lt;br /&gt;
| 2 GIM47N + 2 G-Soldier&lt;br /&gt;
| D-District Prison&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| GIM47N&lt;br /&gt;
| D-District Control Room&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| GIM47N + G-Soldier&lt;br /&gt;
| D-District Control Room&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 2 GIM52A&lt;br /&gt;
| D-District Control Room&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
| 2 GIM52A + Elite Soldier (boss)&lt;br /&gt;
| D-District Exit&lt;br /&gt;
|-&lt;br /&gt;
| 162&lt;br /&gt;
| 3 Fastitocalon&lt;br /&gt;
| Drylands (world map)&lt;br /&gt;
|-&lt;br /&gt;
| 163&lt;br /&gt;
| 3 Fastitocalon&lt;br /&gt;
| Drylands (world map)&lt;br /&gt;
|-&lt;br /&gt;
| 164&lt;br /&gt;
| BGH251F2 (boss)&lt;br /&gt;
| Missile Base Parking Lot&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Missile Base Catwalk&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Missile Base Catwalk&lt;br /&gt;
|-&lt;br /&gt;
| 167&lt;br /&gt;
| G-Soldier + SAM08G&lt;br /&gt;
| Missile Base Catwalk&lt;br /&gt;
|-&lt;br /&gt;
| 168&lt;br /&gt;
| Elite Soldier&lt;br /&gt;
| Missile Base Catwalk&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Missile Base Platform&lt;br /&gt;
|-&lt;br /&gt;
| 170&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Missile Base Platform&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| G-Soldier + SAM08G&lt;br /&gt;
| Missile Base Platform&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Missile Base Control Room&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Missile Base Control Room&lt;br /&gt;
|-&lt;br /&gt;
| 174&lt;br /&gt;
| SAMN08G&lt;br /&gt;
| Missile Base Control Room&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| 2 G-Soldier + Elite Soldier&lt;br /&gt;
| Missile Base Control Room&lt;br /&gt;
|-&lt;br /&gt;
| 176&lt;br /&gt;
| Esthar Soldier&lt;br /&gt;
| Winhill&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| 2 Esthar Soldier&lt;br /&gt;
| Winhill&lt;br /&gt;
|-&lt;br /&gt;
| 178&lt;br /&gt;
| 2 Esthar Soldier + Esthar Soldier (robot)&lt;br /&gt;
| Winhill&lt;br /&gt;
|-&lt;br /&gt;
| 179&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Missile Base Catwalk&lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| Funguar&lt;br /&gt;
| Forest (world map)&lt;br /&gt;
|-&lt;br /&gt;
| 181&lt;br /&gt;
| 2 Funguar + Geezard&lt;br /&gt;
| Forest (world map)&lt;br /&gt;
|-&lt;br /&gt;
| 182&lt;br /&gt;
| Blobra + Buel&lt;br /&gt;
| Tomb of the Unknown King Corridor&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| 2 Buel&lt;br /&gt;
| Tomb of the Unknown King Corridor&lt;br /&gt;
|-&lt;br /&gt;
| 184&lt;br /&gt;
| Forbidden&lt;br /&gt;
| Tomb of the Unknown King Corridor&lt;br /&gt;
|-&lt;br /&gt;
| 185&lt;br /&gt;
| Armadodo&lt;br /&gt;
| Tomb of the Unknown King Corridor&lt;br /&gt;
|-&lt;br /&gt;
| 186&lt;br /&gt;
| 2 Blobra&lt;br /&gt;
| Tomb of the Unknown King Corridor&lt;br /&gt;
|-&lt;br /&gt;
| 187&lt;br /&gt;
| Buel + Forbidden&lt;br /&gt;
| Tomb of the Unknown King Corridor&lt;br /&gt;
|-&lt;br /&gt;
| 188&lt;br /&gt;
| 2 Armadodo&lt;br /&gt;
| Tomb of the Unknown King Corridor&lt;br /&gt;
|-&lt;br /&gt;
| 189&lt;br /&gt;
| Sacred (boss)&lt;br /&gt;
| Tomb of the Unknown King, Pedastal&lt;br /&gt;
|-&lt;br /&gt;
| 190&lt;br /&gt;
| Brothers (boss)&lt;br /&gt;
| Tomb of the Unknown King, Sarcophagus&lt;br /&gt;
|-&lt;br /&gt;
| 191&lt;br /&gt;
| SAM08G&lt;br /&gt;
| FH Streets&lt;br /&gt;
|-&lt;br /&gt;
| 192&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| FH Streets&lt;br /&gt;
|-&lt;br /&gt;
| 193&lt;br /&gt;
| 2 GIM47N + Elite Soldier&lt;br /&gt;
| FH Streets&lt;br /&gt;
|-&lt;br /&gt;
| 194&lt;br /&gt;
| BGH521F2 (boss)&lt;br /&gt;
| FH Square&lt;br /&gt;
|-&lt;br /&gt;
| 195&lt;br /&gt;
| Seifer (1st)&lt;br /&gt;
| Parade Float&lt;br /&gt;
|-&lt;br /&gt;
| 196&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 197&lt;br /&gt;
| T-Rexaur&lt;br /&gt;
| Balamb Garden Walkway ()&lt;br /&gt;
|-&lt;br /&gt;
| 198&lt;br /&gt;
| 2 Bomb&lt;br /&gt;
| Balamb Garden Walkway ()&lt;br /&gt;
|-&lt;br /&gt;
| 199&lt;br /&gt;
| Caterchipiller&lt;br /&gt;
| Balamb Garden Walkway (Quad)&lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| 2 Bite Bug&lt;br /&gt;
| Balamb Garden Walkway (infirmary)&lt;br /&gt;
|-&lt;br /&gt;
| 201&lt;br /&gt;
| Grat&lt;br /&gt;
| Balamb Garden Walkway (library)&lt;br /&gt;
|-&lt;br /&gt;
| 202&lt;br /&gt;
| Bite Big + Grat&lt;br /&gt;
| Balamb Garden Walkway (library)&lt;br /&gt;
|-&lt;br /&gt;
| 203&lt;br /&gt;
| SAM08G&lt;br /&gt;
| Balamb Garden Main Hall&lt;br /&gt;
|-&lt;br /&gt;
| 204&lt;br /&gt;
| 2 GIM52A&lt;br /&gt;
| Balamb Garden Main Hall&lt;br /&gt;
|-&lt;br /&gt;
| 205&lt;br /&gt;
| Elite Soldier + Paratrooper + G-Soldier&lt;br /&gt;
| Balamb Garden Main Hall&lt;br /&gt;
|-&lt;br /&gt;
| 206&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Balamb Garden 2f Hall&lt;br /&gt;
|-&lt;br /&gt;
| 207&lt;br /&gt;
| 2 SAM08G&lt;br /&gt;
| Balamb Garden 2f Hall&lt;br /&gt;
|-&lt;br /&gt;
| 208&lt;br /&gt;
| 2 G-Soldier + Paratrooper&lt;br /&gt;
| Balamb Garden 2f Hall&lt;br /&gt;
|-&lt;br /&gt;
| 209&lt;br /&gt;
| Paratrooper&lt;br /&gt;
| Balamb Garden Quad&lt;br /&gt;
|-&lt;br /&gt;
| 210&lt;br /&gt;
| Paratrooper + GIM52A&lt;br /&gt;
| Balamb Garden Quad&lt;br /&gt;
|-&lt;br /&gt;
| 211&lt;br /&gt;
| 2 Paratrooper + SAMN08G&lt;br /&gt;
| Balamb Garden Quad&lt;br /&gt;
|-&lt;br /&gt;
| 212&lt;br /&gt;
| Left hand + Right hand&lt;br /&gt;
| Salt Flats&lt;br /&gt;
|-&lt;br /&gt;
| 213&lt;br /&gt;
| Vysage&lt;br /&gt;
| Salt Flats&lt;br /&gt;
|-&lt;br /&gt;
| 214&lt;br /&gt;
| 2 Left Hand + 2 Right Hand&lt;br /&gt;
| Salt Flats&lt;br /&gt;
|-&lt;br /&gt;
| 215&lt;br /&gt;
| Vysage + Left Hand + Right Hand&lt;br /&gt;
| Salt Flats&lt;br /&gt;
|-&lt;br /&gt;
| 216&lt;br /&gt;
| Abaddon (boss)&lt;br /&gt;
| Salt Flats&lt;br /&gt;
|-&lt;br /&gt;
| 217&lt;br /&gt;
| Bite Bug&lt;br /&gt;
| Trabia Canyon Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 218&lt;br /&gt;
| Mesmerize&lt;br /&gt;
| Trabia Canyon Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 219&lt;br /&gt;
| Mesmerize + 2 Bite Bug&lt;br /&gt;
| Trabia Canyon Cliffs&lt;br /&gt;
|-&lt;br /&gt;
| 220&lt;br /&gt;
| Gayla&lt;br /&gt;
| Trabia Canyon Passage&lt;br /&gt;
|-&lt;br /&gt;
| 221&lt;br /&gt;
| Ochu&lt;br /&gt;
| Trabia Canyon Passage&lt;br /&gt;
|-&lt;br /&gt;
| 222&lt;br /&gt;
| Esthar Soldier&lt;br /&gt;
| Lunatic Pandora (elevator)&lt;br /&gt;
|-&lt;br /&gt;
| 223&lt;br /&gt;
| 2 Esthar Soldier&lt;br /&gt;
| Lunatic Pandora (elevator)&lt;br /&gt;
|-&lt;br /&gt;
| 224&lt;br /&gt;
| Esthar Soldier + Esthar Soldier (robot)&lt;br /&gt;
| Lunatic Pandora (elevator)&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| Esthar Soldier&lt;br /&gt;
| Lunatic Pandora&lt;br /&gt;
|-&lt;br /&gt;
| 226&lt;br /&gt;
| Gesper&lt;br /&gt;
| Lunatic Pandora&lt;br /&gt;
|-&lt;br /&gt;
| 227&lt;br /&gt;
| Elastoid&lt;br /&gt;
| Lunatic Pandora&lt;br /&gt;
|-&lt;br /&gt;
| 228&lt;br /&gt;
| Gesper + 2 Esthar Soldier&lt;br /&gt;
| Lunatic Pandora&lt;br /&gt;
|-&lt;br /&gt;
| 229&lt;br /&gt;
| Esthar Soldier&lt;br /&gt;
| Lunatic Pandora (yellow)&lt;br /&gt;
|-&lt;br /&gt;
| 230&lt;br /&gt;
| 2 Gesper&lt;br /&gt;
| Lunatic Pandora (yellow)&lt;br /&gt;
|-&lt;br /&gt;
| 231&lt;br /&gt;
| Esthar Soldier&lt;br /&gt;
| Lunatic Pandora (red)&lt;br /&gt;
|-&lt;br /&gt;
| 232&lt;br /&gt;
| Elastoid&lt;br /&gt;
| Lunatic Pandora (red)&lt;br /&gt;
|-&lt;br /&gt;
| 233&lt;br /&gt;
| 2 Esthar Soldier (robot)&lt;br /&gt;
| Lunatic Pandora (red)&lt;br /&gt;
|-&lt;br /&gt;
| 234&lt;br /&gt;
| Esthar Soldier (robot)&lt;br /&gt;
| Lunatic Pandora (red)&lt;br /&gt;
|-&lt;br /&gt;
| 235&lt;br /&gt;
| Esthar Soldier + Esthar Soldier (robot)&lt;br /&gt;
| Lunatic Pandora (red)&lt;br /&gt;
|-&lt;br /&gt;
| 236&lt;br /&gt;
| Tonberry&lt;br /&gt;
| Centra Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 237&lt;br /&gt;
| Tonberry&lt;br /&gt;
| Centra Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 238&lt;br /&gt;
| 2 Tonberry&lt;br /&gt;
| Centra Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 239&lt;br /&gt;
| Forbidden + Buel&lt;br /&gt;
| Centra Ruins 2f&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| Blobra + Bomb&lt;br /&gt;
| Centra Ruins 2f&lt;br /&gt;
|-&lt;br /&gt;
| 241&lt;br /&gt;
| Armadodo + Bomb + Red Bat&lt;br /&gt;
| Centra Ruins 2f&lt;br /&gt;
|-&lt;br /&gt;
| 242&lt;br /&gt;
| Forbidden&lt;br /&gt;
| Centra Ruins 2f&lt;br /&gt;
|-&lt;br /&gt;
| 243&lt;br /&gt;
| Forbidden + 2 Red Bat&lt;br /&gt;
| Centra Ruins 2f&lt;br /&gt;
|-&lt;br /&gt;
| 244&lt;br /&gt;
| Turtapod&lt;br /&gt;
| Sorceress Memorial&lt;br /&gt;
|-&lt;br /&gt;
| 245&lt;br /&gt;
| 2 Turtapod&lt;br /&gt;
| Sorceress Memorial&lt;br /&gt;
|-&lt;br /&gt;
| 246&lt;br /&gt;
| Turtapod + 2 Imp&lt;br /&gt;
| Sorceress Memorial&lt;br /&gt;
|-&lt;br /&gt;
| 247&lt;br /&gt;
| Torama&lt;br /&gt;
| Sorceress Memorial&lt;br /&gt;
|-&lt;br /&gt;
| 248&lt;br /&gt;
| Iron Giant&lt;br /&gt;
| Sorceress Memorial&lt;br /&gt;
|-&lt;br /&gt;
| 249&lt;br /&gt;
| 2 Esthar Soldier&lt;br /&gt;
| Odine's Lab (entrance)&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| 2 Esthar Soldier (robot)&lt;br /&gt;
| Odine's Lab (control room)&lt;br /&gt;
|-&lt;br /&gt;
| 251&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Esthar Streets&lt;br /&gt;
|-&lt;br /&gt;
| 252&lt;br /&gt;
| G-Soldier + Elite Soldier&lt;br /&gt;
| Esthar Streets&lt;br /&gt;
|-&lt;br /&gt;
| 253&lt;br /&gt;
| GIM52A + 2 G-Soldier&lt;br /&gt;
| Esthar Streets&lt;br /&gt;
|-&lt;br /&gt;
| 254&lt;br /&gt;
| G-Soldier + SAM08G&lt;br /&gt;
| Esthar Streets&lt;br /&gt;
|-&lt;br /&gt;
| 255&lt;br /&gt;
| GIM52A&lt;br /&gt;
| Esthar Streets&lt;br /&gt;
|-&lt;br /&gt;
| 256&lt;br /&gt;
| GIM52A + SAM08G&lt;br /&gt;
| Esthar Streets&lt;br /&gt;
|-&lt;br /&gt;
| 257&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Esthar Streets (junction)&lt;br /&gt;
|-&lt;br /&gt;
| 258&lt;br /&gt;
| SAM08G&lt;br /&gt;
| Esthar Streets (junction)&lt;br /&gt;
|-&lt;br /&gt;
| 259&lt;br /&gt;
| G-Soldier + Elite Soldier&lt;br /&gt;
| Esthar Streets (junction)&lt;br /&gt;
|-&lt;br /&gt;
| 260&lt;br /&gt;
| 2 GIM52A + Elite Soldier&lt;br /&gt;
| Esthar Streets (junction)&lt;br /&gt;
|-&lt;br /&gt;
| 261&lt;br /&gt;
| 2 G-Soldier + Elite Soldier&lt;br /&gt;
| Esthar Streets (junction)&lt;br /&gt;
|-&lt;br /&gt;
| 262&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Esthar Mall&lt;br /&gt;
|-&lt;br /&gt;
| 263&lt;br /&gt;
| GIM52A + G-Soldier&lt;br /&gt;
| Esthar Mall&lt;br /&gt;
|-&lt;br /&gt;
| 264&lt;br /&gt;
| Elite Soldier&lt;br /&gt;
| Esthar Front of O-Lab&lt;br /&gt;
|-&lt;br /&gt;
| 265&lt;br /&gt;
| SAM08G&lt;br /&gt;
| Esthar Front of O-Lab&lt;br /&gt;
|-&lt;br /&gt;
| 266&lt;br /&gt;
| G-Soldier + Elite Soldier + GIM52A&lt;br /&gt;
| Esthar Front of O-Lab&lt;br /&gt;
|-&lt;br /&gt;
| 267&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Esthar Front of Palace&lt;br /&gt;
|-&lt;br /&gt;
| 268&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Esthar Front of Palace&lt;br /&gt;
|-&lt;br /&gt;
| 269&lt;br /&gt;
| 2 SAM08G&lt;br /&gt;
| Esthar Front of Palace&lt;br /&gt;
|-&lt;br /&gt;
| 270&lt;br /&gt;
| G-Soldier + GIM52A + SAM08G&lt;br /&gt;
| Esthar Front of Palace&lt;br /&gt;
|-&lt;br /&gt;
| 271&lt;br /&gt;
| G-Soldier + Elite Soldier&lt;br /&gt;
| Esthar Streets (curve)&lt;br /&gt;
|-&lt;br /&gt;
| 272&lt;br /&gt;
| G-Soldier + GIM52A&lt;br /&gt;
| Esthar Streets (curve)&lt;br /&gt;
|-&lt;br /&gt;
| 273&lt;br /&gt;
| SAM08G + Elite Soldier&lt;br /&gt;
| Esthar Streets (curve)&lt;br /&gt;
|-&lt;br /&gt;
| 274&lt;br /&gt;
| Turtapod&lt;br /&gt;
| Esthar Streets (curve, red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 275&lt;br /&gt;
| Turtapod + Imp&lt;br /&gt;
| Esthar Streets (curve, red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 276&lt;br /&gt;
| Torama&lt;br /&gt;
| Esthar Streets (curve, red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 277&lt;br /&gt;
| Torama + 2 Imp&lt;br /&gt;
| Esthar Streets (curve, red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 278&lt;br /&gt;
| Iron Giant&lt;br /&gt;
| Esthar Streets (curve, red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 279&lt;br /&gt;
| Behemoth&lt;br /&gt;
| Esthar Streets (curve, red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 280&lt;br /&gt;
| Imp&lt;br /&gt;
| Esthar Streets (junction, red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 281&lt;br /&gt;
| 2 Turtapod&lt;br /&gt;
| Esthar Streets (junction, red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 282&lt;br /&gt;
| 2 Imp&lt;br /&gt;
| Esthar Streets (junction, red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 283&lt;br /&gt;
| Behemoth&lt;br /&gt;
| Esthar Streets (junction, red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 284&lt;br /&gt;
| Elnoyle&lt;br /&gt;
| Esthar Streets (junction, red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 285&lt;br /&gt;
| Turtapod&lt;br /&gt;
| Esthar Front of Palace (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 286&lt;br /&gt;
| Torama + Imp&lt;br /&gt;
| Esthar Front of Palace (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 287&lt;br /&gt;
| Torama + Turtapod&lt;br /&gt;
| Esthar Front of Palace (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 288&lt;br /&gt;
| Iron Giant&lt;br /&gt;
| Esthar Front of Palace (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| Elnoyle&lt;br /&gt;
| Esthar Front of Palace (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 290&lt;br /&gt;
| Esthar Soldier&lt;br /&gt;
| Esthar Streets (curve)&lt;br /&gt;
|-&lt;br /&gt;
| 291&lt;br /&gt;
| 2 Esthar Soldier&lt;br /&gt;
| Esthar Streets (curve)&lt;br /&gt;
|-&lt;br /&gt;
| 292&lt;br /&gt;
| Esthar Soldier + Gesper&lt;br /&gt;
| Esthar Streets (curve)&lt;br /&gt;
|-&lt;br /&gt;
| 293&lt;br /&gt;
| Esthar Soldier (robot)&lt;br /&gt;
| Esthar Streets (curve)&lt;br /&gt;
|-&lt;br /&gt;
| 294&lt;br /&gt;
| Gesper&lt;br /&gt;
| Esthar Streets (curve)&lt;br /&gt;
|-&lt;br /&gt;
| 295&lt;br /&gt;
| Elastoid&lt;br /&gt;
| Esthar Streets (curve)&lt;br /&gt;
|-&lt;br /&gt;
| 296&lt;br /&gt;
| Esthar Soldier&lt;br /&gt;
| Esthar Streets (junction)&lt;br /&gt;
|-&lt;br /&gt;
| 297&lt;br /&gt;
| Esthar Soldier + Esthar Soldier (robot)&lt;br /&gt;
| Esthar Streets (junction)&lt;br /&gt;
|-&lt;br /&gt;
| 298&lt;br /&gt;
| 3 Esthar Soldier&lt;br /&gt;
| Esthar Streets (junction)&lt;br /&gt;
|-&lt;br /&gt;
| 299&lt;br /&gt;
| Gesper + 2 Esthar Soldier&lt;br /&gt;
| Esthar Streets (junction)&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| Elastoid&lt;br /&gt;
| Esthar Streets (junction)&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
| Esthar Soldier + Esthar Soldier (robot)&lt;br /&gt;
| Esthar Mall&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
| Esthar Soldier (robot)&lt;br /&gt;
| Esthar Front of O-Lab&lt;br /&gt;
|-&lt;br /&gt;
| 303&lt;br /&gt;
| Esthar Soldier + Esthar Soldier (robot)&lt;br /&gt;
| Esthar Front of O-Lab&lt;br /&gt;
|-&lt;br /&gt;
| 304&lt;br /&gt;
| Elastoid&lt;br /&gt;
| Esthar Front of O-Lab&lt;br /&gt;
|-&lt;br /&gt;
| 305&lt;br /&gt;
| Esthar Soldier&lt;br /&gt;
| Esthar Front of Palace&lt;br /&gt;
|-&lt;br /&gt;
| 306&lt;br /&gt;
| Esthar Soldier (robot)&lt;br /&gt;
| Esthar Front of Palace&lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
| Gesper&lt;br /&gt;
| Esthar Front of Palace&lt;br /&gt;
|-&lt;br /&gt;
| 308&lt;br /&gt;
| Elastoid + 2 Esthar Soldier&lt;br /&gt;
| Esthar Front of Palace&lt;br /&gt;
|-&lt;br /&gt;
| 309&lt;br /&gt;
| Esthar Soldier&lt;br /&gt;
| Lunatic Pandora Laboratory&lt;br /&gt;
|-&lt;br /&gt;
| 310&lt;br /&gt;
| Gesper + Esthar Soldier + Esthar Soldier (robot)&lt;br /&gt;
| Lunatic Pandora Laboratory&lt;br /&gt;
|-&lt;br /&gt;
| 311&lt;br /&gt;
| Elastoid + Esthar Soldier + Esthar Soldier (robot)&lt;br /&gt;
| Lunatic Pandora Laboratory&lt;br /&gt;
|-&lt;br /&gt;
| 312&lt;br /&gt;
| 2 Turtapod&lt;br /&gt;
| Esthar Mall (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 313&lt;br /&gt;
| Iron Giant + Imp&lt;br /&gt;
| Esthar Mall (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 314&lt;br /&gt;
| Turtapod&lt;br /&gt;
| Esthar Front of O-Lab (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 315&lt;br /&gt;
| Torama&lt;br /&gt;
| Esthar Front of O-Lab (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 316&lt;br /&gt;
| Behemoth + Imp&lt;br /&gt;
| Esthar Front of O-Lab (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 317&lt;br /&gt;
| Odin (boss) (see notes)&lt;br /&gt;
| Odin's Throne Room&lt;br /&gt;
|-&lt;br /&gt;
| 318&lt;br /&gt;
| Anacondour&lt;br /&gt;
| Deep Sea Laboratory Entrance&lt;br /&gt;
|-&lt;br /&gt;
| 319&lt;br /&gt;
| Anacondour + 2 Blood Soul&lt;br /&gt;
| Deep Sea Laboratory Entrance&lt;br /&gt;
|-&lt;br /&gt;
| 320&lt;br /&gt;
| Anacondour + Buel + Bomb&lt;br /&gt;
| Deep Sea Laboratory Entrance&lt;br /&gt;
|-&lt;br /&gt;
| 321&lt;br /&gt;
| Red Dragon&lt;br /&gt;
| Deep Sea Laboratory Entrance&lt;br /&gt;
|-&lt;br /&gt;
| 322&lt;br /&gt;
| Anacondour + Buel&lt;br /&gt;
| Deep Sea Laboratory Entrance (destroyed)&lt;br /&gt;
|-&lt;br /&gt;
| 323&lt;br /&gt;
| Anacondour + Blood Soul&lt;br /&gt;
| Deep Sea Laboratory Entrance (destroyed)&lt;br /&gt;
|-&lt;br /&gt;
| 324&lt;br /&gt;
| Buel + Blood Soul + Bomb&lt;br /&gt;
| Deep Sea Laboratory Entrance (destroyed)&lt;br /&gt;
|-&lt;br /&gt;
| 325&lt;br /&gt;
| Red Dragon + Bomb&lt;br /&gt;
| Deep Sea Laboratory Entrance (destroyed)&lt;br /&gt;
|-&lt;br /&gt;
| 326&lt;br /&gt;
| Bahamut (boss)&lt;br /&gt;
| Bahamut's Room&lt;br /&gt;
|-&lt;br /&gt;
| 327&lt;br /&gt;
| 3 Turtapod + Torama&lt;br /&gt;
| Tears' Point&lt;br /&gt;
|-&lt;br /&gt;
| 328&lt;br /&gt;
| Turtapod + 2 Imp&lt;br /&gt;
| Tears' Point&lt;br /&gt;
|-&lt;br /&gt;
| 329&lt;br /&gt;
| Iron Giant&lt;br /&gt;
| Tears' Point&lt;br /&gt;
|-&lt;br /&gt;
| 330&lt;br /&gt;
| Iron Giant + Torama&lt;br /&gt;
| Tears' Point&lt;br /&gt;
|-&lt;br /&gt;
| 331&lt;br /&gt;
| Behemoth + 2 Imp&lt;br /&gt;
| Tears' Point&lt;br /&gt;
|-&lt;br /&gt;
| 332&lt;br /&gt;
| Behemoth&lt;br /&gt;
| Tears' Point&lt;br /&gt;
|-&lt;br /&gt;
| 333&lt;br /&gt;
| Elnoyle&lt;br /&gt;
| Tears' Point&lt;br /&gt;
|-&lt;br /&gt;
| 334&lt;br /&gt;
| Bomb&lt;br /&gt;
| Deep Sea Research Center&lt;br /&gt;
|-&lt;br /&gt;
| 335&lt;br /&gt;
| Grendel + Bomb&lt;br /&gt;
| Deep Sea Research Center&lt;br /&gt;
|-&lt;br /&gt;
| 336&lt;br /&gt;
| Grendel + 2 Bomb&lt;br /&gt;
| Deep Sea Research Center&lt;br /&gt;
|-&lt;br /&gt;
| 337&lt;br /&gt;
| Triface&lt;br /&gt;
| Deep Sea Research Center&lt;br /&gt;
|-&lt;br /&gt;
| 338&lt;br /&gt;
| Grendel&lt;br /&gt;
| Deep Sea Research Center&lt;br /&gt;
|-&lt;br /&gt;
| 339&lt;br /&gt;
| Grendel + Imp&lt;br /&gt;
| Deep Sea Research Center&lt;br /&gt;
|-&lt;br /&gt;
| 340&lt;br /&gt;
| 2 Grendel&lt;br /&gt;
| Deep Sea Research Center&lt;br /&gt;
|-&lt;br /&gt;
| 341&lt;br /&gt;
| Torama + 2 Bomb&lt;br /&gt;
| Deep Sea Research Center&lt;br /&gt;
|-&lt;br /&gt;
| 342&lt;br /&gt;
| 2 Imp&lt;br /&gt;
| Deep Sea Control Room&lt;br /&gt;
|-&lt;br /&gt;
| 343&lt;br /&gt;
| Blue Dragon&lt;br /&gt;
| Deep Sea Control Room&lt;br /&gt;
|-&lt;br /&gt;
| 344&lt;br /&gt;
| Grenaldo + 3 Raldo&lt;br /&gt;
| Deep Sea Control Room&lt;br /&gt;
|-&lt;br /&gt;
| 345&lt;br /&gt;
| Bomb + 2 Imp&lt;br /&gt;
| Deep Sea Pipe Room&lt;br /&gt;
|-&lt;br /&gt;
| 346&lt;br /&gt;
| Blue Dragon + Imp&lt;br /&gt;
| Deep Sea Pipe Room&lt;br /&gt;
|-&lt;br /&gt;
| 347&lt;br /&gt;
| Oilboyle + Bomb&lt;br /&gt;
| Deep Sea Pipe Room&lt;br /&gt;
|-&lt;br /&gt;
| 348&lt;br /&gt;
| Triface&lt;br /&gt;
| Deep Sea Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 349&lt;br /&gt;
| Grendel + Imp&lt;br /&gt;
| Deep Sea Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 350&lt;br /&gt;
| Behemoth&lt;br /&gt;
| Deep Sea Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 351&lt;br /&gt;
| Red Dragon&lt;br /&gt;
| Deep Sea Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 352&lt;br /&gt;
| 2 Iron Giant&lt;br /&gt;
| Deep Sea Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 353&lt;br /&gt;
| Elnoyle&lt;br /&gt;
| Deep Sea Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 354&lt;br /&gt;
| Ultima Weapon (boss)&lt;br /&gt;
| Deep Sea Ruins, Ultima Room&lt;br /&gt;
|-&lt;br /&gt;
| 355&lt;br /&gt;
| Blobra&lt;br /&gt;
| Castle Hall&lt;br /&gt;
|-&lt;br /&gt;
| 356&lt;br /&gt;
| Belhemel + Mezmerize&lt;br /&gt;
| Castle Hall&lt;br /&gt;
|-&lt;br /&gt;
| 357&lt;br /&gt;
| 2 Blobra + Buel&lt;br /&gt;
| Castle Hall&lt;br /&gt;
|-&lt;br /&gt;
| 358&lt;br /&gt;
| 2 Anacondaur&lt;br /&gt;
| Castle Hall&lt;br /&gt;
|-&lt;br /&gt;
| 359&lt;br /&gt;
| Caterchipillar&lt;br /&gt;
| Castle Hall&lt;br /&gt;
|-&lt;br /&gt;
| 360&lt;br /&gt;
| Caterchipillar + Cockatrice&lt;br /&gt;
| Castle Hall&lt;br /&gt;
|-&lt;br /&gt;
| 361&lt;br /&gt;
| Geezard + Cockatrice + Fastitocalon&lt;br /&gt;
| Castle Hall&lt;br /&gt;
|-&lt;br /&gt;
| 362&lt;br /&gt;
| Snow Lion + Glacial Eye&lt;br /&gt;
| Castle Hall&lt;br /&gt;
|-&lt;br /&gt;
| 363&lt;br /&gt;
| Sphynxaur (boss)&lt;br /&gt;
| Castle Hall&lt;br /&gt;
|-&lt;br /&gt;
| 364&lt;br /&gt;
| Grat&lt;br /&gt;
| Castle Chandelier Room&lt;br /&gt;
|-&lt;br /&gt;
| 365&lt;br /&gt;
| 3 Fastitocalon&lt;br /&gt;
| Castle Chandelier Room&lt;br /&gt;
|-&lt;br /&gt;
| 366&lt;br /&gt;
| Grat + Geezard&lt;br /&gt;
| Castle Chandelier Room&lt;br /&gt;
|-&lt;br /&gt;
| 367&lt;br /&gt;
| Hexadragon + Bomb&lt;br /&gt;
| Castle Chandelier Room&lt;br /&gt;
|-&lt;br /&gt;
| 368&lt;br /&gt;
| Thrustaevis&lt;br /&gt;
| Castle Balcony&lt;br /&gt;
|-&lt;br /&gt;
| 369&lt;br /&gt;
| Jelleye + Blood Soul&lt;br /&gt;
| Castle Balcony&lt;br /&gt;
|-&lt;br /&gt;
| 370&lt;br /&gt;
| Thrustaevis + 2 Jelleye&lt;br /&gt;
| Castle Balcony&lt;br /&gt;
|-&lt;br /&gt;
| 371&lt;br /&gt;
| Grenaldo + 2 Bite Bug&lt;br /&gt;
| Castle Balcony&lt;br /&gt;
|-&lt;br /&gt;
| 372&lt;br /&gt;
| Krysta (boss)&lt;br /&gt;
| Castle Balcony&lt;br /&gt;
|-&lt;br /&gt;
| 373&lt;br /&gt;
| Funguar&lt;br /&gt;
| Castle Library&lt;br /&gt;
|-&lt;br /&gt;
| 374&lt;br /&gt;
| 4 Red Bat&lt;br /&gt;
| Castle Library&lt;br /&gt;
|-&lt;br /&gt;
| 375&lt;br /&gt;
| Blitz + 2 Funguar&lt;br /&gt;
| Castle Library&lt;br /&gt;
|-&lt;br /&gt;
| 376&lt;br /&gt;
| Malboro&lt;br /&gt;
| Castle Library&lt;br /&gt;
|-&lt;br /&gt;
| 377&lt;br /&gt;
| Tri-Point (boss)&lt;br /&gt;
| Castle Library&lt;br /&gt;
|-&lt;br /&gt;
| 378&lt;br /&gt;
| Abyss Worm&lt;br /&gt;
| Castle Passageway&lt;br /&gt;
|-&lt;br /&gt;
| 379&lt;br /&gt;
| 2 Grand Mantis&lt;br /&gt;
| Castle Passageway&lt;br /&gt;
|-&lt;br /&gt;
| 380&lt;br /&gt;
| Red Dragon&lt;br /&gt;
| Castle Passageway&lt;br /&gt;
|-&lt;br /&gt;
| 381&lt;br /&gt;
| 2 Wendigo&lt;br /&gt;
| Castle Passageway&lt;br /&gt;
|-&lt;br /&gt;
| 382&lt;br /&gt;
| 2 Blobra&lt;br /&gt;
| Castle Passageway&lt;br /&gt;
|-&lt;br /&gt;
| 383&lt;br /&gt;
| Behemoth&lt;br /&gt;
| Castle Passageway&lt;br /&gt;
|-&lt;br /&gt;
| 384&lt;br /&gt;
| Oilboyle&lt;br /&gt;
| Castle Passageway&lt;br /&gt;
|-&lt;br /&gt;
| 385&lt;br /&gt;
| Armadodo + Turtapod&lt;br /&gt;
| Castle Passageway&lt;br /&gt;
|-&lt;br /&gt;
| 386&lt;br /&gt;
| Creeps&lt;br /&gt;
| Castle Passageway&lt;br /&gt;
|-&lt;br /&gt;
| 387&lt;br /&gt;
| Tonberry&lt;br /&gt;
| Castle Passageway&lt;br /&gt;
|-&lt;br /&gt;
| 388&lt;br /&gt;
| Grand Mantis + 2 Cockatrice&lt;br /&gt;
| Castle Passageway&lt;br /&gt;
|-&lt;br /&gt;
| 389&lt;br /&gt;
| Torama + 2 Glacial Eye&lt;br /&gt;
| Castle Passageway&lt;br /&gt;
|-&lt;br /&gt;
| 390&lt;br /&gt;
| Wendigo&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 391&lt;br /&gt;
| Caterchipillar + Jelleye&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 392&lt;br /&gt;
| Ochu&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 393&lt;br /&gt;
| Triface&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 394&lt;br /&gt;
| Cactuar&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 395&lt;br /&gt;
| Abyss Worm + Creeps&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 396&lt;br /&gt;
| Vysage + Left Hand + Right Hand&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 397&lt;br /&gt;
| Chimera&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 398&lt;br /&gt;
| Grendel&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 399&lt;br /&gt;
| Wendigo + 2 Creeps&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 400&lt;br /&gt;
| Gayla + 2 Red Bat&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 401&lt;br /&gt;
| Forbidden + 2 Blood Soul&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 402&lt;br /&gt;
| Thrustaevis&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 403&lt;br /&gt;
| Grand Mantis + Thrustaevis&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 404&lt;br /&gt;
| Bomb&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 405&lt;br /&gt;
| Iron Giant&lt;br /&gt;
| Castle Stair Hall&lt;br /&gt;
|-&lt;br /&gt;
| 406&lt;br /&gt;
| 2 Turtapod&lt;br /&gt;
| Castle Treasury&lt;br /&gt;
|-&lt;br /&gt;
| 407&lt;br /&gt;
| 2 Turtapod + Vysage&lt;br /&gt;
| Castle Treasury&lt;br /&gt;
|-&lt;br /&gt;
| 408&lt;br /&gt;
| Abyss Worm&lt;br /&gt;
| Castle Treasury&lt;br /&gt;
|-&lt;br /&gt;
| 409&lt;br /&gt;
| Blue Dragon&lt;br /&gt;
| Castle Treasury&lt;br /&gt;
|-&lt;br /&gt;
| 410&lt;br /&gt;
| Catoblepas (boss)&lt;br /&gt;
| Castle Treasury&lt;br /&gt;
|-&lt;br /&gt;
| 411&lt;br /&gt;
| Grendel + Geezard&lt;br /&gt;
| Castle Storage Room&lt;br /&gt;
|-&lt;br /&gt;
| 412&lt;br /&gt;
| Geezard&lt;br /&gt;
| Castle Storage Room&lt;br /&gt;
|-&lt;br /&gt;
| 413&lt;br /&gt;
| Hexadragon&lt;br /&gt;
| Castle Storage Room&lt;br /&gt;
|-&lt;br /&gt;
| 414&lt;br /&gt;
| Oilboyle + Gayla&lt;br /&gt;
| Castle Storage Room&lt;br /&gt;
|-&lt;br /&gt;
| 415&lt;br /&gt;
| Mesmerize + Buel&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 416&lt;br /&gt;
| Armadodo + Grat&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 417&lt;br /&gt;
| Cactuar + 2 Blood Soul&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 418&lt;br /&gt;
| Behemoth&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 419&lt;br /&gt;
| 2 Belhelmel&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 420&lt;br /&gt;
| Grendel + 2 Glacial Eye&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 421&lt;br /&gt;
| Anacondaur + Death Claw&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 422&lt;br /&gt;
| T-Rexaur&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 423&lt;br /&gt;
| Cactuar&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 424&lt;br /&gt;
| Blobra + Blitz&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 425&lt;br /&gt;
| Elvoret&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 426&lt;br /&gt;
| Red Dragon&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 427&lt;br /&gt;
| Glacial Eye&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 428&lt;br /&gt;
| 2 Cactuar + Bomb&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 429&lt;br /&gt;
| Blue Dragon&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 430&lt;br /&gt;
| Ochu&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 431&lt;br /&gt;
| Trauma (boss)&lt;br /&gt;
| Castle Gallery&lt;br /&gt;
|-&lt;br /&gt;
| 432&lt;br /&gt;
| Mesmerize + 2 Raldo&lt;br /&gt;
| Castle Armory&lt;br /&gt;
|-&lt;br /&gt;
| 433&lt;br /&gt;
| Turtapod + Funguar + Raldo&lt;br /&gt;
| Castle Armory&lt;br /&gt;
|-&lt;br /&gt;
| 434&lt;br /&gt;
| Malboro&lt;br /&gt;
| Castle Armory&lt;br /&gt;
|-&lt;br /&gt;
| 435&lt;br /&gt;
| 2 Death Claw&lt;br /&gt;
| Castle Armory&lt;br /&gt;
|-&lt;br /&gt;
| 436&lt;br /&gt;
| Vysage + Left Hand + Right Hand -&amp;gt; Gargantua&lt;br /&gt;
| Castle Armory&lt;br /&gt;
|-&lt;br /&gt;
| 437&lt;br /&gt;
| 2 Red Bat&lt;br /&gt;
| Castle Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| 438&lt;br /&gt;
| 4 Red Bat&lt;br /&gt;
| Castle Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| 439&lt;br /&gt;
| Cockatrice + Armadodo&lt;br /&gt;
| Castle Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| 440&lt;br /&gt;
| Elvoret&lt;br /&gt;
| Castle Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| 441&lt;br /&gt;
| Red Giant (boss)&lt;br /&gt;
| Castle Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| 442&lt;br /&gt;
| Gayla&lt;br /&gt;
| Castle Waterway&lt;br /&gt;
|-&lt;br /&gt;
| 443&lt;br /&gt;
| Bomb + Adamantoise&lt;br /&gt;
| Castle Waterway&lt;br /&gt;
|-&lt;br /&gt;
| 444&lt;br /&gt;
| Blitz + Wendigo&lt;br /&gt;
| Castle Waterway&lt;br /&gt;
|-&lt;br /&gt;
| 445&lt;br /&gt;
| Forbidden + Adamantoise&lt;br /&gt;
| Castle Waterway&lt;br /&gt;
|-&lt;br /&gt;
| 446&lt;br /&gt;
| 3 Fastitocalon&lt;br /&gt;
| Castle Waterway&lt;br /&gt;
|-&lt;br /&gt;
| 447&lt;br /&gt;
| Chimera + 2 Fastitocalon&lt;br /&gt;
| Castle Waterway&lt;br /&gt;
|-&lt;br /&gt;
| 448&lt;br /&gt;
| Grenaldo + 2 Bite Bug&lt;br /&gt;
| Castle Waterway&lt;br /&gt;
|-&lt;br /&gt;
| 449&lt;br /&gt;
| 2 Triface&lt;br /&gt;
| Castle Waterway&lt;br /&gt;
|-&lt;br /&gt;
| 450&lt;br /&gt;
| Grand Mantis&lt;br /&gt;
| Castle Waterway&lt;br /&gt;
|-&lt;br /&gt;
| 451&lt;br /&gt;
| Gayla + Caterchipillar&lt;br /&gt;
| Castle Waterway&lt;br /&gt;
|-&lt;br /&gt;
| 452&lt;br /&gt;
| Fastitocalon&lt;br /&gt;
| Castle Waterway&lt;br /&gt;
|-&lt;br /&gt;
| 453&lt;br /&gt;
| Snow Lion + Anacondaur&lt;br /&gt;
| Castle Waterway&lt;br /&gt;
|-&lt;br /&gt;
| 454&lt;br /&gt;
| 2 Raldo&lt;br /&gt;
| Castle Courtyard&lt;br /&gt;
|-&lt;br /&gt;
| 455&lt;br /&gt;
| Abyss Worm + Left Hand + Right Hand&lt;br /&gt;
| Castle Courtyard&lt;br /&gt;
|-&lt;br /&gt;
| 456&lt;br /&gt;
| Torama + Adamantoise&lt;br /&gt;
| Castle Courtyard&lt;br /&gt;
|-&lt;br /&gt;
| 457&lt;br /&gt;
| T-Rexaur&lt;br /&gt;
| Castle Courtyard&lt;br /&gt;
|-&lt;br /&gt;
| 458&lt;br /&gt;
| 2 Mesmerize&lt;br /&gt;
| Castle Chapel&lt;br /&gt;
|-&lt;br /&gt;
| 459&lt;br /&gt;
| Jelleye + Grendel&lt;br /&gt;
| Castle Chapel&lt;br /&gt;
|-&lt;br /&gt;
| 460&lt;br /&gt;
| Elvoret&lt;br /&gt;
| Castle Chapel&lt;br /&gt;
|-&lt;br /&gt;
| 461&lt;br /&gt;
| Blue Dragon + Left Hand + Right Hand&lt;br /&gt;
| Castle Chapel&lt;br /&gt;
|-&lt;br /&gt;
| 462&lt;br /&gt;
| Omega Weapon (boss)&lt;br /&gt;
| Castle Chapel&lt;br /&gt;
|-&lt;br /&gt;
| 463&lt;br /&gt;
| Belhelmel&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 464&lt;br /&gt;
| Belhelmel + 2 Blood Soul&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 465&lt;br /&gt;
| Blitz + Armadodo&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 466&lt;br /&gt;
| Iron Giant + Buel&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 467&lt;br /&gt;
| 2 Creeps&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 468&lt;br /&gt;
| Tonberry&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 469&lt;br /&gt;
| Abyss Worm + 2 Imp&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 470&lt;br /&gt;
| Hexadragon&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 471&lt;br /&gt;
| Bite Bug&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 472&lt;br /&gt;
| 2 Bite Bug&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 473&lt;br /&gt;
| Iron Giant + 2 Imp&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 474&lt;br /&gt;
| Malboro&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 475&lt;br /&gt;
| Buel&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 476&lt;br /&gt;
| Death Claw&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 477&lt;br /&gt;
| Forbidden + Vysage&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 478&lt;br /&gt;
| Grenaldo + 2 Raldo&lt;br /&gt;
| Castle Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| 479&lt;br /&gt;
| Anacondaur + Grat&lt;br /&gt;
| Castle Clocktower Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 480&lt;br /&gt;
| Snow Lion&lt;br /&gt;
| Castle Clocktower Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 481&lt;br /&gt;
| Triface&lt;br /&gt;
| Castle Clocktower Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 482&lt;br /&gt;
| 2 Chimera&lt;br /&gt;
| Castle Clocktower Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 483&lt;br /&gt;
| Tiamat (boss)&lt;br /&gt;
| Castle Clocktower Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 484&lt;br /&gt;
| Tonberry&lt;br /&gt;
| Castle Final Path&lt;br /&gt;
|-&lt;br /&gt;
| 485&lt;br /&gt;
| 2 Torama&lt;br /&gt;
| Castle Final Path&lt;br /&gt;
|-&lt;br /&gt;
| 486&lt;br /&gt;
| Behemoth&lt;br /&gt;
| Castle Final Path&lt;br /&gt;
|-&lt;br /&gt;
| 487&lt;br /&gt;
| Oilboyle&lt;br /&gt;
| Castle Final Path&lt;br /&gt;
|-&lt;br /&gt;
| 488&lt;br /&gt;
| Death Claw + 2 Funguar&lt;br /&gt;
| Castle Final Path&lt;br /&gt;
|-&lt;br /&gt;
| 489&lt;br /&gt;
| Ochu&lt;br /&gt;
| Castle Final Path&lt;br /&gt;
|-&lt;br /&gt;
| 490&lt;br /&gt;
| T-Rexaur&lt;br /&gt;
| Castle Final Path&lt;br /&gt;
|-&lt;br /&gt;
| 491&lt;br /&gt;
| Red Dragon&lt;br /&gt;
| Castle Final Path&lt;br /&gt;
|-&lt;br /&gt;
| 492&lt;br /&gt;
| Caterchipillar + 2 Bite Bug&lt;br /&gt;
| Winhill&lt;br /&gt;
|-&lt;br /&gt;
| 493&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Lunatic Pandora Catwalk&lt;br /&gt;
|-&lt;br /&gt;
| 494&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Lunatic Pandora Catwalk&lt;br /&gt;
|-&lt;br /&gt;
| 495&lt;br /&gt;
| G-Soldier + Elite Soldier&lt;br /&gt;
| Lunatic Pandora Catwalk&lt;br /&gt;
|-&lt;br /&gt;
| 496&lt;br /&gt;
| Elite Soldier&lt;br /&gt;
| Lunatic Pandora Catwalk&lt;br /&gt;
|-&lt;br /&gt;
| 497&lt;br /&gt;
| SAM08G&lt;br /&gt;
| Lunatic Pandora Catwalk&lt;br /&gt;
|-&lt;br /&gt;
| 498&lt;br /&gt;
| SAM08G + G-Soldier&lt;br /&gt;
| Lunatic Pandora Catwalk&lt;br /&gt;
|-&lt;br /&gt;
| 499&lt;br /&gt;
| GIM52A&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 501&lt;br /&gt;
| 2 GIM52A&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 502&lt;br /&gt;
| GIM52A + Elite Soldier&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 503&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Lunatic Pandora Main Hall&lt;br /&gt;
|-&lt;br /&gt;
| 504&lt;br /&gt;
| 3 G-Soldier&lt;br /&gt;
| Lunatic Pandora Main Hall&lt;br /&gt;
|-&lt;br /&gt;
| 505&lt;br /&gt;
| 2 SAM08G&lt;br /&gt;
| Lunatic Pandora Main Hall&lt;br /&gt;
|-&lt;br /&gt;
| 506&lt;br /&gt;
| G-Soldier + Elite Soldier&lt;br /&gt;
| Lunatic Pandora Bridge&lt;br /&gt;
|-&lt;br /&gt;
| 507&lt;br /&gt;
| GIM52A + G-Soldier&lt;br /&gt;
| Lunatic Pandora Bridge&lt;br /&gt;
|-&lt;br /&gt;
| 511&lt;br /&gt;
| Ultimecia (boss)&lt;br /&gt;
| ????&lt;br /&gt;
|-&lt;br /&gt;
| 512&lt;br /&gt;
| 2 Bite Bug&lt;br /&gt;
| Balamb Plains&lt;br /&gt;
|-&lt;br /&gt;
| 513&lt;br /&gt;
| 3 Bite Bug&lt;br /&gt;
| Balamb Plains&lt;br /&gt;
|-&lt;br /&gt;
| 514&lt;br /&gt;
| Bite Bug&lt;br /&gt;
| Balamb Plains&lt;br /&gt;
|-&lt;br /&gt;
| 515&lt;br /&gt;
| Caterchipillar&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 516&lt;br /&gt;
| Caterchipillar + 2 Bite Bug&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 517&lt;br /&gt;
| 2 Fastitocalon&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 518&lt;br /&gt;
| Glacial Eye&lt;br /&gt;
| Valley&lt;br /&gt;
|-&lt;br /&gt;
| 519&lt;br /&gt;
| 2 Glacial Eye&lt;br /&gt;
| Valley&lt;br /&gt;
|-&lt;br /&gt;
| 520&lt;br /&gt;
| Glacial Eye&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 521&lt;br /&gt;
| T-Rexaur&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 522&lt;br /&gt;
| Thrustaevis&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 523&lt;br /&gt;
| 2 Thrustaevis&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 524&lt;br /&gt;
| Thrustaevis + Geezard&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 525&lt;br /&gt;
| Geezard&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 526&lt;br /&gt;
| 2 Geezard&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 527&lt;br /&gt;
| 2 Anacondaur&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 528&lt;br /&gt;
| 2 Funguar + Cockatrice&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 529&lt;br /&gt;
| Wendigo&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 530&lt;br /&gt;
| Ochu&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 531&lt;br /&gt;
| 2 Fastitocalon&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 532&lt;br /&gt;
| 2 Thrustaevis&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 533&lt;br /&gt;
| Geezard&lt;br /&gt;
| Cliff Valley&lt;br /&gt;
|-&lt;br /&gt;
| 534&lt;br /&gt;
| Thrustaevis + Geezard&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 535&lt;br /&gt;
| Funguar&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 536&lt;br /&gt;
| 3 Fastitocalon&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 537&lt;br /&gt;
| Wendigo&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 538&lt;br /&gt;
| 3 Geezard&lt;br /&gt;
| Cliff Valley&lt;br /&gt;
|-&lt;br /&gt;
| 539&lt;br /&gt;
| Geezard&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 540&lt;br /&gt;
| 2 Geezard&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 541&lt;br /&gt;
| 3 Geezard&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 542&lt;br /&gt;
| 3 Funguar&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 543&lt;br /&gt;
| 3 Fastitocalon&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 544&lt;br /&gt;
| Anacondaur&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 545&lt;br /&gt;
| Anacondaur + 2 Geezard&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 546&lt;br /&gt;
| Geezard&lt;br /&gt;
| Cliff Valley&lt;br /&gt;
|-&lt;br /&gt;
| 547&lt;br /&gt;
| Anacondaur + 2 Geezard&lt;br /&gt;
| Cliff Valley&lt;br /&gt;
|-&lt;br /&gt;
| 548&lt;br /&gt;
| 2 Adamantoise&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 549&lt;br /&gt;
| Wendigo + Anacondaur + Funguar&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 550&lt;br /&gt;
| Bloood Soul&lt;br /&gt;
| Valley&lt;br /&gt;
|-&lt;br /&gt;
| 551&lt;br /&gt;
| Belhelmel + Blood Soul&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 552&lt;br /&gt;
| Belhelmel + Geezard&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 553&lt;br /&gt;
| Grendel&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 554&lt;br /&gt;
| Thrustaevis&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 555&lt;br /&gt;
| Thrustaevis + Blood Soul&lt;br /&gt;
| Badlands&lt;br /&gt;
|-&lt;br /&gt;
| 556&lt;br /&gt;
| Thrustaevis + 2 Geezard&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 557&lt;br /&gt;
| Geezard&lt;br /&gt;
| Cliff Plains (night)&lt;br /&gt;
|-&lt;br /&gt;
| 558&lt;br /&gt;
| Thrustaevis&lt;br /&gt;
| Cliff Plains (night)&lt;br /&gt;
|-&lt;br /&gt;
| 559&lt;br /&gt;
| 2 Thrustaevis&lt;br /&gt;
| Cliff Plains (night)&lt;br /&gt;
|-&lt;br /&gt;
| 560&lt;br /&gt;
| Wendigo&lt;br /&gt;
| Desert (night)&lt;br /&gt;
|-&lt;br /&gt;
| 561&lt;br /&gt;
| 2 Wendigo&lt;br /&gt;
| Desert (night)&lt;br /&gt;
|-&lt;br /&gt;
| 562&lt;br /&gt;
| Wendigo + Geezard + Blood Soul&lt;br /&gt;
| Desert (night)&lt;br /&gt;
|-&lt;br /&gt;
| 563&lt;br /&gt;
| Belhelmel&lt;br /&gt;
| Desert (night)&lt;br /&gt;
|-&lt;br /&gt;
| 564&lt;br /&gt;
| 2 Fastitocalon&lt;br /&gt;
| Beach (night)&lt;br /&gt;
|-&lt;br /&gt;
| 565&lt;br /&gt;
| 2 Geezard&lt;br /&gt;
| Cliff (night)&lt;br /&gt;
|-&lt;br /&gt;
| 566&lt;br /&gt;
| Thrustaevis + Geezard&lt;br /&gt;
| Cliff (night)&lt;br /&gt;
|-&lt;br /&gt;
| 567&lt;br /&gt;
| 2 Thrustaevis + Belhelmel&lt;br /&gt;
| Cliff (night)&lt;br /&gt;
|-&lt;br /&gt;
| 568&lt;br /&gt;
| 3 Fastitocalon&lt;br /&gt;
| Desert (night)&lt;br /&gt;
|-&lt;br /&gt;
| 569&lt;br /&gt;
| 3 Fastitocalon&lt;br /&gt;
| Desert (night)&lt;br /&gt;
|-&lt;br /&gt;
| 570&lt;br /&gt;
| Abyss Worm&lt;br /&gt;
| Desert (night)&lt;br /&gt;
|-&lt;br /&gt;
| 571&lt;br /&gt;
| 2 Fastitocalon&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 572&lt;br /&gt;
| Chimera&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 573&lt;br /&gt;
| 3 Geezard&lt;br /&gt;
| Cliff Valley (night)&lt;br /&gt;
|-&lt;br /&gt;
| 574&lt;br /&gt;
| 2 Funguar&lt;br /&gt;
| Cliff Valley (night)&lt;br /&gt;
|-&lt;br /&gt;
| 575&lt;br /&gt;
| Thrustaevis&lt;br /&gt;
| Cliff Desert (night)&lt;br /&gt;
|-&lt;br /&gt;
| 576&lt;br /&gt;
| Thrustaevis + Geezard&lt;br /&gt;
| Cliff Desert (night)&lt;br /&gt;
|-&lt;br /&gt;
| 577&lt;br /&gt;
| 2 Thrustaevis&lt;br /&gt;
| Cliff Desert (night)&lt;br /&gt;
|-&lt;br /&gt;
| 578&lt;br /&gt;
| 2 Fastitocalon&lt;br /&gt;
| Beach (night)&lt;br /&gt;
|-&lt;br /&gt;
| 579&lt;br /&gt;
| Funguar + 2 Geezard&lt;br /&gt;
| Cliff Valley (night)&lt;br /&gt;
|-&lt;br /&gt;
| 580&lt;br /&gt;
| Geezard&lt;br /&gt;
| Cliff Desert (night)&lt;br /&gt;
|-&lt;br /&gt;
| 581&lt;br /&gt;
| Fastitocalon&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 582&lt;br /&gt;
| Blood Soul&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 583&lt;br /&gt;
| Lefty + Righty&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 584&lt;br /&gt;
| Vysage&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 585&lt;br /&gt;
| Cockatrice + Blood Soul&lt;br /&gt;
| Cliff Desert&lt;br /&gt;
|-&lt;br /&gt;
| 586&lt;br /&gt;
| Fastitocalon&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 587&lt;br /&gt;
| Fastitocalon + Lefty + Righty&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 588&lt;br /&gt;
| 2 Grendel&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 589&lt;br /&gt;
| Grendel&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 590&lt;br /&gt;
| Lefty&lt;br /&gt;
| Cliff Valley&lt;br /&gt;
|-&lt;br /&gt;
| 591&lt;br /&gt;
| Righty + Blood Soul&lt;br /&gt;
| Cliff Valley&lt;br /&gt;
|-&lt;br /&gt;
| 592&lt;br /&gt;
| Vysage + Lefty + Righty&lt;br /&gt;
| Badlands&lt;br /&gt;
|-&lt;br /&gt;
| 593&lt;br /&gt;
| Mesmerize&lt;br /&gt;
| Snow&lt;br /&gt;
|-&lt;br /&gt;
| 594&lt;br /&gt;
| 2 Mesmerize&lt;br /&gt;
| Snow&lt;br /&gt;
|-&lt;br /&gt;
| 595&lt;br /&gt;
| Snow Lion&lt;br /&gt;
| Snow&lt;br /&gt;
|-&lt;br /&gt;
| 596&lt;br /&gt;
| Forbidden&lt;br /&gt;
| Tundra&lt;br /&gt;
|-&lt;br /&gt;
| 597&lt;br /&gt;
| Forbidden + Mesmerize&lt;br /&gt;
| Tundra&lt;br /&gt;
|-&lt;br /&gt;
| 598&lt;br /&gt;
| Mesmerize&lt;br /&gt;
| Tundra&lt;br /&gt;
|-&lt;br /&gt;
| 599&lt;br /&gt;
| Ochu&lt;br /&gt;
| Tundra&lt;br /&gt;
|-&lt;br /&gt;
| 600&lt;br /&gt;
| Snow Lion&lt;br /&gt;
| Snowy Beach&lt;br /&gt;
|-&lt;br /&gt;
| 601&lt;br /&gt;
| 2 Fastitocalon&lt;br /&gt;
| Snowy Beach&lt;br /&gt;
|-&lt;br /&gt;
| 602&lt;br /&gt;
| 2 Fastitocalon&lt;br /&gt;
| Snowy Beach&lt;br /&gt;
|-&lt;br /&gt;
| 603&lt;br /&gt;
| Adamantoise&lt;br /&gt;
| Snowy Beach&lt;br /&gt;
|-&lt;br /&gt;
| 604&lt;br /&gt;
| Mesmerize + Gayla&lt;br /&gt;
| Snow Valley&lt;br /&gt;
|-&lt;br /&gt;
| 605&lt;br /&gt;
| 2 Gayla&lt;br /&gt;
| Snow Valley&lt;br /&gt;
|-&lt;br /&gt;
| 606&lt;br /&gt;
| Snow Lion + 2 Mesmerize&lt;br /&gt;
| Snow Valley&lt;br /&gt;
|-&lt;br /&gt;
| 607&lt;br /&gt;
| Blue Dragon&lt;br /&gt;
| Snow Valley&lt;br /&gt;
|-&lt;br /&gt;
| 608&lt;br /&gt;
| Gayla&lt;br /&gt;
| Snow&lt;br /&gt;
|-&lt;br /&gt;
| 609&lt;br /&gt;
| 2 Gayla&lt;br /&gt;
| Snow&lt;br /&gt;
|-&lt;br /&gt;
| 610&lt;br /&gt;
| Bite Bug&lt;br /&gt;
| Snow&lt;br /&gt;
|-&lt;br /&gt;
| 611&lt;br /&gt;
| Mesmerize + Snow Lion&lt;br /&gt;
| Snow&lt;br /&gt;
|-&lt;br /&gt;
| 612&lt;br /&gt;
| 2 Bite Bug&lt;br /&gt;
| Snow Forest&lt;br /&gt;
|-&lt;br /&gt;
| 613&lt;br /&gt;
| Gayla + 2 Bite Bug&lt;br /&gt;
| Snow Forest&lt;br /&gt;
|-&lt;br /&gt;
| 614&lt;br /&gt;
| Snow Lion + 2 Bite Bug&lt;br /&gt;
| Snow Forest&lt;br /&gt;
|-&lt;br /&gt;
| 615&lt;br /&gt;
| Blue Dragon&lt;br /&gt;
| Snow Forest&lt;br /&gt;
|-&lt;br /&gt;
| 616&lt;br /&gt;
| Fastitocalon&lt;br /&gt;
| Snowy Beach&lt;br /&gt;
|-&lt;br /&gt;
| 617&lt;br /&gt;
| 2 Fastitocalon&lt;br /&gt;
| Snowy Beach&lt;br /&gt;
|-&lt;br /&gt;
| 618&lt;br /&gt;
| Fastitocalon&lt;br /&gt;
| Snowy Beach&lt;br /&gt;
|-&lt;br /&gt;
| 619&lt;br /&gt;
| Gayla&lt;br /&gt;
| Snow Valley&lt;br /&gt;
|-&lt;br /&gt;
| 620&lt;br /&gt;
| Mesmerize&lt;br /&gt;
| Snow Valley&lt;br /&gt;
|-&lt;br /&gt;
| 621&lt;br /&gt;
| 3 Bite Bug&lt;br /&gt;
| Snow Valley&lt;br /&gt;
|-&lt;br /&gt;
| 622&lt;br /&gt;
| Mesmerize&lt;br /&gt;
| Tundra&lt;br /&gt;
|-&lt;br /&gt;
| 623&lt;br /&gt;
| 2 Mesmerize&lt;br /&gt;
| Tundra&lt;br /&gt;
|-&lt;br /&gt;
| 624&lt;br /&gt;
| Bite Bug + Gayla + Mesmerize&lt;br /&gt;
| Tundra&lt;br /&gt;
|-&lt;br /&gt;
| 625&lt;br /&gt;
| Gayla&lt;br /&gt;
| Tundra&lt;br /&gt;
|-&lt;br /&gt;
| 626&lt;br /&gt;
| 2 Gayla&lt;br /&gt;
| Tundra&lt;br /&gt;
|-&lt;br /&gt;
| 627&lt;br /&gt;
| Gayla&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 628&lt;br /&gt;
| 2 Mesmerize&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 629&lt;br /&gt;
| Gayla + Mesmerize&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 630&lt;br /&gt;
| 2 Gayla + Mesmerize&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 631&lt;br /&gt;
| Blue Dragon&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 632&lt;br /&gt;
| Ochu&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 633&lt;br /&gt;
| Bite Bug&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 634&lt;br /&gt;
| Blue Dragon&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 635&lt;br /&gt;
| Blue Dragon + 2 Bite Bug&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 636&lt;br /&gt;
| Jelleye&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| 637&lt;br /&gt;
| 2 Jelleye&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| 638&lt;br /&gt;
| Jelleye + 2 Geezard&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| 639&lt;br /&gt;
| Death Claw&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 640&lt;br /&gt;
| Blitz&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 641&lt;br /&gt;
| Grand Mantis&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 642&lt;br /&gt;
| Red Dragon&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 643&lt;br /&gt;
| Grand Mantis + 2 Geezard&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 644&lt;br /&gt;
| Blitz + Geezard&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 645&lt;br /&gt;
| 3 Fastitocalon&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 646&lt;br /&gt;
| 3 Fastitocalon&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 647&lt;br /&gt;
| 3 Fastitocalon&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 648&lt;br /&gt;
| Blitz + Jelleye&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| 649&lt;br /&gt;
| Jelleye&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| 650&lt;br /&gt;
| Adamantoise&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 651&lt;br /&gt;
| 2 Fastitocalon + Adamantoise&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 652&lt;br /&gt;
| Red Dragon&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 653&lt;br /&gt;
| Gayla&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 654&lt;br /&gt;
| Bite Bug&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 655&lt;br /&gt;
| Glacial Eye&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 656&lt;br /&gt;
| Gayla + 2 Bite Bug&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 657&lt;br /&gt;
| Gayla + Glacial Eye&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 658&lt;br /&gt;
| Glacial Eye + Bite Bug&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 659&lt;br /&gt;
| 3 Mesmerize&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 660&lt;br /&gt;
| Caterchipillar + Mesmerize&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 661&lt;br /&gt;
| Cockatrice + Forbidden&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 662&lt;br /&gt;
| Malboro&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 663&lt;br /&gt;
| Hexadragon&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 664&lt;br /&gt;
| Gayla + Glacial Eye&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 665&lt;br /&gt;
| Bite Bug + Glacial Eye&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 666&lt;br /&gt;
| Cockatrice&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 667&lt;br /&gt;
| Cockatrice + ? (i fell asleep)&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 668&lt;br /&gt;
| Hexadragon&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 669&lt;br /&gt;
| Jelleye&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 670&lt;br /&gt;
| Bomb&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 671&lt;br /&gt;
| 2 Bomb&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 672&lt;br /&gt;
| 2 Jelleye&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 673&lt;br /&gt;
| Bomb + 2 Jelleye&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 674&lt;br /&gt;
| Blitz&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| 675&lt;br /&gt;
| Grand Mantis + Blitz&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| 676&lt;br /&gt;
| Grand Mantis&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| 677&lt;br /&gt;
| Cactuar&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 678&lt;br /&gt;
| 2 Cactuar&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 679&lt;br /&gt;
| Abyss Worm&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 680&lt;br /&gt;
| Abyss Worm + 2 Cactuar&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 681&lt;br /&gt;
| Chimera&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 682&lt;br /&gt;
| 2 Grand Mantis&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 683&lt;br /&gt;
| Blitz + 2 Jelleye&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 684&lt;br /&gt;
| Bomb&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 685&lt;br /&gt;
| 2 Bomb&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 686&lt;br /&gt;
| Grand Mantis + 2 Bomb&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 687&lt;br /&gt;
| Red Dragon + Blitz&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 688&lt;br /&gt;
| Grand Mantis&lt;br /&gt;
| Dirt Valley&lt;br /&gt;
|-&lt;br /&gt;
| 689&lt;br /&gt;
| Blitz + Grand Mantis&lt;br /&gt;
| Dirt Valley&lt;br /&gt;
|-&lt;br /&gt;
| 690&lt;br /&gt;
| Malboro&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 691&lt;br /&gt;
| Ochu&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 692&lt;br /&gt;
| Chimera&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 693&lt;br /&gt;
| Triface&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 694&lt;br /&gt;
| Snow Lion&lt;br /&gt;
| Snow&lt;br /&gt;
|-&lt;br /&gt;
| 695&lt;br /&gt;
| Gayla + Mesmerize&lt;br /&gt;
| Snow&lt;br /&gt;
|-&lt;br /&gt;
| 696&lt;br /&gt;
| Gayla + Forbidden&lt;br /&gt;
| Snow&lt;br /&gt;
|-&lt;br /&gt;
| 697&lt;br /&gt;
| Forbidden&lt;br /&gt;
| Snow Valley&lt;br /&gt;
|-&lt;br /&gt;
| 698&lt;br /&gt;
| 2 Forbidden&lt;br /&gt;
| Snow Valley&lt;br /&gt;
|-&lt;br /&gt;
| 699&lt;br /&gt;
| Malboro (level 100?)&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 700&lt;br /&gt;
| Grendel&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 701&lt;br /&gt;
| 2 Grendel (level 100?)&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 702&lt;br /&gt;
| Blue Dragon (level 100?)&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 703&lt;br /&gt;
| T-Rexaur (level 100?)&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 704&lt;br /&gt;
| Hexadragon (level 100?)&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 705&lt;br /&gt;
| Red Dragon (level 100?)&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 706&lt;br /&gt;
| Cactuar&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| 707&lt;br /&gt;
| 2 Cactuar&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| 708&lt;br /&gt;
| 3 Cactuar&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| 709&lt;br /&gt;
| 2 Cactuar&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 710&lt;br /&gt;
| 3 Cactuar&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 711&lt;br /&gt;
| 4 Cactuar&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 712&lt;br /&gt;
| Jumbo Cactuar (GF)&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 713&lt;br /&gt;
| Forbidden&lt;br /&gt;
| Cliff (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 714&lt;br /&gt;
| Forbidden + 2 Cockatrice&lt;br /&gt;
| Cliff (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 715&lt;br /&gt;
| Red Dragon + Cockatrice&lt;br /&gt;
| Cliff (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 716&lt;br /&gt;
| Mesmerize&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 717&lt;br /&gt;
| 2 Mesmerize&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 718&lt;br /&gt;
| 3 Mesmerize&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 719&lt;br /&gt;
| Malboro&lt;br /&gt;
| Glacier&lt;br /&gt;
|-&lt;br /&gt;
| 720&lt;br /&gt;
| Gayla&lt;br /&gt;
| Esthar Streets (bend)&lt;br /&gt;
|-&lt;br /&gt;
| 721&lt;br /&gt;
| 2 Bite Bug&lt;br /&gt;
| Esthar Streets (bend)&lt;br /&gt;
|-&lt;br /&gt;
| 722&lt;br /&gt;
| Glacial Eye&lt;br /&gt;
| Esthar Streets (bend)&lt;br /&gt;
|-&lt;br /&gt;
| 723&lt;br /&gt;
| Gayla + Glacial Eye + Bite Bug&lt;br /&gt;
| Esthar Streets (bend)&lt;br /&gt;
|-&lt;br /&gt;
| 724&lt;br /&gt;
| Bite Bug&lt;br /&gt;
| Esthar Streets (bend)&lt;br /&gt;
|-&lt;br /&gt;
| 725&lt;br /&gt;
| Caterchipillar&lt;br /&gt;
| Glacier Valley&lt;br /&gt;
|-&lt;br /&gt;
| 726&lt;br /&gt;
| Hexadragon&lt;br /&gt;
| Glacier Valley&lt;br /&gt;
|-&lt;br /&gt;
| 727&lt;br /&gt;
| Imp&lt;br /&gt;
| Dirt (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 728&lt;br /&gt;
| Torama&lt;br /&gt;
| Dirt (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 729&lt;br /&gt;
| Imp + Torama&lt;br /&gt;
| Dirt (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 730&lt;br /&gt;
| 3 Imp&lt;br /&gt;
| Dirt (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 731&lt;br /&gt;
| Iron Giant&lt;br /&gt;
| Dirt (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 732&lt;br /&gt;
| Behemoth&lt;br /&gt;
| Dirt (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 733&lt;br /&gt;
| Turtapod&lt;br /&gt;
| Esthar Streets (bend) (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 734&lt;br /&gt;
| Turtapod + Imp&lt;br /&gt;
| Esthar Streets (bend) (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 735&lt;br /&gt;
| 2 Imp&lt;br /&gt;
| Esthar Streets (bend) (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 736&lt;br /&gt;
| 2 Torama&lt;br /&gt;
| Esthar Streets (bend) (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 737&lt;br /&gt;
| Iron Giant&lt;br /&gt;
| Esthar Streets (bend) (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 738&lt;br /&gt;
| Elnoyle&lt;br /&gt;
| Esthar Streets (bend) (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 739&lt;br /&gt;
| 2 Turtapod&lt;br /&gt;
| Dirt Valley (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 740&lt;br /&gt;
| Behemoth&lt;br /&gt;
| Dirt Valley (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 741&lt;br /&gt;
| Torama + 2 Turtapod&lt;br /&gt;
| Dirt Valley (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 742&lt;br /&gt;
| Adamantoise&lt;br /&gt;
| Snowy Beach&lt;br /&gt;
|-&lt;br /&gt;
| 743&lt;br /&gt;
| Snow Lion&lt;br /&gt;
| Snow&lt;br /&gt;
|-&lt;br /&gt;
| 744&lt;br /&gt;
| 2 Fastitocalon&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 745&lt;br /&gt;
| UFO w/ Moai&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 746&lt;br /&gt;
| UFO w/ Cow&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 747&lt;br /&gt;
| UFO w/ Metal?&lt;br /&gt;
| Tundra&lt;br /&gt;
|-&lt;br /&gt;
| 748&lt;br /&gt;
| UFO w/ Pyramid&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 749&lt;br /&gt;
| UFO&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 750&lt;br /&gt;
| PuPu&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 751&lt;br /&gt;
| Paratrooper&lt;br /&gt;
| Balamb Garden Quad&lt;br /&gt;
|-&lt;br /&gt;
| 752&lt;br /&gt;
| Paratrooper + GIM52A&lt;br /&gt;
| Balamb Garden Quad&lt;br /&gt;
|-&lt;br /&gt;
| 753&lt;br /&gt;
| SAM08G + 2 Paratrooper&lt;br /&gt;
| Balamb Garden Quad&lt;br /&gt;
|-&lt;br /&gt;
| 768&lt;br /&gt;
| G-Soldier&lt;br /&gt;
| Lunatic Pandora Hall&lt;br /&gt;
|-&lt;br /&gt;
| 769&lt;br /&gt;
| Elite Soldier + G-Soldier&lt;br /&gt;
| Lunatic Pandora Hall&lt;br /&gt;
|-&lt;br /&gt;
| 770&lt;br /&gt;
| Elite Soldier + 2 G-Soldier&lt;br /&gt;
| Lunatic Pandora Hall&lt;br /&gt;
|-&lt;br /&gt;
| 771&lt;br /&gt;
| SAM08G + GIM52A&lt;br /&gt;
| Lunatic Pandora Hall&lt;br /&gt;
|-&lt;br /&gt;
| 772&lt;br /&gt;
| GIM52A&lt;br /&gt;
| Lunatic Pandora Hall (yellow)&lt;br /&gt;
|-&lt;br /&gt;
| 773&lt;br /&gt;
| GIM52A + Elite Soldier&lt;br /&gt;
| Lunatic Pandora Hall (yellow)&lt;br /&gt;
|-&lt;br /&gt;
| 774&lt;br /&gt;
| SAM08G&lt;br /&gt;
| Lunatic Pandora Hall (yellow)&lt;br /&gt;
|-&lt;br /&gt;
| 775&lt;br /&gt;
| SAM08G + Elite Soldier&lt;br /&gt;
| Lunatic Pandora Hall (yellow)&lt;br /&gt;
|-&lt;br /&gt;
| 776&lt;br /&gt;
| Elite Soldier&lt;br /&gt;
| Lunatic Pandora Hall (elevator)&lt;br /&gt;
|-&lt;br /&gt;
| 777&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Lunatic Pandora Hall (elevator)&lt;br /&gt;
|-&lt;br /&gt;
| 778&lt;br /&gt;
| 2 GIM52A&lt;br /&gt;
| Lunatic Pandora Hall (elevator)&lt;br /&gt;
|-&lt;br /&gt;
| 779&lt;br /&gt;
| Turtapod&lt;br /&gt;
| Lunatic Pandora Landing&lt;br /&gt;
|-&lt;br /&gt;
| 780&lt;br /&gt;
| 3 Turtapod&lt;br /&gt;
| Lunatic Pandora Landing&lt;br /&gt;
|-&lt;br /&gt;
| 781&lt;br /&gt;
| Iron Giant (sucky camera angle)&lt;br /&gt;
| Lunatic Pandora Landing&lt;br /&gt;
|-&lt;br /&gt;
| 782&lt;br /&gt;
| Imp&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 783&lt;br /&gt;
| Imp + Turtapod&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 784&lt;br /&gt;
| Imp&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 785&lt;br /&gt;
| Imp + Torama&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 786&lt;br /&gt;
| Iron Giant&lt;br /&gt;
| Lunatic Pandora Hall (red)&lt;br /&gt;
|-&lt;br /&gt;
| 787&lt;br /&gt;
| 2 Torama&lt;br /&gt;
| Lunatic Pandora Hall (red)&lt;br /&gt;
|-&lt;br /&gt;
| 788&lt;br /&gt;
| Turtapod&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 789&lt;br /&gt;
| Torama + 2 Imp&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 790&lt;br /&gt;
| Iron Giant&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 791&lt;br /&gt;
| Elnoyle&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 792&lt;br /&gt;
| 2 Turtapod + Imp&lt;br /&gt;
| Lunatic Pandora Main Hall&lt;br /&gt;
|-&lt;br /&gt;
| 793&lt;br /&gt;
| Behemoth&lt;br /&gt;
| Lunatic Pandora Main Hall&lt;br /&gt;
|-&lt;br /&gt;
| 794&lt;br /&gt;
| Mobile Type 8 + Left Probe + Right Probe (boss)&lt;br /&gt;
| Lunatic Pandora Bridge&lt;br /&gt;
|-&lt;br /&gt;
| 795&lt;br /&gt;
| Seifer (3rd) (boss)&lt;br /&gt;
| Lunatic Pandora - Seifer's Room&lt;br /&gt;
|-&lt;br /&gt;
| 796&lt;br /&gt;
| Adel + Rinoa (boss)&lt;br /&gt;
| Lunatic Pandora - Adel's Chamber&lt;br /&gt;
|-&lt;br /&gt;
| 797&lt;br /&gt;
| Turtapod&lt;br /&gt;
| Lunatic Pandora - Adel's Chamber&lt;br /&gt;
|-&lt;br /&gt;
| 798&lt;br /&gt;
| Elnoyle&lt;br /&gt;
| Lunatic Pandora - Adel's Chamber&lt;br /&gt;
|-&lt;br /&gt;
| 799&lt;br /&gt;
| Imp&lt;br /&gt;
| Lunatic Pandora Hall&lt;br /&gt;
|-&lt;br /&gt;
| 800&lt;br /&gt;
| Torama + Imp&lt;br /&gt;
| Lunatic Pandora Hall&lt;br /&gt;
|-&lt;br /&gt;
| 801&lt;br /&gt;
| Iron Giant&lt;br /&gt;
| Lunatic Pandora Hall&lt;br /&gt;
|-&lt;br /&gt;
| 802&lt;br /&gt;
| Behemoth&lt;br /&gt;
| Lunatic Pandora Hall&lt;br /&gt;
|-&lt;br /&gt;
| 803&lt;br /&gt;
| Turtapod&lt;br /&gt;
| Lunatic Pandora Hall (yellow)&lt;br /&gt;
|-&lt;br /&gt;
| 804&lt;br /&gt;
| Turtapod + Torama&lt;br /&gt;
| Lunatic Pandora Hall (yellow)&lt;br /&gt;
|-&lt;br /&gt;
| 805&lt;br /&gt;
| Behemoth&lt;br /&gt;
| Lunatic Pandora Hall (yellow)&lt;br /&gt;
|-&lt;br /&gt;
| 806&lt;br /&gt;
| Elnoyle&lt;br /&gt;
| Lunatic Pandora Hall (yellow)&lt;br /&gt;
|-&lt;br /&gt;
| 807&lt;br /&gt;
| Iron Giant&lt;br /&gt;
| Lunatic Pandora Hall (elevator)&lt;br /&gt;
|-&lt;br /&gt;
| 808&lt;br /&gt;
| Torama&lt;br /&gt;
| Lunatic Pandora Hall (elevator)&lt;br /&gt;
|-&lt;br /&gt;
| 809&lt;br /&gt;
| Behemoth&lt;br /&gt;
| Lunatic Pandora Hall (elevator)&lt;br /&gt;
|-&lt;br /&gt;
| 810&lt;br /&gt;
| Fujin and Raijin (2nd) (boss)&lt;br /&gt;
| Lunatic Pandora Landing&lt;br /&gt;
|-&lt;br /&gt;
| 811&lt;br /&gt;
| Diablos (GF)&lt;br /&gt;
| Diablos' Realm&lt;br /&gt;
|-&lt;br /&gt;
| 812&lt;br /&gt;
| Red Dragon&lt;br /&gt;
| Esthar Canyon&lt;br /&gt;
|-&lt;br /&gt;
| 813&lt;br /&gt;
| Sorceress Battles (boss)&lt;br /&gt;
| Commencement Room&lt;br /&gt;
|-&lt;br /&gt;
| 814&lt;br /&gt;
| Purple Propagator&lt;br /&gt;
| Ragnarok&lt;br /&gt;
|-&lt;br /&gt;
| 815&lt;br /&gt;
| Green Propagator&lt;br /&gt;
| Ragnarok&lt;br /&gt;
|-&lt;br /&gt;
| 816&lt;br /&gt;
| Yellow Propagator&lt;br /&gt;
| Ragnarok&lt;br /&gt;
|-&lt;br /&gt;
| 817&lt;br /&gt;
| Purple Propagator&lt;br /&gt;
| Ragnarok (cargo)&lt;br /&gt;
|-&lt;br /&gt;
| 818&lt;br /&gt;
| Green Propagator&lt;br /&gt;
| Ragnarok (cargo)&lt;br /&gt;
|-&lt;br /&gt;
| 819&lt;br /&gt;
| Yellow Propagator&lt;br /&gt;
| Ragnarok (cargo)&lt;br /&gt;
|-&lt;br /&gt;
| 820&lt;br /&gt;
| Geezard&lt;br /&gt;
| Prison Cell?&lt;br /&gt;
|-&lt;br /&gt;
| 821&lt;br /&gt;
| 2 Geezard&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 822&lt;br /&gt;
| Wendigo&lt;br /&gt;
| D-District Prison&lt;br /&gt;
|-&lt;br /&gt;
| 823&lt;br /&gt;
| Thrustaevis&lt;br /&gt;
| D-District Prison&lt;br /&gt;
|-&lt;br /&gt;
| 824&lt;br /&gt;
| 2 Thrustaevis&lt;br /&gt;
| D-District Prison&lt;br /&gt;
|-&lt;br /&gt;
| 825&lt;br /&gt;
| Belhelmel + 2 Geezard&lt;br /&gt;
| D-District Control Room&lt;br /&gt;
|-&lt;br /&gt;
| 826&lt;br /&gt;
| Belhelmel&lt;br /&gt;
| Missile Base Parking Lot&lt;br /&gt;
|-&lt;br /&gt;
| 827&lt;br /&gt;
| Thrustaevis + Wendigo&lt;br /&gt;
| Missile Base Parking Lot&lt;br /&gt;
|-&lt;br /&gt;
| 828&lt;br /&gt;
| SAM08G&lt;br /&gt;
| Missile Base Parking Lot&lt;br /&gt;
|-&lt;br /&gt;
| 829&lt;br /&gt;
| 2 G-Soldier&lt;br /&gt;
| Missile Base Parking Lot&lt;br /&gt;
|-&lt;br /&gt;
| 830&lt;br /&gt;
| Geezard&lt;br /&gt;
| Missile Base Catwalk&lt;br /&gt;
|-&lt;br /&gt;
| 831&lt;br /&gt;
| Thrustaevis&lt;br /&gt;
| Missile Base Catwalk&lt;br /&gt;
|-&lt;br /&gt;
| 833&lt;br /&gt;
| Garden Faculty + 2 Bomb&lt;br /&gt;
| Balamb Garden Gate&lt;br /&gt;
|-&lt;br /&gt;
| 834&lt;br /&gt;
| Garden Faculty + Caterchipillar + Grat&lt;br /&gt;
| Balamb Garden Gate&lt;br /&gt;
|-&lt;br /&gt;
| 835&lt;br /&gt;
| Garden Faculty + Bomb + Glacial Eye&lt;br /&gt;
| Balamb Garden Quad&lt;br /&gt;
|-&lt;br /&gt;
| 836&lt;br /&gt;
| Garden Faculty + Bomb&lt;br /&gt;
| Balamb Garden Walkway (cafeteria)&lt;br /&gt;
|-&lt;br /&gt;
| 837&lt;br /&gt;
| Garden Faculty + Grendel&lt;br /&gt;
| Balamb Garden Walkway (parking)&lt;br /&gt;
|-&lt;br /&gt;
| 838&lt;br /&gt;
| Garden Faculty + Grenaldo&lt;br /&gt;
| Balamb Garden Walkway (quad)&lt;br /&gt;
|-&lt;br /&gt;
| 839&lt;br /&gt;
| Garden Faculty + Caterchipillar&lt;br /&gt;
| Balamb Garden Walkway (dorms)&lt;br /&gt;
|-&lt;br /&gt;
| 840&lt;br /&gt;
| Garden Faculty + T-Rexaur&lt;br /&gt;
| Balamb Garden Training Center&lt;br /&gt;
|-&lt;br /&gt;
| 841&lt;br /&gt;
| Garden Faculty + Grat&lt;br /&gt;
| Balamb Garden Walkway (library)&lt;br /&gt;
|-&lt;br /&gt;
| 842&lt;br /&gt;
| Grendel&lt;br /&gt;
| Missile Base Catwalk&lt;br /&gt;
|-&lt;br /&gt;
| 843&lt;br /&gt;
| SAM08G + Geezard&lt;br /&gt;
| Missile Base Overlook&lt;br /&gt;
|-&lt;br /&gt;
| 844&lt;br /&gt;
| Belhelmel&lt;br /&gt;
| Missile Base Overlook&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Test/Buggy Encounters ==&lt;br /&gt;
&lt;br /&gt;
These encounters are in the game but are never used in the story.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Encounter ID&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| 508&lt;br /&gt;
| Ultimecia (test)&lt;br /&gt;
| ????&lt;br /&gt;
|-&lt;br /&gt;
| 509&lt;br /&gt;
| Griever (test)&lt;br /&gt;
| ????&lt;br /&gt;
|-&lt;br /&gt;
| 510&lt;br /&gt;
| Grievermecia (test, buggy)&lt;br /&gt;
| ????&lt;br /&gt;
|-&lt;br /&gt;
| 754-763&lt;br /&gt;
| (nothing)&lt;br /&gt;
| Dollet Elevator&lt;br /&gt;
|-&lt;br /&gt;
| 764&lt;br /&gt;
| Dummy&lt;br /&gt;
| Weird Texture Land&lt;br /&gt;
|-&lt;br /&gt;
| 765&lt;br /&gt;
| Dummy&lt;br /&gt;
| Diablos' Realm&lt;br /&gt;
|-&lt;br /&gt;
| 766&lt;br /&gt;
| 2 Dummy&lt;br /&gt;
| Diablos' Realm&lt;br /&gt;
|-&lt;br /&gt;
| 767&lt;br /&gt;
| 3 Dummy&lt;br /&gt;
| Diablos' Realm&lt;br /&gt;
|-&lt;br /&gt;
| 832&lt;br /&gt;
| President Deling -&amp;gt; ? (boss)&lt;br /&gt;
| President's Car&lt;br /&gt;
|-&lt;br /&gt;
| 845&lt;br /&gt;
| Dummy&lt;br /&gt;
| Missile Base Overlook&lt;br /&gt;
|-&lt;br /&gt;
| 846&lt;br /&gt;
| Dummy&lt;br /&gt;
| Missile Base Control Room&lt;br /&gt;
|-&lt;br /&gt;
| 847&lt;br /&gt;
| Dummy&lt;br /&gt;
| Winhill&lt;br /&gt;
|-&lt;br /&gt;
| 848&lt;br /&gt;
| Dummy&lt;br /&gt;
| Tomb of the Unknown King&lt;br /&gt;
|-&lt;br /&gt;
| 849&lt;br /&gt;
| Dummy&lt;br /&gt;
| Esthar Streets (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 850&lt;br /&gt;
| Dummy&lt;br /&gt;
| Sarcophagus Room&lt;br /&gt;
|-&lt;br /&gt;
| 851&lt;br /&gt;
| Dummy&lt;br /&gt;
| FH Street&lt;br /&gt;
|-&lt;br /&gt;
| 852&lt;br /&gt;
| Dummy&lt;br /&gt;
| FH Town Square&lt;br /&gt;
|-&lt;br /&gt;
| 853&lt;br /&gt;
| Grendel + Dummy&lt;br /&gt;
| Prison Cell?&lt;br /&gt;
|-&lt;br /&gt;
| 854&lt;br /&gt;
| Dummy + Lefty + RIghty&lt;br /&gt;
| Great Salt Lake&lt;br /&gt;
|-&lt;br /&gt;
| 855&lt;br /&gt;
| Dummy + 2 Cactuar (bad camera)&lt;br /&gt;
| Deep Sea Ruins?&lt;br /&gt;
|-&lt;br /&gt;
| 856&lt;br /&gt;
| Dummy&lt;br /&gt;
| Great Salt Lake Fissure&lt;br /&gt;
|-&lt;br /&gt;
| 857&lt;br /&gt;
| Dummy&lt;br /&gt;
| Esthar Streets (bend)&lt;br /&gt;
|-&lt;br /&gt;
| 858&lt;br /&gt;
| Dummy + 2 Funguar&lt;br /&gt;
| Castle Final Path&lt;br /&gt;
|-&lt;br /&gt;
| 859&lt;br /&gt;
| Dummy + Imp&lt;br /&gt;
| Esthar Streets (bend)&lt;br /&gt;
|-&lt;br /&gt;
| 860&lt;br /&gt;
| Dummy&lt;br /&gt;
| Sorceress Memorial&lt;br /&gt;
|-&lt;br /&gt;
| 861&lt;br /&gt;
| Dummy&lt;br /&gt;
| Lunatic Pandora Laboratory&lt;br /&gt;
|-&lt;br /&gt;
| 862&lt;br /&gt;
| Dummy&lt;br /&gt;
| Lunatic Pandora Landing&lt;br /&gt;
|-&lt;br /&gt;
| 863&lt;br /&gt;
| Dummy&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 864&lt;br /&gt;
| Dummy&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 865&lt;br /&gt;
| Dummy&lt;br /&gt;
| Lunatic Pandora Bridge&lt;br /&gt;
|-&lt;br /&gt;
| 866&lt;br /&gt;
| Dummy&lt;br /&gt;
| Lunatic Pandora Catwalk 2&lt;br /&gt;
|-&lt;br /&gt;
| 867&lt;br /&gt;
| Dummy&lt;br /&gt;
| Lunatic Pandora Main Hall&lt;br /&gt;
|-&lt;br /&gt;
| 868&lt;br /&gt;
| Dummy&lt;br /&gt;
| Lunatic Pandora - Seifer's Room&lt;br /&gt;
|-&lt;br /&gt;
| 869&lt;br /&gt;
| Dummy&lt;br /&gt;
| Lunatic Pandora - Adel's Chamber&lt;br /&gt;
|-&lt;br /&gt;
| 870&lt;br /&gt;
| Dummy&lt;br /&gt;
| Lunatic Pandora Hall (elevator)&lt;br /&gt;
|-&lt;br /&gt;
| 871&lt;br /&gt;
| 2 Dummy&lt;br /&gt;
| Lunatic Pandora Hall&lt;br /&gt;
|-&lt;br /&gt;
| 872&lt;br /&gt;
| 2 Dummy&lt;br /&gt;
| Lunatic Pandora Hall (yellow)&lt;br /&gt;
|-&lt;br /&gt;
| 873&lt;br /&gt;
| Dummy&lt;br /&gt;
| Lunatic Pandora Hall (red)&lt;br /&gt;
|-&lt;br /&gt;
| 874&lt;br /&gt;
| Dummy&lt;br /&gt;
| Centra Excavation Site&lt;br /&gt;
|-&lt;br /&gt;
| 875&lt;br /&gt;
| Dummy&lt;br /&gt;
| Centra Excavation Site (catwalk)&lt;br /&gt;
|-&lt;br /&gt;
| 876&lt;br /&gt;
| 2 Dummy&lt;br /&gt;
| Centra Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 877&lt;br /&gt;
| 4 Dummy&lt;br /&gt;
| Centra Ruins (2f)&lt;br /&gt;
|-&lt;br /&gt;
| 878&lt;br /&gt;
| 2 Dummy&lt;br /&gt;
| Valley (night)&lt;br /&gt;
|-&lt;br /&gt;
| 879&lt;br /&gt;
| 2 Dummy&lt;br /&gt;
| Odin's Throne Room&lt;br /&gt;
|-&lt;br /&gt;
| 880&lt;br /&gt;
| Dummy&lt;br /&gt;
| Esthar Canyon Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 881&lt;br /&gt;
| Dummy&lt;br /&gt;
| Esthar Canyon&lt;br /&gt;
|-&lt;br /&gt;
| 882&lt;br /&gt;
| Dummy&lt;br /&gt;
| Ragnarok&lt;br /&gt;
|-&lt;br /&gt;
| 883&lt;br /&gt;
| Dummy&lt;br /&gt;
| Ragnarok (cargo)&lt;br /&gt;
|-&lt;br /&gt;
| 884&lt;br /&gt;
| Dummy&lt;br /&gt;
| Diablos' Realm&lt;br /&gt;
|-&lt;br /&gt;
| 885&lt;br /&gt;
| Dummy&lt;br /&gt;
| Deep Sea Research Center (Upper Room)&lt;br /&gt;
|-&lt;br /&gt;
| 886&lt;br /&gt;
| Dummy&lt;br /&gt;
| Deep Sea Research Center (Destroyed)&lt;br /&gt;
|-&lt;br /&gt;
| 887&lt;br /&gt;
| Dummy&lt;br /&gt;
| Deep Sea Research Center&lt;br /&gt;
|-&lt;br /&gt;
| 888&lt;br /&gt;
| Dummy&lt;br /&gt;
| Deep Sea Research Center&lt;br /&gt;
|-&lt;br /&gt;
| 889&lt;br /&gt;
| 2 Dummy&lt;br /&gt;
| Deep Sea Control Room&lt;br /&gt;
|-&lt;br /&gt;
| 890&lt;br /&gt;
| Dummy&lt;br /&gt;
| Deep Sea Pipe Room&lt;br /&gt;
|-&lt;br /&gt;
| 891&lt;br /&gt;
| Dummy&lt;br /&gt;
| Deep Sea Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 892&lt;br /&gt;
| Dummy&lt;br /&gt;
| Sorceress Battles' Final Area&lt;br /&gt;
|-&lt;br /&gt;
| 893&lt;br /&gt;
| Dummy&lt;br /&gt;
| Esthar Mall&lt;br /&gt;
|-&lt;br /&gt;
| 894&lt;br /&gt;
| Dummy&lt;br /&gt;
| Tears' Point (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 895&lt;br /&gt;
| Dummy&lt;br /&gt;
| Odine's Lab (outside, red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 896&lt;br /&gt;
| 2 Dummy&lt;br /&gt;
| Castle Hall&lt;br /&gt;
|-&lt;br /&gt;
| 897&lt;br /&gt;
| 2 Dummy&lt;br /&gt;
| Castle Chandelier Room&lt;br /&gt;
|-&lt;br /&gt;
| 898&lt;br /&gt;
| Dummy&lt;br /&gt;
| Castle Corridor&lt;br /&gt;
|-&lt;br /&gt;
| 899&lt;br /&gt;
| Dummy&lt;br /&gt;
| Castle Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 900&lt;br /&gt;
| Dummy&lt;br /&gt;
| Commencement Room&lt;br /&gt;
|-&lt;br /&gt;
| 901&lt;br /&gt;
| Dummy&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| 902&lt;br /&gt;
| Dummy&lt;br /&gt;
| Badlands&lt;br /&gt;
|-&lt;br /&gt;
| 903&lt;br /&gt;
| Dummy&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
| 904&lt;br /&gt;
| Dummy&lt;br /&gt;
| Snow&lt;br /&gt;
|-&lt;br /&gt;
| 905&lt;br /&gt;
| 3 Dummy&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 906&lt;br /&gt;
| Dummy&lt;br /&gt;
| Snow Forest&lt;br /&gt;
|-&lt;br /&gt;
| 907&lt;br /&gt;
| Dummy&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 908&lt;br /&gt;
| Dummy&lt;br /&gt;
| Snowy Beach&lt;br /&gt;
|-&lt;br /&gt;
| 909&lt;br /&gt;
| Dummy&lt;br /&gt;
| Esthar Streets (bend) (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 910&lt;br /&gt;
| Dummy&lt;br /&gt;
| Esthar Streets (bend)&lt;br /&gt;
|-&lt;br /&gt;
| 911&lt;br /&gt;
| Dummy&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 903&lt;br /&gt;
| Dummy&lt;br /&gt;
| Cliff Valley&lt;br /&gt;
|-&lt;br /&gt;
| 904&lt;br /&gt;
| Dummy&lt;br /&gt;
| Snow&lt;br /&gt;
|-&lt;br /&gt;
| 905&lt;br /&gt;
| 3 Dummy&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| 906&lt;br /&gt;
| Dummy&lt;br /&gt;
| Snow Forest&lt;br /&gt;
|-&lt;br /&gt;
| 907&lt;br /&gt;
| Dummy&lt;br /&gt;
| Beach&lt;br /&gt;
|-&lt;br /&gt;
| 908&lt;br /&gt;
| Dummy&lt;br /&gt;
| Snowy Beach&lt;br /&gt;
|-&lt;br /&gt;
| 909&lt;br /&gt;
| 3 Dummy&lt;br /&gt;
| Esthar Streets (bend) (red sky)&lt;br /&gt;
|-&lt;br /&gt;
| 910&lt;br /&gt;
| Dummy&lt;br /&gt;
| Esthar Streets (bend)&lt;br /&gt;
|-&lt;br /&gt;
| 911&lt;br /&gt;
| Dummy&lt;br /&gt;
| Cliff&lt;br /&gt;
|-&lt;br /&gt;
| 912&lt;br /&gt;
| 2 Dummy&lt;br /&gt;
| Cliff Valley&lt;br /&gt;
|-&lt;br /&gt;
| 913&lt;br /&gt;
| Dummy&lt;br /&gt;
| Badlands Valley&lt;br /&gt;
|-&lt;br /&gt;
| 914&lt;br /&gt;
| Dummy&lt;br /&gt;
| Snow Valley&lt;br /&gt;
|-&lt;br /&gt;
| 915&lt;br /&gt;
| Dummy&lt;br /&gt;
| Esthar Presidential Palace (red sky)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* In the first Edea battle (136), if anyone but Squall is in the party, the game crashes.&lt;br /&gt;
* In the Odin battle (317), if no timer is set, it thinks the timer ran out and he will Zantetsuken you immediately.&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Variables&amp;diff=5919</id>
		<title>FF8/Variables</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Variables&amp;diff=5919"/>
		<updated>2022-08-01T02:18:16Z</updated>

		<summary type="html">&lt;p&gt;Seifer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By [[User:Shard|Shard]].&lt;br /&gt;
&lt;br /&gt;
Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the size of the variable.&lt;br /&gt;
The variables are all stored in save files, with the save block starting at address 0xD10 on uncompressed PC saves. The parameter to access a variable in the game scripts is basically the offset from this point in the variable block. For example, getting main story progress (word 256, which is word 0x100 in hex) just gets the two bytes starting at address 0xD10 + 0x100 = 0xE10. The varmap is continuous in memory while the game is running as well. In the en-US version of the original and SE releases (and likely most other versions), the varblock begins at 0x18fe9b8. You can use this [https://www.mediafire.com/?ucolf65ewq1yoty Cheat Engine Table] to track them as you play.&lt;br /&gt;
&lt;br /&gt;
Items in grey are unused by field scripts (some of them may be used in battle scripts).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Var type&lt;br /&gt;
! Var Number&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 0-3&lt;br /&gt;
| unused in fields (always &amp;quot;FF-8&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 4&lt;br /&gt;
| Steps (used to generate random encounters)&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 8&lt;br /&gt;
| Payslip&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 12-15&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 16&lt;br /&gt;
| SeeD rank points?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 18-19&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 20&lt;br /&gt;
| Battles won. (Fun fact: this affects the basketball shot in Trabia.)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 24-25&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 26&lt;br /&gt;
| Battles escaped.&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 28&lt;br /&gt;
| Enemies killed by Squall&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 30&lt;br /&gt;
| Enemies killed by Zell&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 32&lt;br /&gt;
| Enemies killed by Irvine&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 34&lt;br /&gt;
| Enemies killed by Quistis&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 36&lt;br /&gt;
| Enemies killed by Rinoa&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 38&lt;br /&gt;
| Enemies killed by Selphie&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 40&lt;br /&gt;
| Enemies killed by Seifer&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 42&lt;br /&gt;
| Enemies killed by Edea&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 44&lt;br /&gt;
| Squall death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 46&lt;br /&gt;
| Zell death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 48&lt;br /&gt;
| Irvine death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 50&lt;br /&gt;
| Quistis death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 52&lt;br /&gt;
| Rinoa death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 54&lt;br /&gt;
| Selphie death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 56&lt;br /&gt;
| Seifer death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 58&lt;br /&gt;
| Edea death count&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 60-67&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 68&lt;br /&gt;
| Enemies killed&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 72&lt;br /&gt;
| Amount of Gil the party currently has&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 76&lt;br /&gt;
| Amount of Gil Laguna's party has&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 80&lt;br /&gt;
| Counts the number of frames since the current movie started playing.&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 84&lt;br /&gt;
| Last area visited.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 86&lt;br /&gt;
| Current car rent.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 87&lt;br /&gt;
| Built-in engine variable. No idea what it does. Scripts always check if it's equal to 0 or 10. Related to music.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 88&lt;br /&gt;
| Built-in engine variable. Used exclusively on save points. Never written to with field scripts. Related to Siren's Move-Find ability.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 89-103&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 104&lt;br /&gt;
| Seems related to SARALYDISPON/SARALYON/MUSICLOAD/PHSPOWER opcodes&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 108&lt;br /&gt;
| Music related&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 112&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 116-147&lt;br /&gt;
| Draw points in field&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 148-179&lt;br /&gt;
| Draw points in worldmap&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 180-255&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 256&lt;br /&gt;
| Main Story quest progress.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 258&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 259-260&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 261&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 262-263&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 264&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 265&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 266&lt;br /&gt;
| World map version? (3=Esthar locations unlocked)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 267&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 268&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 269&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 270&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 271&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 272-299&lt;br /&gt;
| SO MANY F***ING CARD GAME VARIABLES&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 300&lt;br /&gt;
| Card Queen re-cards.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 301-303&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 304-305&lt;br /&gt;
| Timber Maniacs issues found.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 306-319&lt;br /&gt;
| Reserved for Hacktuar / FF8Voice&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 320-332&lt;br /&gt;
| Ultimecia Gallery related (pictures viewed?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 333&lt;br /&gt;
| Ultimecia Armory chest flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 334&lt;br /&gt;
| Ultimecia Castle seals. See [[FF8/Field/Script/Opcodes/159_SEALEDOFF|SEALEDOFF]] for details.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 335&lt;br /&gt;
| Card related&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 336&lt;br /&gt;
| Deling City bus related&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 338-340&lt;br /&gt;
| Deling Sewer gates opened&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 341&lt;br /&gt;
| Does lots of things.&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 342&lt;br /&gt;
| Deling City bus system&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 343&lt;br /&gt;
| G-Garden door/event flags.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 344&lt;br /&gt;
| B-Garden / G-Garden event flags (during GvG)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 345&lt;br /&gt;
| G-Garden door/event flags.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 346-349&lt;br /&gt;
| FH Instrument (346 Zell, 347 Irvine, 348 Selphie, 349 Quistis)&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 350-356&lt;br /&gt;
| Health Bars (Garden mech fight)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 358&lt;br /&gt;
| Space station talk flags, Centra ruins related (beat odin?).&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 359&lt;br /&gt;
| Centra ruins related (beat odin?).&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 360&lt;br /&gt;
| Choice of FH music.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 364-368&lt;br /&gt;
| Randomly generated code for Centra Ruins.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 369-370&lt;br /&gt;
| Ultimecia Castle flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 371&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 372-376&lt;br /&gt;
| Ultimecia boss/timer/item flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 377&lt;br /&gt;
| Ultimecia organ note controller&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 378&lt;br /&gt;
| Centra Ruins timer (controls blackout messages from Odin)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 379&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 380&lt;br /&gt;
| Squall health during mech fight.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 382-383&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 384&lt;br /&gt;
| Something about Laguna's time periods and GFs.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 385&lt;br /&gt;
| Laguna dialogue in pub. Only the +2 bit is ever set. Don't change the +1 bit.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 387&lt;br /&gt;
| Winhill progress?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 388&lt;br /&gt;
| Timber Maniacs HQ talk flags (main lobby)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 389&lt;br /&gt;
| Timber Maniacs HQ talk flags (office room)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 390&lt;br /&gt;
| Edea talk flags at her house&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 391&lt;br /&gt;
| Laguna talk flags (in his office, disc 3)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 392&lt;br /&gt;
| unknown (used in Edea's house and in the Balamb Garden computer system)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 393-399&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 400 and 404&lt;br /&gt;
| Related to monsters killed in Winhill, but I don't think it actually does anything. Will investigate.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 408&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 409&lt;br /&gt;
| Balamb Garden computer system&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 410-431&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 432&lt;br /&gt;
| BG Main hall flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 433&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 434&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 435&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 436&lt;br /&gt;
| Moomba friendship level in the prison? Some actions cause these flags to be set.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 437&lt;br /&gt;
| In BG on Disc 2, keeps track of who's in your party. In the prison, it's the current floor you're on.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 438&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 439&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 440&lt;br /&gt;
| Event flags. (+1 Quad ambush, +2 quad item giver, +4/+8 Infirmary helped, +16 Nida, +64 Kadowaki Elixir, +128 Training center)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 441&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 442&lt;br /&gt;
| Rinoa Garden tour flags&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 443&lt;br /&gt;
| Zell Health in Prison (Hacktuar)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 445-447&lt;br /&gt;
| Propagator defeated flags&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 448&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 450-451&lt;br /&gt;
| Various magazine/talk flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 452&lt;br /&gt;
| Lunatic Pandora areas visited?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 453-455&lt;br /&gt;
| Moomba teleport variables&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 456-457&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 458-459&lt;br /&gt;
| Used with MUSICSKIP in some Balamb Garden areas&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 460&lt;br /&gt;
| Random flags (some used for Card Club)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 461-473&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 474&lt;br /&gt;
| Random flags (some used for Card Club)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 475-478&lt;br /&gt;
| CC Group variables&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 479&lt;br /&gt;
| If set to 0, disables all random battles during area loading.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 480&lt;br /&gt;
| State of students in classroom (what they're doing).&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 481&lt;br /&gt;
| Controls a conversation in the cafeteria.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 482&lt;br /&gt;
| Error ratio of missiles&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 484&lt;br /&gt;
| Missile Base progression? (+12 after first fight, +128 bomb timer set, +1 error ratio, +2 data upload)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 485&lt;br /&gt;
| ToUK Progression (initially 0b111010101, +2 on finish quest. No other pops)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 486&lt;br /&gt;
| ToUK room? (used to control map jumps in the maze)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 487&lt;br /&gt;
| Missile base progression (also does something in BG2F classroom)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 488&lt;br /&gt;
| Alternate Party Flags. Irvine +1/+16, Quistis +2/+32, Rinoa +4/+64, Zell +8/+128.&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 489&lt;br /&gt;
| Random talk flags?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 490&lt;br /&gt;
| Cafeteria cutscene&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 491&lt;br /&gt;
| ToUK stuff&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 492&lt;br /&gt;
| I think this is a door opener for the missile base if you choose a short time limit.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 493&lt;br /&gt;
| Missile base timer related?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 494-527&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 528&lt;br /&gt;
| Sub-story progression (it's a progression variable for individual segments of the game)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 530&lt;br /&gt;
| Dollet state (+2 crossed bridge, +4 elvoret finished, +16 xatm first knock out, +32 selphie waiting near tower, +18 cliff jump, -18 Enter tower, +192 enter pub to dodge xatm) &lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 531&lt;br /&gt;
| Functionally unused. Read from at dollet, only manipulated in debug rooms.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 532&lt;br /&gt;
| Controls footstep sounds at dollet (sand to concrete)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 533&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 534&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 535&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 536&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 537&lt;br /&gt;
| LD2 related flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 538&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 539&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 540-591&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 592-593&lt;br /&gt;
| Seems to control angles and character facing.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 594&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 595&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 596&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 597&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 598&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 599&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 600&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 601&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 602&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 603&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 604&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 605&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 606&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 607&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 608&lt;br /&gt;
| Shumi village related&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 609&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 610&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 611&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 612&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 613&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 614&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 615&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 616&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 617&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 618&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 619&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 620&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 621&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 622&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 623&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 624&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 625&lt;br /&gt;
| Balamb visited flags (+8 Zell's room)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 626&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 627&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 628&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 629&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 630&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 631&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 632&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 633&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 634&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 636&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 637&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 638&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 639&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 640&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 641&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 642&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 643&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 644&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 645&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 646&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 647&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 648&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 649&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 650-655&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 656&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 658&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 659&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 660&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 661&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 662&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 663&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 664&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 665&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 666&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 668&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 669-671&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 672&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 674&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 675&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 676&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 677&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 678&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 679&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 680&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 681&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 682&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 683&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 684&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 685&lt;br /&gt;
| used in Esthar (progress tracking?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 686&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 687&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 688&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 689&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 690&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 691&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 692-719&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 720&lt;br /&gt;
| Squall's costume (0=normal, 1=student, 2=SeeD, 3=Bandage on forehead)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 721&lt;br /&gt;
| Zell's Costume (0=normal, 1=student, 2=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 722&lt;br /&gt;
| Selphie's costume (0=normal, 1=student, 2=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 723&lt;br /&gt;
| Quistis' Costume (0=normal, 1=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 724&lt;br /&gt;
| Dollet mission time&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 726&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 728&lt;br /&gt;
| Does lots of things.&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 729&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 730&lt;br /&gt;
| Flags (+1 Joined Garden Festival Committee, +4 Gave Selphie tour of BG, +16 Kadowaki asks for Cid, +32 and +64 Tomb of Unknown Kind hints?, +128 Beat all card people?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 731&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 732&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 734&lt;br /&gt;
| Split Party Flags (+1 Zell, +2 Irvine, +4 Rinoa, +8 Quistis, +16 Selphie).&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 735&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 736-751&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 752&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 753-1023&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| Above 1023&lt;br /&gt;
| Temporary variables used pretty much everywhere.&lt;br /&gt;
|}&lt;br /&gt;
= Notes =&lt;br /&gt;
# When the party splits in disc 2, each party member in the inactive party except Selphie has one of the eight bits changed for this variable. One member has a flag in the 4 most significant bits, and the other has a flag in the 4 least significant bits. It's done this way so that when the characters appear, they animate towards different locations in the field, rather than stacking on top of each other.&lt;br /&gt;
# This byte contains flags for which characters are in Squall's party when the party splits in disc 2.&lt;br /&gt;
# List of everything that 728 holds throughout the game:&lt;br /&gt;
## SeeD field exam &amp;quot;Conduct&amp;quot; score (lose points when you do something wrong at Dollet).&lt;br /&gt;
## Train job attempts (Timber)&lt;br /&gt;
## Tomb of the Unknown King student ID.&lt;br /&gt;
## Who you took to space in disc 3.&lt;br /&gt;
# The field controlling restriction unlocking in Ultimecia's Castle uses this to figure out where to jump the party after they've broken a seal. It's unknown how SETPLACE actually sets this, it's not always related to the field ID or the SETPLACE parameter. This variable is also set at Balamb Garden's front gate manually.:5. List of everything that 341 holds throughout the game:&lt;br /&gt;
## First flashback team&lt;br /&gt;
## Selphie's current action when escaping from Deling's mansion (changes the dialogue)&lt;br /&gt;
## FH Concert Crappiness&lt;br /&gt;
## Something in B-Garden classroom during the paratrooper attack.&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/0F0_DOFFSET&amp;diff=5918</id>
		<title>FF8/Field/Script/Opcodes/0F0 DOFFSET</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/0F0_DOFFSET&amp;diff=5918"/>
		<updated>2022-08-01T01:03:21Z</updated>

		<summary type="html">&lt;p&gt;Seifer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Opcode: '''0x0F0'''&lt;br /&gt;
* Short name: '''DOFFSET'''&lt;br /&gt;
* Long name: ???&lt;br /&gt;
&lt;br /&gt;
====  Argument  ====&lt;br /&gt;
&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
====  Stack  ====&lt;br /&gt;
&lt;br /&gt;
: ''X coord''&lt;br /&gt;
: ''Y coord''&lt;br /&gt;
: ''Z coord''&lt;br /&gt;
&lt;br /&gt;
====  Description  ====&lt;br /&gt;
&lt;br /&gt;
Offsets the model by the given coordinates&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/0F0_DOFFSET&amp;diff=5917</id>
		<title>FF8/Field/Script/Opcodes/0F0 DOFFSET</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/0F0_DOFFSET&amp;diff=5917"/>
		<updated>2022-08-01T01:02:29Z</updated>

		<summary type="html">&lt;p&gt;Seifer: Created page with &amp;quot;* Opcode: '''0x0B4''' * Short name: '''MUSICCHANGE''' * Long name: Start music  ====  Argument  ====  none  ====  Stack  ====  : ''X coord'' : ''Y coord'' : ''Z coord''  ====...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Opcode: '''0x0B4'''&lt;br /&gt;
* Short name: '''MUSICCHANGE'''&lt;br /&gt;
* Long name: Start music&lt;br /&gt;
&lt;br /&gt;
====  Argument  ====&lt;br /&gt;
&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
====  Stack  ====&lt;br /&gt;
&lt;br /&gt;
: ''X coord''&lt;br /&gt;
: ''Y coord''&lt;br /&gt;
: ''Z coord''&lt;br /&gt;
&lt;br /&gt;
====  Description  ====&lt;br /&gt;
&lt;br /&gt;
Offsets the model by the given coordinates&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Variables&amp;diff=5916</id>
		<title>FF8/Variables</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Variables&amp;diff=5916"/>
		<updated>2022-07-27T18:34:38Z</updated>

		<summary type="html">&lt;p&gt;Seifer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By [[User:Shard|Shard]].&lt;br /&gt;
&lt;br /&gt;
Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the size of the variable.&lt;br /&gt;
The variables are all stored in save files, with the save block starting at address 0xD10 on uncompressed PC saves. The parameter to access a variable in the game scripts is basically the offset from this point in the variable block. For example, getting main story progress (word 256, which is word 0x100 in hex) just gets the two bytes starting at address 0xD10 + 0x100 = 0xE10. The varmap is continuous in memory while the game is running as well. In the en-US version of the original and SE releases (and likely most other versions), the varblock begins at 0x18fe9b8. You can use this [https://www.mediafire.com/?ucolf65ewq1yoty Cheat Engine Table] to track them as you play.&lt;br /&gt;
&lt;br /&gt;
Items in grey are unused by field scripts (some of them may be used in battle scripts).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Var type&lt;br /&gt;
! Var Number&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 0-3&lt;br /&gt;
| unused in fields (always &amp;quot;FF-8&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 4&lt;br /&gt;
| Steps (used to generate random encounters)&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 8&lt;br /&gt;
| Payslip&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 12-15&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 16&lt;br /&gt;
| SeeD rank points?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 18-19&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 20&lt;br /&gt;
| Battles won. (Fun fact: this affects the basketball shot in Trabia.)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 24-25&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 26&lt;br /&gt;
| Battles escaped.&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 28&lt;br /&gt;
| Enemies killed by Squall&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 30&lt;br /&gt;
| Enemies killed by Zell&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 32&lt;br /&gt;
| Enemies killed by Irvine&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 34&lt;br /&gt;
| Enemies killed by Quistis&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 36&lt;br /&gt;
| Enemies killed by Rinoa&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 38&lt;br /&gt;
| Enemies killed by Selphie&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 40&lt;br /&gt;
| Enemies killed by Seifer&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 42&lt;br /&gt;
| Enemies killed by Edea&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 44&lt;br /&gt;
| Squall death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 46&lt;br /&gt;
| Zell death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 48&lt;br /&gt;
| Irvine death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 50&lt;br /&gt;
| Quistis death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 52&lt;br /&gt;
| Rinoa death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 54&lt;br /&gt;
| Selphie death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 56&lt;br /&gt;
| Seifer death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 58&lt;br /&gt;
| Edea death count&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 60-67&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 68&lt;br /&gt;
| Enemies killed&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 72&lt;br /&gt;
| Amount of Gil the party currently has&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 76&lt;br /&gt;
| Amount of Gil Laguna's party has&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 80&lt;br /&gt;
| Counts the number of frames since the current movie started playing.&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 84&lt;br /&gt;
| Last area visited.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 86&lt;br /&gt;
| Current car rent.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 87&lt;br /&gt;
| Built-in engine variable. No idea what it does. Scripts always check if it's equal to 0 or 10. Related to music.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 88&lt;br /&gt;
| Built-in engine variable. Used exclusively on save points. Never written to with field scripts. Related to Siren's Move-Find ability.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 89-103&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 104&lt;br /&gt;
| Seems related to SARALYDISPON/SARALYON/MUSICLOAD/PHSPOWER opcodes&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 108&lt;br /&gt;
| Music related&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 112&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 116-147&lt;br /&gt;
| Draw points in field&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 148-179&lt;br /&gt;
| Draw points in worldmap&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 180-255&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 256&lt;br /&gt;
| Main Story quest progress.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 258&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 259-260&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 261&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 262-263&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 264&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 265&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 266&lt;br /&gt;
| World map version? (3=Esthar locations unlocked)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 267&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 268&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 269&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 270&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 271&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 272-299&lt;br /&gt;
| SO MANY F***ING CARD GAME VARIABLES&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 300&lt;br /&gt;
| Card Queen re-cards.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 301-303&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 304-305&lt;br /&gt;
| Timber Maniacs issues found.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 306-319&lt;br /&gt;
| Reserved for Hacktuar / FF8Voice&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 320-332&lt;br /&gt;
| Ultimecia Gallery related (pictures viewed?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 333&lt;br /&gt;
| Ultimecia Armory chest flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 334&lt;br /&gt;
| Ultimecia Castle seals. See [[FF8/Field/Script/Opcodes/159_SEALEDOFF|SEALEDOFF]] for details.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 335&lt;br /&gt;
| Card related&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 336&lt;br /&gt;
| Deling City bus related&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 338-340&lt;br /&gt;
| Deling Sewer gates opened&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 341&lt;br /&gt;
| Does lots of things.&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 342&lt;br /&gt;
| Deling City bus system&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 343&lt;br /&gt;
| G-Garden door/event flags.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 344&lt;br /&gt;
| B-Garden / G-Garden event flags (during GvG)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 345&lt;br /&gt;
| G-Garden door/event flags.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 346-349&lt;br /&gt;
| FH Instrument (346 Zell, 347 Irvine, 348 Selphie, 349 Quistis)&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 350-356&lt;br /&gt;
| Health Bars (Garden mech fight)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 358&lt;br /&gt;
| Space station talk flags, Centra ruins related (beat odin?).&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 359&lt;br /&gt;
| Centra ruins related (beat odin?).&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 360&lt;br /&gt;
| Choice of FH music.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 364-368&lt;br /&gt;
| Randomly generated code for Centra Ruins.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 369-370&lt;br /&gt;
| Ultimecia Castle flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 371&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 372-376&lt;br /&gt;
| Ultimecia boss/timer/item flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 377&lt;br /&gt;
| Ultimecia organ note controller&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 378&lt;br /&gt;
| Centra Ruins timer (controls blackout messages from Odin)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 379&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 380&lt;br /&gt;
| Squall health during mech fight.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 382-383&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 384&lt;br /&gt;
| Something about Laguna's time periods and GFs.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 385&lt;br /&gt;
| Laguna dialogue in pub. Only the +2 bit is ever set. Don't change the +1 bit.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 387&lt;br /&gt;
| Winhill progress?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 388&lt;br /&gt;
| Timber Maniacs HQ talk flags (main lobby)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 389&lt;br /&gt;
| Timber Maniacs HQ talk flags (office room)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 390&lt;br /&gt;
| Edea talk flags at her house&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 391&lt;br /&gt;
| Laguna talk flags (in his office, disc 3)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 392&lt;br /&gt;
| unknown (used in Edea's house and in the Balamb Garden computer system)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 393-399&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 400 and 404&lt;br /&gt;
| Related to monsters killed in Winhill, but I don't think it actually does anything. Will investigate.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 408&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 409&lt;br /&gt;
| Balamb Garden computer system&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 410-431&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 432&lt;br /&gt;
| BG Main hall flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 433&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 434&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 435&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 436&lt;br /&gt;
| Moomba friendship level in the prison? Some actions cause these flags to be set.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 437&lt;br /&gt;
| In BG on Disc 2, keeps track of who's in your party. In the prison, it's the current floor you're on.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 438&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 439&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 440&lt;br /&gt;
| Event flags. (+1 Quad ambush, +2 quad item giver, +4/+8 Infirmary helped, +16 Nida, +64 Kadowaki Elixir, +128 Training center)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 441&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 442&lt;br /&gt;
| Rinoa Garden tour flags&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 443&lt;br /&gt;
| Zell Health in Prison (Hacktuar)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 445-447&lt;br /&gt;
| Propagator defeated flags&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 448&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 450-451&lt;br /&gt;
| Various magazine/talk flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 452&lt;br /&gt;
| Lunatic Pandora areas visited?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 453-455&lt;br /&gt;
| Moomba teleport variables&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 456-457&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 458-459&lt;br /&gt;
| Used with MUSICSKIP in some Balamb Garden areas&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 460&lt;br /&gt;
| Random flags (some used for Card Club)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 461-473&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 474&lt;br /&gt;
| Random flags (some used for Card Club)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 475-478&lt;br /&gt;
| CC Group variables&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 479&lt;br /&gt;
| If set to 0, disables all random battles during area loading.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 480&lt;br /&gt;
| State of students in classroom (what they're doing).&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 481&lt;br /&gt;
| Controls a conversation in the cafeteria.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 482&lt;br /&gt;
| Error ratio of missiles&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 484&lt;br /&gt;
| Missile Base progression? (+12 after first fight, +128 bomb timer set, +1 error ratio, +2 data upload)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 485&lt;br /&gt;
| ToUK Progression (initially 0b111010101, +2 on finish quest. No other pops)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 486&lt;br /&gt;
| ToUK room? (used to control map jumps in the maze)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 487&lt;br /&gt;
| Missile base progression (also does something in BG2F classroom)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 488&lt;br /&gt;
| Alternate Party Flags. Irvine +1/+16, Quistis +2/+32, Rinoa +4/+64, Zell +8/+128.&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 489&lt;br /&gt;
| Random talk flags?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 490&lt;br /&gt;
| Cafeteria cutscene&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 491&lt;br /&gt;
| ToUK stuff&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 492&lt;br /&gt;
| I think this is a door opener for the missile base if you choose a short time limit.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 493&lt;br /&gt;
| Missile base timer related?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 494-527&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 528&lt;br /&gt;
| Sub-story progression (it's a progression variable for individual segments of the game)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 530&lt;br /&gt;
| Dollet state (+2 crossed bridge, +4 elvoret finished, +16 xatm first knock out, +32 selphie waiting near tower, +18 cliff jump, -18 Enter tower, +192 enter pub to dodge xatm) &lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 531&lt;br /&gt;
| Functionally unused. Read from at dollet, only manipulated in debug rooms.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 532&lt;br /&gt;
| Controls footstep sounds at dollet (sand to concrete)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 533&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 534&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 535&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 536&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 537&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 538&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 539&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 540-591&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 592-593&lt;br /&gt;
| Seems to control angles and character facing.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 594&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 595&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 596&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 597&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 598&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 599&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 600&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 601&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 602&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 603&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 604&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 605&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 606&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 607&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 608&lt;br /&gt;
| Shumi village related&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 609&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 610&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 611&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 612&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 613&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 614&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 615&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 616&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 617&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 618&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 619&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 620&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 621&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 622&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 623&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 624&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 625&lt;br /&gt;
| Balamb visited flags (+8 Zell's room)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 626&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 627&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 628&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 629&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 630&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 631&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 632&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 633&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 634&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 636&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 637&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 638&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 639&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 640&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 641&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 642&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 643&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 644&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 645&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 646&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 647&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 648&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 649&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 650-655&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 656&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 658&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 659&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 660&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 661&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 662&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 663&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 664&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 665&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 666&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 668&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 669-671&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 672&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 674&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 675&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 676&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 677&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 678&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 679&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 680&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 681&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 682&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 683&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 684&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 685&lt;br /&gt;
| used in Esthar (progress tracking?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 686&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 687&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 688&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 689&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 690&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 691&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 692-719&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 720&lt;br /&gt;
| Squall's costume (0=normal, 1=student, 2=SeeD, 3=Bandage on forehead)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 721&lt;br /&gt;
| Zell's Costume (0=normal, 1=student, 2=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 722&lt;br /&gt;
| Selphie's costume (0=normal, 1=student, 2=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 723&lt;br /&gt;
| Quistis' Costume (0=normal, 1=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 724&lt;br /&gt;
| Dollet mission time&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 726&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 728&lt;br /&gt;
| Does lots of things.&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 729&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 730&lt;br /&gt;
| Flags (+1 Joined Garden Festival Committee, +4 Gave Selphie tour of BG, +16 Kadowaki asks for Cid, +32 and +64 Tomb of Unknown Kind hints?, +128 Beat all card people?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 731&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 732&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 734&lt;br /&gt;
| Split Party Flags (+1 Zell, +2 Irvine, +4 Rinoa, +8 Quistis, +16 Selphie).&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 735&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 736-751&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 752&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 753-1023&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| Above 1023&lt;br /&gt;
| Temporary variables used pretty much everywhere.&lt;br /&gt;
|}&lt;br /&gt;
= Notes =&lt;br /&gt;
# When the party splits in disc 2, each party member in the inactive party except Selphie has one of the eight bits changed for this variable. One member has a flag in the 4 most significant bits, and the other has a flag in the 4 least significant bits. It's done this way so that when the characters appear, they animate towards different locations in the field, rather than stacking on top of each other.&lt;br /&gt;
# This byte contains flags for which characters are in Squall's party when the party splits in disc 2.&lt;br /&gt;
# List of everything that 728 holds throughout the game:&lt;br /&gt;
## SeeD field exam &amp;quot;Conduct&amp;quot; score (lose points when you do something wrong at Dollet).&lt;br /&gt;
## Train job attempts (Timber)&lt;br /&gt;
## Tomb of the Unknown King student ID.&lt;br /&gt;
## Who you took to space in disc 3.&lt;br /&gt;
# The field controlling restriction unlocking in Ultimecia's Castle uses this to figure out where to jump the party after they've broken a seal. It's unknown how SETPLACE actually sets this, it's not always related to the field ID or the SETPLACE parameter. This variable is also set at Balamb Garden's front gate manually.:5. List of everything that 341 holds throughout the game:&lt;br /&gt;
## First flashback team&lt;br /&gt;
## Selphie's current action when escaping from Deling's mansion (changes the dialogue)&lt;br /&gt;
## FH Concert Crappiness&lt;br /&gt;
## Something in B-Garden classroom during the paratrooper attack.&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Variables&amp;diff=5915</id>
		<title>FF8/Variables</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Variables&amp;diff=5915"/>
		<updated>2022-07-20T23:55:55Z</updated>

		<summary type="html">&lt;p&gt;Seifer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By [[User:Shard|Shard]].&lt;br /&gt;
&lt;br /&gt;
Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the size of the variable.&lt;br /&gt;
The variables are all stored in save files, with the save block starting at address 0xD10 on uncompressed PC saves. The parameter to access a variable in the game scripts is basically the offset from this point in the variable block. For example, getting main story progress (word 256, which is word 0x100 in hex) just gets the two bytes starting at address 0xD10 + 0x100 = 0xE10. The varmap is continuous in memory while the game is running as well. In the en-US version of the original and SE releases (and likely most other versions), the varblock begins at 0x18fe9b8. You can use this [https://www.mediafire.com/?ucolf65ewq1yoty Cheat Engine Table] to track them as you play.&lt;br /&gt;
&lt;br /&gt;
Items in grey are unused by field scripts (some of them may be used in battle scripts).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Var type&lt;br /&gt;
! Var Number&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 0-3&lt;br /&gt;
| unused in fields (always &amp;quot;FF-8&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 4&lt;br /&gt;
| Steps (used to generate random encounters)&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 8&lt;br /&gt;
| Payslip&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 12-15&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 16&lt;br /&gt;
| SeeD rank points?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 18-19&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 20&lt;br /&gt;
| Battles won. (Fun fact: this affects the basketball shot in Trabia.)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 24-25&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 26&lt;br /&gt;
| Battles escaped.&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 28&lt;br /&gt;
| Enemies killed by Squall&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 30&lt;br /&gt;
| Enemies killed by Zell&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 32&lt;br /&gt;
| Enemies killed by Irvine&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 34&lt;br /&gt;
| Enemies killed by Quistis&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 36&lt;br /&gt;
| Enemies killed by Rinoa&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 38&lt;br /&gt;
| Enemies killed by Selphie&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 40&lt;br /&gt;
| Enemies killed by Seifer&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 42&lt;br /&gt;
| Enemies killed by Edea&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 44&lt;br /&gt;
| Squall death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 46&lt;br /&gt;
| Zell death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 48&lt;br /&gt;
| Irvine death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 50&lt;br /&gt;
| Quistis death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 52&lt;br /&gt;
| Rinoa death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 54&lt;br /&gt;
| Selphie death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 56&lt;br /&gt;
| Seifer death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 58&lt;br /&gt;
| Edea death count&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 60-67&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 68&lt;br /&gt;
| Enemies killed&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 72&lt;br /&gt;
| Amount of Gil the party currently has&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 76&lt;br /&gt;
| Amount of Gil Laguna's party has&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 80&lt;br /&gt;
| Counts the number of frames since the current movie started playing.&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 84&lt;br /&gt;
| Last area visited.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 86&lt;br /&gt;
| Current car rent.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 87&lt;br /&gt;
| Built-in engine variable. No idea what it does. Scripts always check if it's equal to 0 or 10. Related to music.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 88&lt;br /&gt;
| Built-in engine variable. Used exclusively on save points. Never written to with field scripts. Related to Siren's Move-Find ability.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 89-103&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 104&lt;br /&gt;
| Seems related to SARALYDISPON/SARALYON/MUSICLOAD/PHSPOWER opcodes&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 108&lt;br /&gt;
| Music related&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 112&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 116-147&lt;br /&gt;
| Draw points in field&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 148-179&lt;br /&gt;
| Draw points in worldmap&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 180-255&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 256&lt;br /&gt;
| Main Story quest progress.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 258&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 259-260&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 261&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 262-263&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 264&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 265&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 266&lt;br /&gt;
| World map version? (3=Esthar locations unlocked)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 267&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 268&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 269&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 270&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 271&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 272-299&lt;br /&gt;
| SO MANY F***ING CARD GAME VARIABLES&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 300&lt;br /&gt;
| Card Queen re-cards.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 301-303&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 304-305&lt;br /&gt;
| Timber Maniacs issues found.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 306-319&lt;br /&gt;
| Reserved for Hacktuar / FF8Voice&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 320-332&lt;br /&gt;
| Ultimecia Gallery related (pictures viewed?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 333&lt;br /&gt;
| Ultimecia Armory chest flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 334&lt;br /&gt;
| Ultimecia Castle seals. See [[FF8/Field/Script/Opcodes/159_SEALEDOFF|SEALEDOFF]] for details.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 335&lt;br /&gt;
| Card related&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 336&lt;br /&gt;
| Deling City bus related&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 338-340&lt;br /&gt;
| Deling Sewer gates opened&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 341&lt;br /&gt;
| Does lots of things.&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 342&lt;br /&gt;
| Deling City bus system&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 343&lt;br /&gt;
| G-Garden door/event flags.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 344&lt;br /&gt;
| B-Garden / G-Garden event flags (during GvG)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 345&lt;br /&gt;
| G-Garden door/event flags.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 346-349&lt;br /&gt;
| FH Instrument (346 Zell, 347 Irvine, 348 Selphie, 349 Quistis)&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 350-356&lt;br /&gt;
| Health Bars (Garden mech fight)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 358&lt;br /&gt;
| Space station talk flags, Centra ruins related (beat odin?).&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 359&lt;br /&gt;
| Centra ruins related (beat odin?).&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 360&lt;br /&gt;
| Choice of FH music.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 364-368&lt;br /&gt;
| Randomly generated code for Centra Ruins.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 369-370&lt;br /&gt;
| Ultimecia Castle flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 371&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 372-376&lt;br /&gt;
| Ultimecia boss/timer/item flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 377&lt;br /&gt;
| Ultimecia organ note controller&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 378&lt;br /&gt;
| Centra Ruins timer (controls blackout messages from Odin)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 379&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 380&lt;br /&gt;
| Squall health during mech fight.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 382-383&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 384&lt;br /&gt;
| Something about Laguna's time periods and GFs.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 385&lt;br /&gt;
| Laguna dialogue in pub. Only the +2 bit is ever set. Don't change the +1 bit.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 387&lt;br /&gt;
| Winhill progress?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 388&lt;br /&gt;
| Timber Maniacs HQ talk flags (main lobby)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 389&lt;br /&gt;
| Timber Maniacs HQ talk flags (office room)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 390&lt;br /&gt;
| Edea talk flags at her house&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 391&lt;br /&gt;
| Laguna talk flags (in his office, disc 3)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 392&lt;br /&gt;
| unknown (used in Edea's house and in the Balamb Garden computer system)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 393-399&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 400 and 404&lt;br /&gt;
| Related to monsters killed in Winhill, but I don't think it actually does anything. Will investigate.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 408&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 409&lt;br /&gt;
| Balamb Garden computer system&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 410-431&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 432&lt;br /&gt;
| BG Main hall flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 433&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 434&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 435&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 436&lt;br /&gt;
| Moomba friendship level in the prison? Some actions cause these flags to be set.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 437&lt;br /&gt;
| In BG on Disc 2, keeps track of who's in your party. In the prison, it's the current floor you're on.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 438&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 439&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 440&lt;br /&gt;
| Event flags. (+1 Quad ambush, +2 quad item giver, +4/+8 Infirmary helped, +16 Nida, +64 Kadowaki Elixir, +128 Training center)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 441&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 442&lt;br /&gt;
| Rinoa Garden tour flags&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 443&lt;br /&gt;
| Zell Health in Prison (Hacktuar)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 445-447&lt;br /&gt;
| Propagator defeated flags&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 448&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 450-451&lt;br /&gt;
| Various magazine/talk flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 452&lt;br /&gt;
| Lunatic Pandora areas visited?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 453-455&lt;br /&gt;
| Moomba teleport variables&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 456-457&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 458-459&lt;br /&gt;
| Used with MUSICSKIP in some Balamb Garden areas&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 460&lt;br /&gt;
| Random flags (some used for Card Club)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 461-473&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 474&lt;br /&gt;
| Random flags (some used for Card Club)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 475-478&lt;br /&gt;
| CC Group variables&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 479&lt;br /&gt;
| If set to 0, disables all random battles during area loading.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 480&lt;br /&gt;
| State of students in classroom (what they're doing).&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 481&lt;br /&gt;
| Controls a conversation in the cafeteria.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 482&lt;br /&gt;
| Error ratio of missiles&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 484&lt;br /&gt;
| Missile Base progression? (+12 after first fight, +128 bomb timer set, +1 error ratio, +2 data upload)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 485&lt;br /&gt;
| ToUK Progression (initially 0b111010101, +2 on finish quest. No other pops)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 486&lt;br /&gt;
| ToUK room? (used to control map jumps in the maze)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 487&lt;br /&gt;
| Missile base progression (also does something in BG2F classroom)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 488&lt;br /&gt;
| Alternate Party Flags. Irvine +1/+16, Quistis +2/+32, Rinoa +4/+64, Zell +8/+128.&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 489&lt;br /&gt;
| Random talk flags?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 490&lt;br /&gt;
| Cafeteria cutscene&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 491&lt;br /&gt;
| ToUK stuff&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 492&lt;br /&gt;
| I think this is a door opener for the missile base if you choose a short time limit.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 493&lt;br /&gt;
| Missile base timer related?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 494-527&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 528&lt;br /&gt;
| Sub-story progression (it's a progression variable for individual segments of the game)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 530&lt;br /&gt;
| Dollet state (+2 crossed bridge, +4 elvoret finished, +16 xatm first knock out, +32 selphie waiting near tower, +18 cliff jump, -18 Enter tower, +192 enter pub to dodge xatm) &lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 531&lt;br /&gt;
| Functionally unused. Read from at dollet, only manipulated in debug rooms.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 532&lt;br /&gt;
| Controls footstep sounds at dollet (sand to concrete)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 533&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 534&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 535&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 536&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 537&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 538&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 539&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 540-591&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 592-593&lt;br /&gt;
| Seems to control angles and character facing.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 594&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 595&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 596&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 597&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 598&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 599&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 600&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 601&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 602&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 603&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 604&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 605&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 606&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 607&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 608&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 609&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 610&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 611&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 612&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 613&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 614&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 615&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 616&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 617&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 618&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 619&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 620&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 621&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 622&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 623&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 624&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 625&lt;br /&gt;
| Balamb visited flags (+8 Zell's room)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 626&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 627&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 628&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 629&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 630&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 631&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 632&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 633&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 634&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 636&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 637&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 638&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 639&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 640&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 641&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 642&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 643&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 644&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 645&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 646&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 647&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 648&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 649&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 650-655&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 656&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 658&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 659&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 660&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 661&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 662&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 663&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 664&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 665&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 666&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 668&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 669-671&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 672&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 674&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 675&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 676&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 677&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 678&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 679&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 680&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 681&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 682&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 683&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 684&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 685&lt;br /&gt;
| used in Esthar (progress tracking?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 686&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 687&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 688&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 689&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 690&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 691&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 692-719&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 720&lt;br /&gt;
| Squall's costume (0=normal, 1=student, 2=SeeD, 3=Bandage on forehead)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 721&lt;br /&gt;
| Zell's Costume (0=normal, 1=student, 2=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 722&lt;br /&gt;
| Selphie's costume (0=normal, 1=student, 2=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 723&lt;br /&gt;
| Quistis' Costume (0=normal, 1=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 724&lt;br /&gt;
| Dollet mission time&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 726&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 728&lt;br /&gt;
| Does lots of things.&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 729&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 730&lt;br /&gt;
| Flags (+1 Joined Garden Festival Committee, +4 Gave Selphie tour of BG, +16 Kadowaki asks for Cid, +32 and +64 Tomb of Unknown Kind hints?, +128 Beat all card people?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 731&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 732&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 734&lt;br /&gt;
| Split Party Flags (+1 Zell, +2 Irvine, +4 Rinoa, +8 Quistis, +16 Selphie).&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 735&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 736-751&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 752&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 753-1023&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| Above 1023&lt;br /&gt;
| Temporary variables used pretty much everywhere.&lt;br /&gt;
|}&lt;br /&gt;
= Notes =&lt;br /&gt;
# When the party splits in disc 2, each party member in the inactive party except Selphie has one of the eight bits changed for this variable. One member has a flag in the 4 most significant bits, and the other has a flag in the 4 least significant bits. It's done this way so that when the characters appear, they animate towards different locations in the field, rather than stacking on top of each other.&lt;br /&gt;
# This byte contains flags for which characters are in Squall's party when the party splits in disc 2.&lt;br /&gt;
# List of everything that 728 holds throughout the game:&lt;br /&gt;
## SeeD field exam &amp;quot;Conduct&amp;quot; score (lose points when you do something wrong at Dollet).&lt;br /&gt;
## Train job attempts (Timber)&lt;br /&gt;
## Tomb of the Unknown King student ID.&lt;br /&gt;
## Who you took to space in disc 3.&lt;br /&gt;
# The field controlling restriction unlocking in Ultimecia's Castle uses this to figure out where to jump the party after they've broken a seal. It's unknown how SETPLACE actually sets this, it's not always related to the field ID or the SETPLACE parameter. This variable is also set at Balamb Garden's front gate manually.:5. List of everything that 341 holds throughout the game:&lt;br /&gt;
## First flashback team&lt;br /&gt;
## Selphie's current action when escaping from Deling's mansion (changes the dialogue)&lt;br /&gt;
## FH Concert Crappiness&lt;br /&gt;
## Something in B-Garden classroom during the paratrooper attack.&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Variables&amp;diff=5914</id>
		<title>FF8/Variables</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Variables&amp;diff=5914"/>
		<updated>2022-07-19T21:19:29Z</updated>

		<summary type="html">&lt;p&gt;Seifer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By [[User:Shard|Shard]].&lt;br /&gt;
&lt;br /&gt;
Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the size of the variable.&lt;br /&gt;
The variables are all stored in save files, with the save block starting at address 0xD10 on uncompressed PC saves. The parameter to access a variable in the game scripts is basically the offset from this point in the variable block. For example, getting main story progress (word 256, which is word 0x100 in hex) just gets the two bytes starting at address 0xD10 + 0x100 = 0xE10. The varmap is continuous in memory while the game is running as well. In the en-US version of the original and SE releases (and likely most other versions), the varblock begins at 0x18fe9b8. You can use this [https://www.mediafire.com/?ucolf65ewq1yoty Cheat Engine Table] to track them as you play.&lt;br /&gt;
&lt;br /&gt;
Items in grey are unused by field scripts (some of them may be used in battle scripts).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Var type&lt;br /&gt;
! Var Number&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 0-3&lt;br /&gt;
| unused in fields (always &amp;quot;FF-8&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 4&lt;br /&gt;
| Steps (used to generate random encounters)&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 8&lt;br /&gt;
| Payslip&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 12-15&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 16&lt;br /&gt;
| SeeD rank points?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 18-19&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 20&lt;br /&gt;
| Battles won. (Fun fact: this affects the basketball shot in Trabia.)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 24-25&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 26&lt;br /&gt;
| Battles escaped.&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 28&lt;br /&gt;
| Enemies killed by Squall&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 30&lt;br /&gt;
| Enemies killed by Zell&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 32&lt;br /&gt;
| Enemies killed by Irvine&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 34&lt;br /&gt;
| Enemies killed by Quistis&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 36&lt;br /&gt;
| Enemies killed by Rinoa&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 38&lt;br /&gt;
| Enemies killed by Selphie&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 40&lt;br /&gt;
| Enemies killed by Seifer&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 42&lt;br /&gt;
| Enemies killed by Edea&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 44&lt;br /&gt;
| Squall death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 46&lt;br /&gt;
| Zell death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 48&lt;br /&gt;
| Irvine death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 50&lt;br /&gt;
| Quistis death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 52&lt;br /&gt;
| Rinoa death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 54&lt;br /&gt;
| Selphie death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 56&lt;br /&gt;
| Seifer death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 58&lt;br /&gt;
| Edea death count&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 60-67&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 68&lt;br /&gt;
| Enemies killed&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 72&lt;br /&gt;
| Amount of Gil the party currently has&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 76&lt;br /&gt;
| Amount of Gil Laguna's party has&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 80&lt;br /&gt;
| Counts the number of frames since the current movie started playing.&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 84&lt;br /&gt;
| Last area visited.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 86&lt;br /&gt;
| Current car rent.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 87&lt;br /&gt;
| Built-in engine variable. No idea what it does. Scripts always check if it's equal to 0 or 10. Related to music.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 88&lt;br /&gt;
| Built-in engine variable. Used exclusively on save points. Never written to with field scripts. Related to Siren's Move-Find ability.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 89-103&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 104&lt;br /&gt;
| Seems related to SARALYDISPON/SARALYON/MUSICLOAD/PHSPOWER opcodes&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 108&lt;br /&gt;
| Music related&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 112&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 116-147&lt;br /&gt;
| Draw points in field&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 148-179&lt;br /&gt;
| Draw points in worldmap&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 180-255&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 256&lt;br /&gt;
| Main Story quest progress.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 258&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 259-260&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 261&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 262-263&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 264&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 265&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 266&lt;br /&gt;
| World map version? (3=Esthar locations unlocked)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 267&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 268&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 269&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 270&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 271&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 272-299&lt;br /&gt;
| SO MANY F***ING CARD GAME VARIABLES&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 300&lt;br /&gt;
| Card Queen re-cards.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 301-303&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 304-305&lt;br /&gt;
| Timber Maniacs issues found.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 306-319&lt;br /&gt;
| Reserved for Hacktuar / FF8Voice&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 320-332&lt;br /&gt;
| Ultimecia Gallery related (pictures viewed?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 333&lt;br /&gt;
| Ultimecia Armory chest flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 334&lt;br /&gt;
| Ultimecia Castle seals. See [[FF8/Field/Script/Opcodes/159_SEALEDOFF|SEALEDOFF]] for details.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 335&lt;br /&gt;
| Card related&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 336&lt;br /&gt;
| Deling City bus related&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 338-340&lt;br /&gt;
| Deling Sewer gates opened&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 341&lt;br /&gt;
| Does lots of things.&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 342&lt;br /&gt;
| Deling City bus system&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 343&lt;br /&gt;
| G-Garden door/event flags.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 344&lt;br /&gt;
| B-Garden / G-Garden event flags (during GvG)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 345&lt;br /&gt;
| G-Garden door/event flags.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 346-349&lt;br /&gt;
| FH Instrument (346 Zell, 347 Irvine, 348 Selphie, 349 Quistis)&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 350-356&lt;br /&gt;
| Health Bars (Garden mech fight)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 358&lt;br /&gt;
| Space station talk flags, Centra ruins related (beat odin?).&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 359&lt;br /&gt;
| Centra ruins related (beat odin?).&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 360&lt;br /&gt;
| Choice of FH music.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 364-368&lt;br /&gt;
| Randomly generated code for Centra Ruins.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 369-370&lt;br /&gt;
| Ultimecia Castle flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 371&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 372-376&lt;br /&gt;
| Ultimecia boss/timer/item flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 377&lt;br /&gt;
| Ultimecia organ note controller&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 378&lt;br /&gt;
| Centra Ruins timer (controls blackout messages from Odin)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 379&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 380&lt;br /&gt;
| Squall health during mech fight.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 382-383&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 384&lt;br /&gt;
| Something about Laguna's time periods and GFs.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 385&lt;br /&gt;
| Laguna dialogue in pub. Only the +2 bit is ever set. Don't change the +1 bit.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 387&lt;br /&gt;
| Winhill progress?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 388&lt;br /&gt;
| Timber Maniacs HQ talk flags (main lobby)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 389&lt;br /&gt;
| Timber Maniacs HQ talk flags (office room)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 390&lt;br /&gt;
| Edea talk flags at her house&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 391&lt;br /&gt;
| Laguna talk flags (in his office, disc 3)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 392&lt;br /&gt;
| unknown (used in Edea's house and in the Balamb Garden computer system)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 393-399&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 400 and 404&lt;br /&gt;
| Related to monsters killed in Winhill, but I don't think it actually does anything. Will investigate.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 408&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 409&lt;br /&gt;
| Balamb Garden computer system&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 410-431&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 432&lt;br /&gt;
| BG Main hall flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 433&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 434&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 435&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 436&lt;br /&gt;
| Moomba friendship level in the prison? Some actions cause these flags to be set.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 437&lt;br /&gt;
| In BG on Disc 2, keeps track of who's in your party. In the prison, it's the current floor you're on.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 438&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 439&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 440&lt;br /&gt;
| Event flags. (+1 Quad ambush, +2 quad item giver, +4/+8 Infirmary helped, +16 Nida, +64 Kadowaki Elixir, +128 Training center)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 441&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 442&lt;br /&gt;
| Rinoa Garden tour flags&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 443&lt;br /&gt;
| Zell Health in Prison (Hacktuar)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 445-447&lt;br /&gt;
| Propagator defeated flags&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 448&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 450-451&lt;br /&gt;
| Various magazine/talk flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 452&lt;br /&gt;
| Lunatic Pandora areas visited?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 453-455&lt;br /&gt;
| Moomba teleport variables&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 456-457&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 458-459&lt;br /&gt;
| Used with MUSICSKIP in some Balamb Garden areas&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 460&lt;br /&gt;
| Random flags (some used for Card Club)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 461-473&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 474&lt;br /&gt;
| Random flags (some used for Card Club)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 475-478&lt;br /&gt;
| CC Group variables&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 479&lt;br /&gt;
| If set to 0, disables all random battles during area loading.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 480&lt;br /&gt;
| State of students in classroom (what they're doing).&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 481&lt;br /&gt;
| Controls a conversation in the cafeteria.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 482&lt;br /&gt;
| Error ratio of missiles&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 484&lt;br /&gt;
| Missile Base progression? (+12 after first fight, +128 bomb timer set, +1 error ratio, +2 data upload)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 485&lt;br /&gt;
| ToUK Progression (initially 0b111010101, +2 on finish quest. No other pops)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 486&lt;br /&gt;
| ToUK room? (used to control map jumps in the maze)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 487&lt;br /&gt;
| Missile base progression (also does something in BG2F classroom)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 488&lt;br /&gt;
| Alternate Party Flags. Irvine +1/+16, Quistis +2/+32, Rinoa +4/+64, Zell +8/+128.&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 489&lt;br /&gt;
| Random talk flags?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 490&lt;br /&gt;
| Cafeteria cutscene&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 491&lt;br /&gt;
| ToUK stuff&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 492&lt;br /&gt;
| I think this is a door opener for the missile base if you choose a short time limit.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 493&lt;br /&gt;
| Missile base timer related?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 494-527&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 528&lt;br /&gt;
| Sub-story progression (it's a progression variable for individual segments of the game)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 530&lt;br /&gt;
| X-ATM related (defeated it in battle?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 531&lt;br /&gt;
| Functionally unused. Read from at dollet, only manipulated in debug rooms.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 532&lt;br /&gt;
| Controls footstep sounds at dollet (sand to concrete)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 533&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 534&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 535&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 536&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 537&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 538&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 539&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 540-591&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 592-593&lt;br /&gt;
| Seems to control angles and character facing.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 594&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 595&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 596&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 597&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 598&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 599&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 600&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 601&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 602&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 603&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 604&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 605&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 606&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 607&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 608&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 609&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 610&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 611&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 612&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 613&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 614&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 615&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 616&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 617&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 618&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 619&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 620&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 621&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 622&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 623&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 624&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 625&lt;br /&gt;
| Balamb visited flags (+8 Zell's room)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 626&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 627&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 628&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 629&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 630&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 631&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 632&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 633&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 634&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 636&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 637&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 638&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 639&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 640&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 641&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 642&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 643&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 644&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 645&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 646&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 647&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 648&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 649&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 650-655&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 656&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 658&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 659&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 660&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 661&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 662&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 663&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 664&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 665&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 666&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 668&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 669-671&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 672&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 674&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 675&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 676&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 677&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 678&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 679&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 680&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 681&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 682&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 683&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 684&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 685&lt;br /&gt;
| used in Esthar (progress tracking?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 686&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 687&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 688&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 689&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 690&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 691&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 692-719&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 720&lt;br /&gt;
| Squall's costume (0=normal, 1=student, 2=SeeD, 3=Bandage on forehead)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 721&lt;br /&gt;
| Zell's Costume (0=normal, 1=student, 2=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 722&lt;br /&gt;
| Selphie's costume (0=normal, 1=student, 2=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 723&lt;br /&gt;
| Quistis' Costume (0=normal, 1=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 724&lt;br /&gt;
| Dollet mission time&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 726&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 728&lt;br /&gt;
| Does lots of things.&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 729&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 730&lt;br /&gt;
| Flags (+1 Joined Garden Festival Committee, +4 Gave Selphie tour of BG, +16 Kadowaki asks for Cid, +32 and +64 Tomb of Unknown Kind hints?, +128 Beat all card people?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 731&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 732&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 734&lt;br /&gt;
| Split Party Flags (+1 Zell, +2 Irvine, +4 Rinoa, +8 Quistis, +16 Selphie).&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 735&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 736-751&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 752&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 753-1023&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| Above 1023&lt;br /&gt;
| Temporary variables used pretty much everywhere.&lt;br /&gt;
|}&lt;br /&gt;
= Notes =&lt;br /&gt;
# When the party splits in disc 2, each party member in the inactive party except Selphie has one of the eight bits changed for this variable. One member has a flag in the 4 most significant bits, and the other has a flag in the 4 least significant bits. It's done this way so that when the characters appear, they animate towards different locations in the field, rather than stacking on top of each other.&lt;br /&gt;
# This byte contains flags for which characters are in Squall's party when the party splits in disc 2.&lt;br /&gt;
# List of everything that 728 holds throughout the game:&lt;br /&gt;
## SeeD field exam &amp;quot;Conduct&amp;quot; score (lose points when you do something wrong at Dollet).&lt;br /&gt;
## Train job attempts (Timber)&lt;br /&gt;
## Tomb of the Unknown King student ID.&lt;br /&gt;
## Who you took to space in disc 3.&lt;br /&gt;
# The field controlling restriction unlocking in Ultimecia's Castle uses this to figure out where to jump the party after they've broken a seal. It's unknown how SETPLACE actually sets this, it's not always related to the field ID or the SETPLACE parameter. This variable is also set at Balamb Garden's front gate manually.:5. List of everything that 341 holds throughout the game:&lt;br /&gt;
## First flashback team&lt;br /&gt;
## Selphie's current action when escaping from Deling's mansion (changes the dialogue)&lt;br /&gt;
## FH Concert Crappiness&lt;br /&gt;
## Something in B-Garden classroom during the paratrooper attack.&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/144_MUSICSKIP&amp;diff=5913</id>
		<title>FF8/Field/Script/Opcodes/144 MUSICSKIP</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/144_MUSICSKIP&amp;diff=5913"/>
		<updated>2022-07-18T08:46:23Z</updated>

		<summary type="html">&lt;p&gt;Seifer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Opcode: '''0x144'''&lt;br /&gt;
&lt;br /&gt;
====  Argument  ====&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====  Stack  ====&lt;br /&gt;
&lt;br /&gt;
: ???&lt;br /&gt;
: MUSICSKIP&lt;br /&gt;
&lt;br /&gt;
====  Description  ====&lt;br /&gt;
&lt;br /&gt;
Skips the music to a certain point of the track&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/144_MUSICSKIP&amp;diff=5912</id>
		<title>FF8/Field/Script/Opcodes/144 MUSICSKIP</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/144_MUSICSKIP&amp;diff=5912"/>
		<updated>2022-07-18T08:46:02Z</updated>

		<summary type="html">&lt;p&gt;Seifer: Created page with &amp;quot;* Opcode: '''0x144'''  ====  Argument  ====  ???  ====  Stack  ====  ??? MUSICSKIP  ====  Description  ====  Skips the music to a certain point of the track&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Opcode: '''0x144'''&lt;br /&gt;
&lt;br /&gt;
====  Argument  ====&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====  Stack  ====&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
MUSICSKIP&lt;br /&gt;
&lt;br /&gt;
====  Description  ====&lt;br /&gt;
&lt;br /&gt;
Skips the music to a certain point of the track&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Variables&amp;diff=5911</id>
		<title>FF8/Variables</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Variables&amp;diff=5911"/>
		<updated>2022-07-17T15:54:57Z</updated>

		<summary type="html">&lt;p&gt;Seifer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By [[User:Shard|Shard]].&lt;br /&gt;
&lt;br /&gt;
Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the size of the variable.&lt;br /&gt;
The variables are all stored in save files, with the save block starting at address 0xD10 on uncompressed PC saves. The parameter to access a variable in the game scripts is basically the offset from this point in the variable block. For example, getting main story progress (word 256, which is word 0x100 in hex) just gets the two bytes starting at address 0xD10 + 0x100 = 0xE10. The varmap is continuous in memory while the game is running as well. In the en-US version of the original and SE releases (and likely most other versions), the varblock begins at 0x18fe9b8. You can use this [https://www.mediafire.com/?ucolf65ewq1yoty Cheat Engine Table] to track them as you play.&lt;br /&gt;
&lt;br /&gt;
Items in grey are unused by field scripts (some of them may be used in battle scripts).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Var type&lt;br /&gt;
! Var Number&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 0-3&lt;br /&gt;
| unused in fields (always &amp;quot;FF-8&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 4&lt;br /&gt;
| Steps (used to generate random encounters)&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 8&lt;br /&gt;
| Payslip&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 12-15&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 16&lt;br /&gt;
| SeeD rank points?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 18-19&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 20&lt;br /&gt;
| Battles won. (Fun fact: this affects the basketball shot in Trabia.)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 24-25&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 26&lt;br /&gt;
| Battles escaped.&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 28&lt;br /&gt;
| Enemies killed by Squall&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 30&lt;br /&gt;
| Enemies killed by Zell&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 32&lt;br /&gt;
| Enemies killed by Irvine&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 34&lt;br /&gt;
| Enemies killed by Quistis&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 36&lt;br /&gt;
| Enemies killed by Rinoa&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 38&lt;br /&gt;
| Enemies killed by Selphie&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 40&lt;br /&gt;
| Enemies killed by Seifer&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 42&lt;br /&gt;
| Enemies killed by Edea&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 44&lt;br /&gt;
| Squall death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 46&lt;br /&gt;
| Zell death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 48&lt;br /&gt;
| Irvine death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 50&lt;br /&gt;
| Quistis death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 52&lt;br /&gt;
| Rinoa death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 54&lt;br /&gt;
| Selphie death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 56&lt;br /&gt;
| Seifer death count&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 58&lt;br /&gt;
| Edea death count&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 60-67&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 68&lt;br /&gt;
| Enemies killed&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 72&lt;br /&gt;
| Amount of Gil the party currently has&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 76&lt;br /&gt;
| Amount of Gil Laguna's party has&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 80&lt;br /&gt;
| Counts the number of frames since the current movie started playing.&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 84&lt;br /&gt;
| Last area visited.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 86&lt;br /&gt;
| Current car rent.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 87&lt;br /&gt;
| Built-in engine variable. No idea what it does. Scripts always check if it's equal to 0 or 10. Related to music.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Byte&lt;br /&gt;
| 88&lt;br /&gt;
| Built-in engine variable. Used exclusively on save points. Never written to with field scripts. Related to Siren's Move-Find ability.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 89-103&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 104&lt;br /&gt;
| Seems related to SARALYDISPON/SARALYON/MUSICLOAD/PHSPOWER opcodes&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 108&lt;br /&gt;
| Music related&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 112&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 116-147&lt;br /&gt;
| Draw points in field&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 148-179&lt;br /&gt;
| Draw points in worldmap&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 180-255&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 256&lt;br /&gt;
| Main Story quest progress.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 258&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 259-260&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 261&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 262-263&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 264&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 265&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 266&lt;br /&gt;
| World map version? (3=Esthar locations unlocked)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 267&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 268&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 269&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 270&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 271&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 272-299&lt;br /&gt;
| SO MANY F***ING CARD GAME VARIABLES&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 300&lt;br /&gt;
| Card Queen re-cards.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 301-303&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 304-305&lt;br /&gt;
| Timber Maniacs issues found.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 306-319&lt;br /&gt;
| Reserved for Hacktuar / FF8Voice&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 320-332&lt;br /&gt;
| Ultimecia Gallery related (pictures viewed?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 333&lt;br /&gt;
| Ultimecia Armory chest flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 334&lt;br /&gt;
| Ultimecia Castle seals. See [[FF8/Field/Script/Opcodes/159_SEALEDOFF|SEALEDOFF]] for details.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 335&lt;br /&gt;
| Card related&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 336&lt;br /&gt;
| Deling City bus related&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 338-340&lt;br /&gt;
| Deling Sewer gates opened&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 341&lt;br /&gt;
| Does lots of things.&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 342&lt;br /&gt;
| Deling City bus system&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 343&lt;br /&gt;
| G-Garden door/event flags.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 344&lt;br /&gt;
| B-Garden / G-Garden event flags (during GvG)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 345&lt;br /&gt;
| G-Garden door/event flags.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 346-349&lt;br /&gt;
| FH Instrument (346 Zell, 347 Irvine, 348 Selphie, 349 Quistis)&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 350-356&lt;br /&gt;
| Health Bars (Garden mech fight)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 358&lt;br /&gt;
| Space station talk flags, Centra ruins related (beat odin?).&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 359&lt;br /&gt;
| Centra ruins related (beat odin?).&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 360&lt;br /&gt;
| Choice of FH music.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 364-368&lt;br /&gt;
| Randomly generated code for Centra Ruins.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 369-370&lt;br /&gt;
| Ultimecia Castle flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 371&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 372-376&lt;br /&gt;
| Ultimecia boss/timer/item flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 377&lt;br /&gt;
| Ultimecia organ note controller&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 378&lt;br /&gt;
| Centra Ruins timer (controls blackout messages from Odin)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 379&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 380&lt;br /&gt;
| Squall health during mech fight.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 382-383&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 384&lt;br /&gt;
| Something about Laguna's time periods and GFs.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 385&lt;br /&gt;
| Laguna dialogue in pub. Only the +2 bit is ever set. Don't change the +1 bit.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 387&lt;br /&gt;
| Winhill progress?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 388&lt;br /&gt;
| Timber Maniacs HQ talk flags (main lobby)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 389&lt;br /&gt;
| Timber Maniacs HQ talk flags (office room)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 390&lt;br /&gt;
| Edea talk flags at her house&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 391&lt;br /&gt;
| Laguna talk flags (in his office, disc 3)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 392&lt;br /&gt;
| unknown (used in Edea's house and in the Balamb Garden computer system)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 393-399&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Long&lt;br /&gt;
| 400 and 404&lt;br /&gt;
| Related to monsters killed in Winhill, but I don't think it actually does anything. Will investigate.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 408&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 409&lt;br /&gt;
| Balamb Garden computer system&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 410-431&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 432&lt;br /&gt;
| BG Main hall flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 433&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 434&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 435&lt;br /&gt;
| Flags. Switches are assigned all over BG. No idea what any of them control.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 436&lt;br /&gt;
| Moomba friendship level in the prison? Some actions cause these flags to be set.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 437&lt;br /&gt;
| In BG on Disc 2, keeps track of who's in your party. In the prison, it's the current floor you're on.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 438&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 439&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 440&lt;br /&gt;
| Event flags. (+1 Quad ambush, +2 quad item giver, +4/+8 Infirmary helped, +16 Nida, +64 Kadowaki Elixir, +128 Training center)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 441&lt;br /&gt;
| Cid vs Norg event flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 442&lt;br /&gt;
| Rinoa Garden tour flags&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 443&lt;br /&gt;
| Zell Health in Prison (Hacktuar)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 445-447&lt;br /&gt;
| Propagator defeated flags&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 448&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 450-451&lt;br /&gt;
| Various magazine/talk flags&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 452&lt;br /&gt;
| Lunatic Pandora areas visited?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 453-455&lt;br /&gt;
| Moomba teleport variables&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 456-457&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 458-459&lt;br /&gt;
| Used with MUSICSKIP in some Balamb Garden areas&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 460&lt;br /&gt;
| Random flags (some used for Card Club)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 461-473&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 474&lt;br /&gt;
| Random flags (some used for Card Club)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 475-478&lt;br /&gt;
| CC Group variables&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 479&lt;br /&gt;
| If set to 0, disables all random battles during area loading.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 480&lt;br /&gt;
| State of students in classroom (what they're doing).&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 481&lt;br /&gt;
| Controls a conversation in the cafeteria.&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 482&lt;br /&gt;
| Error ratio of missiles&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 484&lt;br /&gt;
| Missile Base progression?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 485&lt;br /&gt;
| ToUK Progression (initially 0b111010101, +2 on finish quest. No other pops)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 486&lt;br /&gt;
| ToUK room? (used to control map jumps in the maze)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 487&lt;br /&gt;
| Missile base progression (also does something in BG2F classroom)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 488&lt;br /&gt;
| Alternate Party Flags. Irvine +1/+16, Quistis +2/+32, Rinoa +4/+64, Zell +8/+128.&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 489&lt;br /&gt;
| Random talk flags?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 490&lt;br /&gt;
| Cafeteria cutscene&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 491&lt;br /&gt;
| ToUK stuff&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 492&lt;br /&gt;
| I think this is a door opener for the missile base if you choose a short time limit.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 493&lt;br /&gt;
| Missile base timer related?&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 494-527&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Signed Word&lt;br /&gt;
| 528&lt;br /&gt;
| Sub-story progression (it's a progression variable for individual segments of the game)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 530&lt;br /&gt;
| X-ATM related (defeated it in battle?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 531&lt;br /&gt;
| Functionally unused. Read from at dollet, only manipulated in debug rooms.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 532&lt;br /&gt;
| Controls footstep sounds at dollet (sand to concrete)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 533&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 534&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 535&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 536&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 537&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 538&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 539&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 540-591&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 592-593&lt;br /&gt;
| Seems to control angles and character facing.&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 594&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 595&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 596&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 597&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 598&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 599&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 600&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 601&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 602&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 603&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 604&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 605&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 606&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 607&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 608&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 609&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 610&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 611&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 612&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 613&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 614&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 615&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 616&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 617&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 618&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 619&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 620&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 621&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 622&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 623&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 624&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 625&lt;br /&gt;
| Balamb visited flags (+8 Zell's room)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 626&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 627&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 628&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 629&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 630&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 631&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 632&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 633&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 634&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 636&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 637&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 638&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 639&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 640&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 641&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 642&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 643&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 644&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 645&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 646&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 647&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 648&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 649&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 650-655&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 656&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 658&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 659&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 660&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 661&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 662&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 663&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 664&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 665&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 666&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 668&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 669-671&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 672&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 674&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 675&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 676&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 677&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 678&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 679&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 680&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 681&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 682&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 683&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 684&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 685&lt;br /&gt;
| used in Esthar (progress tracking?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 686&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 687&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 688&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 689&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 690&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 691&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 692-719&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 720&lt;br /&gt;
| Squall's costume (0=normal, 1=student, 2=SeeD, 3=Bandage on forehead)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 721&lt;br /&gt;
| Zell's Costume (0=normal, 1=student, 2=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 722&lt;br /&gt;
| Selphie's costume (0=normal, 1=student, 2=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 723&lt;br /&gt;
| Quistis' Costume (0=normal, 1=SeeD)&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 724&lt;br /&gt;
| Dollet mission time&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 726&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 728&lt;br /&gt;
| Does lots of things.&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 729&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 730&lt;br /&gt;
| Flags (+1 Joined Garden Festival Committee, +4 Gave Selphie tour of BG, +16 Kadowaki asks for Cid, +32 and +64 Tomb of Unknown Kind hints?, +128 Beat all card people?)&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 731&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
| 732&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 734&lt;br /&gt;
| Split Party Flags (+1 Zell, +2 Irvine, +4 Rinoa, +8 Quistis, +16 Selphie).&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 735&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 736-751&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 752&lt;br /&gt;
| not investigated&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| 753-1023&lt;br /&gt;
| unused in fields&lt;br /&gt;
|-&lt;br /&gt;
! Byte&lt;br /&gt;
| Above 1023&lt;br /&gt;
| Temporary variables used pretty much everywhere.&lt;br /&gt;
|}&lt;br /&gt;
= Notes =&lt;br /&gt;
# When the party splits in disc 2, each party member in the inactive party except Selphie has one of the eight bits changed for this variable. One member has a flag in the 4 most significant bits, and the other has a flag in the 4 least significant bits. It's done this way so that when the characters appear, they animate towards different locations in the field, rather than stacking on top of each other.&lt;br /&gt;
# This byte contains flags for which characters are in Squall's party when the party splits in disc 2.&lt;br /&gt;
# List of everything that 728 holds throughout the game:&lt;br /&gt;
## SeeD field exam &amp;quot;Conduct&amp;quot; score (lose points when you do something wrong at Dollet).&lt;br /&gt;
## Train job attempts (Timber)&lt;br /&gt;
## Tomb of the Unknown King student ID.&lt;br /&gt;
## Who you took to space in disc 3.&lt;br /&gt;
# The field controlling restriction unlocking in Ultimecia's Castle uses this to figure out where to jump the party after they've broken a seal. It's unknown how SETPLACE actually sets this, it's not always related to the field ID or the SETPLACE parameter. This variable is also set at Balamb Garden's front gate manually.:5. List of everything that 341 holds throughout the game:&lt;br /&gt;
## First flashback team&lt;br /&gt;
## Selphie's current action when escaping from Deling's mansion (changes the dialogue)&lt;br /&gt;
## FH Concert Crappiness&lt;br /&gt;
## Something in B-Garden classroom during the paratrooper attack.&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/15F_HOWMANYCARD&amp;diff=5910</id>
		<title>FF8/Field/Script/Opcodes/15F HOWMANYCARD</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/15F_HOWMANYCARD&amp;diff=5910"/>
		<updated>2022-06-24T13:50:33Z</updated>

		<summary type="html">&lt;p&gt;Seifer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Argument ====&lt;br /&gt;
Card ID&lt;br /&gt;
==== Description ====&lt;br /&gt;
Pushes the number of cards of given ID in temp variable 0.&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/15F_HOWMANYCARD&amp;diff=5909</id>
		<title>FF8/Field/Script/Opcodes/15F HOWMANYCARD</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/15F_HOWMANYCARD&amp;diff=5909"/>
		<updated>2022-06-24T13:48:31Z</updated>

		<summary type="html">&lt;p&gt;Seifer: Created page with &amp;quot;Pushes the number of cards of given ID in temp variable 0.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pushes the number of cards of given ID in temp variable 0.&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/086_ADDPARTY&amp;diff=5908</id>
		<title>FF8/Field/Script/Opcodes/086 ADDPARTY</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/086_ADDPARTY&amp;diff=5908"/>
		<updated>2022-06-18T10:27:39Z</updated>

		<summary type="html">&lt;p&gt;Seifer: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Opcode: '''0x086'''&lt;br /&gt;
* Short name: '''ADDPARTY'''&lt;br /&gt;
* Long name: Add party member to active party&lt;br /&gt;
&lt;br /&gt;
====  Argument  ====&lt;br /&gt;
&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
====  Stack  ====&lt;br /&gt;
&lt;br /&gt;
: ''Player-Character ID''&lt;br /&gt;
: '''ADDPARTY'''&lt;br /&gt;
&lt;br /&gt;
====  Description  ====&lt;br /&gt;
&lt;br /&gt;
Adds a PC to the active party.&lt;br /&gt;
* 0 Squall&lt;br /&gt;
* 1 Zell&lt;br /&gt;
* 2 Irvine&lt;br /&gt;
* 3 Quistis&lt;br /&gt;
* 4 Rinoa&lt;br /&gt;
* 5 Selphie&lt;br /&gt;
* 6 Seifer&lt;br /&gt;
* 7 Edea&lt;br /&gt;
* 8 Laguna&lt;br /&gt;
* 9 Kiros&lt;br /&gt;
* 10 Ward&lt;br /&gt;
* 255 Blank&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/131_HOLD&amp;diff=5907</id>
		<title>FF8/Field/Script/Opcodes/131 HOLD</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/131_HOLD&amp;diff=5907"/>
		<updated>2022-06-17T02:40:47Z</updated>

		<summary type="html">&lt;p&gt;Seifer: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Opcode: '''0x0131'''&lt;br /&gt;
* Short name: '''HOLD'''&lt;br /&gt;
* Long name: Set PHS lock status&lt;br /&gt;
&lt;br /&gt;
====  Argument  ====&lt;br /&gt;
&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
====  Stack  ====&lt;br /&gt;
&lt;br /&gt;
: ''Player-Character ID''&lt;br /&gt;
: ''Switchable?''&lt;br /&gt;
: ''Selectable?''&lt;br /&gt;
: '''HOLD'''&lt;br /&gt;
&lt;br /&gt;
====  Description  ====&lt;br /&gt;
&lt;br /&gt;
Sets whether the PC character can be moved/selected in the switch menu.&amp;lt;br&amp;gt;&lt;br /&gt;
Characters IDs:&lt;br /&gt;
* 0 Squall&lt;br /&gt;
* 1 Zell&lt;br /&gt;
* 2 Irvine&lt;br /&gt;
* 3 Quistis&lt;br /&gt;
* 4 Rinoa&lt;br /&gt;
* 5 Selphie&lt;br /&gt;
* 6 Seifer&lt;br /&gt;
* 7 Edea&lt;br /&gt;
* 8 Laguna&lt;br /&gt;
* 9 Kiros&lt;br /&gt;
* 10 Ward&lt;br /&gt;
* 255 Blank&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/131_HOLD&amp;diff=5906</id>
		<title>FF8/Field/Script/Opcodes/131 HOLD</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/131_HOLD&amp;diff=5906"/>
		<updated>2022-06-17T02:40:25Z</updated>

		<summary type="html">&lt;p&gt;Seifer: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Opcode: '''0x0131'''&lt;br /&gt;
* Short name: '''HOLD'''&lt;br /&gt;
* Long name: Set PHS lock status&lt;br /&gt;
&lt;br /&gt;
====  Argument  ====&lt;br /&gt;
&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
====  Stack  ====&lt;br /&gt;
&lt;br /&gt;
: ''Player-Character ID''&lt;br /&gt;
: ''Switchable?''&lt;br /&gt;
: ''Selectable?''&lt;br /&gt;
: '''HOLD'''&lt;br /&gt;
&lt;br /&gt;
====  Description  ====&lt;br /&gt;
&lt;br /&gt;
Sets whether the PC character can be moved/selected in the switch menu.&lt;br /&gt;
Characters IDs&lt;br /&gt;
* 0 Squall&lt;br /&gt;
* 1 Zell&lt;br /&gt;
* 2 Irvine&lt;br /&gt;
* 3 Quistis&lt;br /&gt;
* 4 Rinoa&lt;br /&gt;
* 5 Selphie&lt;br /&gt;
* 6 Seifer&lt;br /&gt;
* 7 Edea&lt;br /&gt;
* 8 Laguna&lt;br /&gt;
* 9 Kiros&lt;br /&gt;
* 10 Ward&lt;br /&gt;
* 255 Blank&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/131_HOLD&amp;diff=5905</id>
		<title>FF8/Field/Script/Opcodes/131 HOLD</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffrtt.ru/index.php?title=FF8/Field/Script/Opcodes/131_HOLD&amp;diff=5905"/>
		<updated>2022-06-17T02:39:59Z</updated>

		<summary type="html">&lt;p&gt;Seifer: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Opcode: '''0x0131'''&lt;br /&gt;
* Short name: '''HOLD'''&lt;br /&gt;
* Long name: Set PHS lock status&lt;br /&gt;
&lt;br /&gt;
====  Argument  ====&lt;br /&gt;
&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
====  Stack  ====&lt;br /&gt;
&lt;br /&gt;
: ''Player-Character ID''&lt;br /&gt;
: ''Switchable?''&lt;br /&gt;
: ''Selectable?''&lt;br /&gt;
: '''HOLD'''&lt;br /&gt;
&lt;br /&gt;
====  Description  ====&lt;br /&gt;
&lt;br /&gt;
Sets whether the PC character can be moved/selected in the switch menu.&lt;br /&gt;
* 0 Squall&lt;br /&gt;
* 1 Zell&lt;br /&gt;
* 2 Irvine&lt;br /&gt;
* 3 Quistis&lt;br /&gt;
* 4 Rinoa&lt;br /&gt;
* 5 Selphie&lt;br /&gt;
* 6 Seifer&lt;br /&gt;
* 7 Edea&lt;br /&gt;
* 8 Laguna&lt;br /&gt;
* 9 Kiros&lt;br /&gt;
* 10 Ward&lt;br /&gt;
* 255 Blank&lt;/div&gt;</summary>
		<author><name>Seifer</name></author>
		
	</entry>
</feed>